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author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-28 19:06:16 +0000 |
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committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-28 19:06:16 +0000 |
commit | da9ab148f393b7e6f9f4441237bf809a627a6693 (patch) | |
tree | 3e1b08f59a736a79e4f12864c0e5db395b04c9db /llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll | |
parent | 644f4e3d11500d4795047a291bd394407bce850b (diff) | |
download | bcm5719-llvm-da9ab148f393b7e6f9f4441237bf809a627a6693.tar.gz bcm5719-llvm-da9ab148f393b7e6f9f4441237bf809a627a6693.zip |
AMDGPU: Look through a bitcast user of an out argument
This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.
This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.
llvm-svn: 309419
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll')
-rw-r--r-- | llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll b/llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll index 70fef25d6a9..ad092fab640 100644 --- a/llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll +++ b/llvm/test/CodeGen/AMDGPU/rewrite-out-arguments.ll @@ -19,11 +19,26 @@ ; CHECK: %i1_signext_one_out_arg_i32_1_use = type { i1, i32 } ; CHECK: %p1i32_noalias_one_out_arg_i32_1_use = type { i32 addrspace(1)*, i32 } ; CHECK: %func_ptr_type = type { void ()* } +; CHECK: %bitcast_func_ptr_type = type { void ()* } ; CHECK: %out_arg_small_array = type { [4 x i32] } ; CHECK: %num_regs_reach_limit = type { [15 x i32], i32 } ; CHECK: %num_regs_reach_limit_leftover = type { [15 x i32], i32, i32 } ; CHECK: %preserve_debug_info = type { i32 } ; CHECK: %preserve_metadata = type { i32 } +; CHECK: %bitcast_pointer_v4i32_v3i32 = type { <3 x i32> } +; CHECK: %bitcast_pointer_v4i32_v3f32 = type { <3 x float> } +; CHECK: %bitcast_pointer_i32_f32 = type { float } +; CHECK: %bitcast_struct_v3f32_v3f32 = type { %struct.v3f32 } +; CHECK: %struct.v3f32 = type { <3 x float> } +; CHECK: %bitcast_struct_v3f32_v3i32 = type { %struct.v3f32 } +; CHECK: %bitcast_struct_v4f32_v4f32 = type { %struct.v4f32 } +; CHECK: %struct.v4f32 = type { <4 x float> } +; CHECK: %bitcast_struct_v3f32_v4i32 = type { %struct.v3f32 } +; CHECK: %bitcast_struct_v4f32_v3f32 = type { %struct.v4f32 } +; CHECK: %struct.v3f32.f32 = type { <3 x float>, float } +; CHECK: %bitcast_struct_i128_v4f32 = type { %struct.i128 } +; CHECK: %struct.i128 = type { i128 } +; CHECK: %multi_return_bitcast_struct_v3f32_v3f32 = type { %struct.v3f32 } ; CHECK-LABEL: define void @no_ret_blocks() #0 { ; CHECK-NEXT: unreachable @@ -459,6 +474,15 @@ define void @func_ptr_type(void()** %out) #0 { ret void } +; CHECK-LABEL: define private %bitcast_func_ptr_type @bitcast_func_ptr_type.body(void ()** %out) #0 { +; CHECK-LABEL: define void @bitcast_func_ptr_type(void ()**) #2 { +define void @bitcast_func_ptr_type(void()** %out) #0 { + %func = load i32()*, i32()** undef + %cast = bitcast void()** %out to i32()** + store i32()* %func, i32()** %cast + ret void +} + ; CHECK-LABEL: define private %out_arg_small_array @out_arg_small_array.body([4 x i32]* %val) #0 { ; CHECK-NEXT: ret %out_arg_small_array { [4 x i32] [i32 0, i32 1, i32 2, i32 3] } @@ -540,6 +564,242 @@ define void @preserve_metadata(i32 %arg0, i32* %val) #0 !kernel_arg_access_qual ret void } +; Clang emits this pattern for 3-vectors for some reason. +; CHECK-LABEL: define private %bitcast_pointer_v4i32_v3i32 @bitcast_pointer_v4i32_v3i32.body(<3 x i32>* %out) #0 { +; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef +; CHECK-NEXT: %bitcast = bitcast <3 x i32>* %out to <4 x i32>* +; CHECK-NEXT: %1 = shufflevector <4 x i32> %load, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> +; CHECK-NEXT: %2 = insertvalue %bitcast_pointer_v4i32_v3i32 undef, <3 x i32> %1, 0 +; CHECK-NEXT: ret %bitcast_pointer_v4i32_v3i32 %2 + +; CHECK-LABEL: define void @bitcast_pointer_v4i32_v3i32(<3 x i32>*) #2 { +; CHECK-NEXT: %2 = call %bitcast_pointer_v4i32_v3i32 @bitcast_pointer_v4i32_v3i32.body(<3 x i32>* undef) +; CHECK-NEXT: %3 = extractvalue %bitcast_pointer_v4i32_v3i32 %2, 0 +; CHECK-NEXT: store <3 x i32> %3, <3 x i32>* %0, align 16 +; CHECK-NEXT: ret void +define void @bitcast_pointer_v4i32_v3i32(<3 x i32>* %out) #0 { + %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef + %bitcast = bitcast <3 x i32>* %out to <4 x i32>* + store <4 x i32> %load, <4 x i32>* %bitcast + ret void +} + +; CHECK-LABEL: define private %bitcast_pointer_v4i32_v3f32 @bitcast_pointer_v4i32_v3f32.body(<3 x float>* %out) #0 { +; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef +; CHECK-NEXT: %bitcast = bitcast <3 x float>* %out to <4 x i32>* +; CHECK-NEXT: %1 = shufflevector <4 x i32> %load, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> +; CHECK-NEXT: %2 = bitcast <3 x i32> %1 to <3 x float> +; CHECK-NEXT: %3 = insertvalue %bitcast_pointer_v4i32_v3f32 undef, <3 x float> %2, 0 +; CHECK-NEXT: ret %bitcast_pointer_v4i32_v3f32 %3 +define void @bitcast_pointer_v4i32_v3f32(<3 x float>* %out) #0 { + %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef + %bitcast = bitcast <3 x float>* %out to <4 x i32>* + store <4 x i32> %load, <4 x i32>* %bitcast + ret void +} + + +; Try different element and bitwidths which could produce broken +; casts. + +; CHECK-LABEL: define private %bitcast_pointer_i32_f32 @bitcast_pointer_i32_f32.body(float* %out) #0 { +; CHECK-NEXT: %load = load volatile i32, i32 addrspace(1)* undef +; CHECK-NEXT: %bitcast = bitcast float* %out to i32* +; CHECK-NEXT: %1 = bitcast i32 %load to float +; CHECK-NEXT: %2 = insertvalue %bitcast_pointer_i32_f32 undef, float %1, 0 +; CHECK-NEXT: ret %bitcast_pointer_i32_f32 %2 + +; CHECK-LABEL: define void @bitcast_pointer_i32_f32(float*) #2 { +; CHECK-NEXT: %2 = call %bitcast_pointer_i32_f32 @bitcast_pointer_i32_f32.body(float* undef) +; CHECK-NEXT: %3 = extractvalue %bitcast_pointer_i32_f32 %2, 0 +; CHECK-NEXT: store float %3, float* %0, align 4 +define void @bitcast_pointer_i32_f32(float* %out) #0 { + %load = load volatile i32, i32 addrspace(1)* undef + %bitcast = bitcast float* %out to i32* + store i32 %load, i32* %bitcast + ret void +} + +; CHECK-LABEL: define void @bitcast_pointer_i32_f16(half* %out) #0 { +; CHECK-NOT: call +define void @bitcast_pointer_i32_f16(half* %out) #0 { + %load = load volatile i32, i32 addrspace(1)* undef + %bitcast = bitcast half* %out to i32* + store i32 %load, i32* %bitcast + ret void +} + +; CHECK-LABEL: define void @bitcast_pointer_f16_i32(i32* %out) #0 { +; CHECK-NOT: call +define void @bitcast_pointer_f16_i32(i32* %out) #0 { + %load = load volatile half, half addrspace(1)* undef + %bitcast = bitcast i32* %out to half* + store half %load, half* %bitcast + ret void +} + +%struct.i128 = type { i128 } +%struct.v2f32 = type { <2 x float> } +%struct.v3f32 = type { <3 x float> } +%struct.v3f32.f32 = type { <3 x float>, float } +%struct.v4f32 = type { <4 x float> } + +; CHECK-LABEL: define private %bitcast_struct_v3f32_v3f32 @bitcast_struct_v3f32_v3f32.body(%struct.v3f32* %out, <3 x float> %value) #0 { +; CHECK-NEXT: %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> +; CHECK-NEXT: %cast = bitcast %struct.v3f32* %out to <4 x float>* +; CHECK-NEXT: %1 = shufflevector <4 x float> %extractVec, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2> +; CHECK-NEXT: %2 = insertvalue %struct.v3f32 undef, <3 x float> %1, 0 +; CHECK-NEXT: %3 = insertvalue %bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %2, 0 +; CHECK-NEXT: ret %bitcast_struct_v3f32_v3f32 %3 + +; CHECK-LABEL: define void @bitcast_struct_v3f32_v3f32(%struct.v3f32*, <3 x float>) #2 { +; CHECK-NEXT: %3 = call %bitcast_struct_v3f32_v3f32 @bitcast_struct_v3f32_v3f32.body(%struct.v3f32* undef, <3 x float> %1) +; CHECK-NEXT: %4 = extractvalue %bitcast_struct_v3f32_v3f32 %3, 0 +; CHECK-NEXT: store %struct.v3f32 %4, %struct.v3f32* %0, align 16 +; CHECK-NEXT: ret void +define void @bitcast_struct_v3f32_v3f32(%struct.v3f32* %out, <3 x float> %value) #0 { + %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + %cast = bitcast %struct.v3f32* %out to <4 x float>* + store <4 x float> %extractVec, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define private %bitcast_struct_v3f32_v3i32 @bitcast_struct_v3f32_v3i32.body(%struct.v3f32* %out, <3 x i32> %value) #0 { +; CHECK-NEXT: %extractVec = shufflevector <3 x i32> %value, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> +; CHECK-NEXT: %cast = bitcast %struct.v3f32* %out to <4 x i32>* +; CHECK-NEXT: %1 = shufflevector <4 x i32> %extractVec, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> +; CHECK-NEXT: %2 = bitcast <3 x i32> %1 to <3 x float> +; CHECK-NEXT: %3 = insertvalue %struct.v3f32 undef, <3 x float> %2, 0 +; CHECK-NEXT: %4 = insertvalue %bitcast_struct_v3f32_v3i32 undef, %struct.v3f32 %3, 0 +; CHECK-NEXT: ret %bitcast_struct_v3f32_v3i32 %4 + +; CHECK-LABEL: define void @bitcast_struct_v3f32_v3i32(%struct.v3f32*, <3 x i32>) #2 { +; CHECK-NEXT: %3 = call %bitcast_struct_v3f32_v3i32 @bitcast_struct_v3f32_v3i32.body(%struct.v3f32* undef, <3 x i32> %1) +; CHECK-NEXT: %4 = extractvalue %bitcast_struct_v3f32_v3i32 %3, 0 +; CHECK-NEXT: store %struct.v3f32 %4, %struct.v3f32* %0, align 16 +define void @bitcast_struct_v3f32_v3i32(%struct.v3f32* %out, <3 x i32> %value) #0 { + %extractVec = shufflevector <3 x i32> %value, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + %cast = bitcast %struct.v3f32* %out to <4 x i32>* + store <4 x i32> %extractVec, <4 x i32>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define private %bitcast_struct_v4f32_v4f32 @bitcast_struct_v4f32_v4f32.body(%struct.v4f32* %out, <4 x float> %value) #0 { +; CHECK-NEXT: %cast = bitcast %struct.v4f32* %out to <4 x float>* +; CHECK-NEXT: %1 = insertvalue %struct.v4f32 undef, <4 x float> %value, 0 +; CHECK-NEXT: %2 = insertvalue %bitcast_struct_v4f32_v4f32 undef, %struct.v4f32 %1, 0 +; CHECK-NEXT: ret %bitcast_struct_v4f32_v4f32 %2 + +; CHECK-LABEL: define void @bitcast_struct_v4f32_v4f32(%struct.v4f32*, <4 x float>) #2 { +; CHECK-NEXT: %3 = call %bitcast_struct_v4f32_v4f32 @bitcast_struct_v4f32_v4f32.body(%struct.v4f32* undef, <4 x float> %1) +define void @bitcast_struct_v4f32_v4f32(%struct.v4f32* %out, <4 x float> %value) #0 { + %cast = bitcast %struct.v4f32* %out to <4 x float>* + store <4 x float> %value, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define private %bitcast_struct_v3f32_v4i32 @bitcast_struct_v3f32_v4i32.body(%struct.v3f32* %out, <4 x i32> %value) #0 { +; CHECK-LABEL: define void @bitcast_struct_v3f32_v4i32(%struct.v3f32*, <4 x i32>) #2 { +define void @bitcast_struct_v3f32_v4i32(%struct.v3f32* %out, <4 x i32> %value) #0 { + %cast = bitcast %struct.v3f32* %out to <4 x i32>* + store <4 x i32> %value, <4 x i32>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define private %bitcast_struct_v4f32_v3f32 @bitcast_struct_v4f32_v3f32.body(%struct.v4f32* %out, <3 x float> %value) #0 { +; CHECK-LABEL: define void @bitcast_struct_v4f32_v3f32(%struct.v4f32*, <3 x float>) #2 { +define void @bitcast_struct_v4f32_v3f32(%struct.v4f32* %out, <3 x float> %value) #0 { + %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + %cast = bitcast %struct.v4f32* %out to <4 x float>* + store <4 x float> %extractVec, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-NOT: define +; CHECK-LABEL: define void @bitcast_struct_v3f32_v2f32(%struct.v3f32* %out, <2 x float> %value) #0 { +; CHECK-NOT: call +define void @bitcast_struct_v3f32_v2f32(%struct.v3f32* %out, <2 x float> %value) #0 { + %cast = bitcast %struct.v3f32* %out to <2 x float>* + store <2 x float> %value, <2 x float>* %cast, align 8 + ret void +} + +; CHECK-NOT: define +; CHECK-LABEL: define void @bitcast_struct_v3f32_f32_v3f32(%struct.v3f32.f32* %out, <3 x float> %value) #0 { +; CHECK-NOT: call +define void @bitcast_struct_v3f32_f32_v3f32(%struct.v3f32.f32* %out, <3 x float> %value) #0 { + %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + %cast = bitcast %struct.v3f32.f32* %out to <4 x float>* + store <4 x float> %extractVec, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-NOT: define +; CHECK-LABEL: define void @bitcast_struct_v3f32_f32_v4f32(%struct.v3f32.f32* %out, <4 x float> %value) #0 { +; CHECK-NOT: call +define void @bitcast_struct_v3f32_f32_v4f32(%struct.v3f32.f32* %out, <4 x float> %value) #0 { + %cast = bitcast %struct.v3f32.f32* %out to <4 x float>* + store <4 x float> %value, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define private %bitcast_struct_i128_v4f32 @bitcast_struct_i128_v4f32.body(%struct.i128* %out, <4 x float> %value) #0 { +; CHECK-NEXT: %cast = bitcast %struct.i128* %out to <4 x float>* +; CHECK-NEXT: %1 = bitcast <4 x float> %value to i128 +; CHECK-NEXT: %2 = insertvalue %struct.i128 undef, i128 %1, 0 +; CHECK-NEXT: %3 = insertvalue %bitcast_struct_i128_v4f32 undef, %struct.i128 %2, 0 +; CHECK-NEXT: ret %bitcast_struct_i128_v4f32 %3 +define void @bitcast_struct_i128_v4f32(%struct.i128* %out, <4 x float> %value) #0 { + %cast = bitcast %struct.i128* %out to <4 x float>* + store <4 x float> %value, <4 x float>* %cast, align 16 + ret void +} + +; CHECK-LABEL: define void @bitcast_struct_i128_v4f32(%struct.i128*, <4 x float>) #2 { +; CHECK-NEXT: %3 = call %bitcast_struct_i128_v4f32 @bitcast_struct_i128_v4f32.body(%struct.i128* undef, <4 x float> %1) +define void @bitcast_array_v4i32_v4f32([4 x i32]* %out, [4 x float] %value) #0 { + %cast = bitcast [4 x i32]* %out to [4 x float]* + store [4 x float] %value, [4 x float]* %cast, align 4 + ret void +} + +; CHECK-LABEL: define private %multi_return_bitcast_struct_v3f32_v3f32 @multi_return_bitcast_struct_v3f32_v3f32.body(i1 %cond, %struct.v3f32* %out, <3 x float> %value) #0 { +; CHECK: ret0: +; CHECK: %cast0 = bitcast %struct.v3f32* %out to <4 x float>* +; CHECK: %0 = shufflevector <4 x float> %extractVec, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2> +; CHECK: %1 = insertvalue %struct.v3f32 undef, <3 x float> %0, 0 +; CHECK: %2 = insertvalue %multi_return_bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %1, 0 +; CHECK: ret %multi_return_bitcast_struct_v3f32_v3f32 %2 + +; CHECK: ret1: +; CHECK: %4 = insertvalue %struct.v3f32 undef, <3 x float> %3, 0 +; CHECK: %5 = insertvalue %multi_return_bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %4, 0 +; CHECK: ret %multi_return_bitcast_struct_v3f32_v3f32 %5 +define void @multi_return_bitcast_struct_v3f32_v3f32(i1 %cond, %struct.v3f32* %out, <3 x float> %value) #0 { +entry: + br i1 %cond, label %ret0, label %ret1 + +ret0: + %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + %cast0 = bitcast %struct.v3f32* %out to <4 x float>* + store <4 x float> %extractVec, <4 x float>* %cast0, align 16 + ret void + +ret1: + %cast1 = bitcast %struct.v3f32* %out to <4 x float>* + %load = load <4 x float>, <4 x float> addrspace(1)* undef + store <4 x float> %load, <4 x float>* %cast1, align 16 + ret void +} + +; CHECK-LABEL: define void @bitcast_v3f32_struct_v3f32(<3 x float>* %out, %struct.v3f32 %value) #0 { +; CHECK-NOT: call +define void @bitcast_v3f32_struct_v3f32(<3 x float>* %out, %struct.v3f32 %value) #0 { + %cast = bitcast <3 x float>* %out to %struct.v3f32* + store %struct.v3f32 %value, %struct.v3f32* %cast, align 4 + ret void +} + attributes #0 = { nounwind } attributes #1 = { nounwind noinline optnone } attributes #2 = { alwaysinline nounwind } |