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authorMatt Arsenault <Matthew.Arsenault@amd.com>2019-03-29 19:14:54 +0000
committerMatt Arsenault <Matthew.Arsenault@amd.com>2019-03-29 19:14:54 +0000
commit055e4dce45c3f2194c0610db1cee6dedfa6040ab (patch)
tree5ab91d97a6f8a6965f38f403c5db59f446ed81bb /llvm/test/Transforms/Inline
parentd395bc1cc23e1c77ede517611c29c1037a4d8a4b (diff)
downloadbcm5719-llvm-055e4dce45c3f2194c0610db1cee6dedfa6040ab.tar.gz
bcm5719-llvm-055e4dce45c3f2194c0610db1cee6dedfa6040ab.zip
AMDGPU: Remove dx10-clamp from subtarget features
Since this can be set with s_setreg*, it should not be a subtarget property. Set a default based on the calling convention, and Introduce a new amdgpu-dx10-clamp attribute to override this if desired. Also introduce a new amdgpu-ieee attribute to match. The values need to match to allow inlining. I think it is OK for the caller's dx10-clamp attribute to override the callee, but there doesn't appear to be the infrastructure to do this currently without definining the attribute in the generic Attributes.td. Eventually the calling convention lowering will need to insert a mode switch somewhere for these. llvm-svn: 357302
Diffstat (limited to 'llvm/test/Transforms/Inline')
-rw-r--r--llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-dx10.ll107
-rw-r--r--llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-ieee.ll90
2 files changed, 197 insertions, 0 deletions
diff --git a/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-dx10.ll b/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-dx10.ll
new file mode 100644
index 00000000000..f25904e66a4
--- /dev/null
+++ b/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-dx10.ll
@@ -0,0 +1,107 @@
+; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -inline < %s | FileCheck %s
+; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -passes='cgscc(inline)' < %s | FileCheck %s
+
+define i32 @func_default() #0 {
+ ret i32 0
+}
+
+define i32 @func_dx10_clamp_enabled() #1 {
+ ret i32 0
+}
+
+define i32 @func_dx10_clamp_disabled() #2 {
+ ret i32 0
+}
+
+; CHECK-LABEL: @default_call_default(
+; CHECK-NEXT: ret i32 0
+define i32 @default_call_default() #0 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_enabled_call_default(
+; CHECK-NEXT: ret i32 0
+define i32 @dx10_clamp_enabled_call_default() #1 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_enabled_call_dx10_clamp_enabled(
+; CHECK-NEXT: ret i32 0
+define i32 @dx10_clamp_enabled_call_dx10_clamp_enabled() #1 {
+ %call = call i32 @func_dx10_clamp_enabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_enabled_call_dx10_clamp_disabled(
+; CHECK-NEXT: call i32 @func_dx10_clamp_disabled()
+define i32 @dx10_clamp_enabled_call_dx10_clamp_disabled() #1 {
+ %call = call i32 @func_dx10_clamp_disabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_disabled_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define i32 @dx10_clamp_disabled_call_default() #2 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_disabled_call_dx10_clamp_enabled(
+; CHECK-NEXT: call i32 @func_dx10_clamp_enabled()
+define i32 @dx10_clamp_disabled_call_dx10_clamp_enabled() #2 {
+ %call = call i32 @func_dx10_clamp_enabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @dx10_clamp_disabled_call_dx10_clamp_disabled(
+; CHECK-NEXT: ret i32 0
+define i32 @dx10_clamp_disabled_call_dx10_clamp_disabled() #2 {
+ %call = call i32 @func_dx10_clamp_disabled()
+ ret i32 %call
+}
+
+; Shader calling a compute function
+; CHECK-LABEL: @amdgpu_ps_default_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_default_call_default() #0 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; Shader with dx10_clamp enabled calling a compute function. Default
+; also implies ieee_mode, so this isn't inlinable.
+; CHECK-LABEL: @amdgpu_ps_dx10_clamp_enabled_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_enabled_call_default() #1 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @amdgpu_ps_dx10_clamp_disabled_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_disabled_call_default() #2 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @amdgpu_ps_dx10_clamp_enabled_ieee_call_default(
+; CHECK-NEXT: ret i32 0
+define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_enabled_ieee_call_default() #3 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @amdgpu_ps_dx10_clamp_disabled_ieee_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_disabled_ieee_call_default() #4 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+attributes #0 = { nounwind }
+attributes #1 = { nounwind "amdgpu-dx10-clamp"="true" }
+attributes #2 = { nounwind "amdgpu-dx10-clamp"="false" }
+attributes #3 = { nounwind "amdgpu-dx10-clamp"="true" "amdgpu-ieee"="true" }
+attributes #4 = { nounwind "amdgpu-dx10-clamp"="false" "amdgpu-ieee"="true" }
diff --git a/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-ieee.ll b/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-ieee.ll
new file mode 100644
index 00000000000..cfb08a9ff73
--- /dev/null
+++ b/llvm/test/Transforms/Inline/AMDGPU/inline-amdgpu-ieee.ll
@@ -0,0 +1,90 @@
+; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -inline < %s | FileCheck %s
+; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -passes='cgscc(inline)' < %s | FileCheck %s
+
+define i32 @func_default() #0 {
+ ret i32 0
+}
+
+define i32 @func_ieee_enabled() #1 {
+ ret i32 0
+}
+
+define i32 @func_ieee_disabled() #2 {
+ ret i32 0
+}
+
+; CHECK-LABEL: @default_call_default(
+; CHECK-NEXT: ret i32 0
+define i32 @default_call_default() #0 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_enabled_call_default(
+; CHECK-NEXT: ret i32 0
+define i32 @ieee_enabled_call_default() #1 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_enabled_call_ieee_enabled(
+; CHECK-NEXT: ret i32 0
+define i32 @ieee_enabled_call_ieee_enabled() #1 {
+ %call = call i32 @func_ieee_enabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_enabled_call_ieee_disabled(
+; CHECK-NEXT: call i32 @func_ieee_disabled()
+define i32 @ieee_enabled_call_ieee_disabled() #1 {
+ %call = call i32 @func_ieee_disabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_disabled_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define i32 @ieee_disabled_call_default() #2 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_disabled_call_ieee_enabled(
+; CHECK-NEXT: call i32 @func_ieee_enabled()
+define i32 @ieee_disabled_call_ieee_enabled() #2 {
+ %call = call i32 @func_ieee_enabled()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @ieee_disabled_call_ieee_disabled(
+; CHECK-NEXT: ret i32 0
+define i32 @ieee_disabled_call_ieee_disabled() #2 {
+ %call = call i32 @func_ieee_disabled()
+ ret i32 %call
+}
+
+; Shader calling a compute function
+; CHECK-LABEL: @amdgpu_ps_default_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_default_call_default() #0 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; Shader with ieee enabled calling a compute function
+; CHECK-LABEL: @amdgpu_ps_ieee_enabled_call_default(
+; CHECK-NEXT: ret i32 0
+define amdgpu_ps i32 @amdgpu_ps_ieee_enabled_call_default() #1 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+; CHECK-LABEL: @amdgpu_ps_ieee_disabled_call_default(
+; CHECK-NEXT: call i32 @func_default()
+define amdgpu_ps i32 @amdgpu_ps_ieee_disabled_call_default() #2 {
+ %call = call i32 @func_default()
+ ret i32 %call
+}
+
+attributes #0 = { nounwind }
+attributes #1 = { nounwind "amdgpu-ieee"="true" }
+attributes #2 = { nounwind "amdgpu-ieee"="false" }
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