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authorNicolai Haehnle <nhaehnle@gmail.com>2016-04-06 19:40:20 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-04-06 19:40:20 +0000
commitdf3a20cd8068c732a0b26bdf8c1857c7d97104b4 (patch)
tree11974d0749ffa9d399f72a66fd5787d6ec248103 /llvm/test/CodeGen/AMDGPU/llvm.pow.ll
parent1b6188d2f865366ef94d65b65596f47c9196c20c (diff)
downloadbcm5719-llvm-df3a20cd8068c732a0b26bdf8c1857c7d97104b4.tar.gz
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AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders and other kernels even in the presence of compute shaders. Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Differential Revision: http://reviews.llvm.org/D18559 llvm-svn: 265589
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/llvm.pow.ll')
-rw-r--r--llvm/test/CodeGen/AMDGPU/llvm.pow.ll6
1 files changed, 2 insertions, 4 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/llvm.pow.ll b/llvm/test/CodeGen/AMDGPU/llvm.pow.ll
index c4ae652619c..8d1381143ad 100644
--- a/llvm/test/CodeGen/AMDGPU/llvm.pow.ll
+++ b/llvm/test/CodeGen/AMDGPU/llvm.pow.ll
@@ -5,7 +5,7 @@
;CHECK-NEXT: MUL NON-IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
-define void @test1(<4 x float> inreg %reg0) #0 {
+define amdgpu_ps void @test1(<4 x float> inreg %reg0) {
%r0 = extractelement <4 x float> %reg0, i32 0
%r1 = extractelement <4 x float> %reg0, i32 1
%r2 = call float @llvm.pow.f32( float %r0, float %r1)
@@ -27,7 +27,7 @@ define void @test1(<4 x float> inreg %reg0) #0 {
;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
-define void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
+define amdgpu_ps void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
%vec = call <4 x float> @llvm.pow.v4f32( <4 x float> %reg0, <4 x float> %reg1)
call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
ret void
@@ -36,5 +36,3 @@ define void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
declare float @llvm.pow.f32(float ,float ) readonly
declare <4 x float> @llvm.pow.v4f32(<4 x float> ,<4 x float> ) readonly
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
-
-attributes #0 = { "ShaderType"="0" }
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