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authorConnor Abbott <cwabbott0@gmail.com>2019-11-27 14:09:13 +0100
committerHans Wennborg <hans@chromium.org>2020-02-04 11:38:00 +0100
commit5f6fec2404c5135247ae9e4e515e8d9d3242f790 (patch)
tree58bb1de750b8c9cb8dc52a8ee72668e8202c1d4c /llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll
parent852b37f83b2dd31ff4d708c2a789857418171f93 (diff)
downloadbcm5719-llvm-5f6fec2404c5135247ae9e4e515e8d9d3242f790.tar.gz
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AMDGPU: Fix handling of infinite loops in fragment shaders
Summary: Due to the fact that kill is just a normal intrinsic, even though it's supposed to terminate the thread, we can end up with provably infinite loops that are actually supposed to end successfully. The AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because there's no obvious place to make the loop branch to, it just makes it return immediately, which skips the exports that are supposed to happen at the end and hangs the GPU if all the threads end up being killed. While it would be nice if the fact that kill terminates the thread were modeled in the IR, I think that the structurizer as-is would make a mess if we did that when the kill is inside control flow. For now, we just add a null export at the end to make sure that it always exports something, which fixes the immediate problem without penalizing the more common case. This means that we sometimes do two "done" exports when only some of the threads enter the discard loop, but from tests the hardware seems ok with that. This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv. Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D70781 (cherry picked from commit 87d98c149504f9b0751189744472d7cc94883960)
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll')
-rw-r--r--llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll68
1 files changed, 68 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll b/llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll
new file mode 100644
index 00000000000..30280b967ad
--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll
@@ -0,0 +1,68 @@
+; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck -enable-var-scope %s
+; Although it's modeled without any control flow in order to get better code
+; out of the structurizer, @llvm.amdgcn.kill actually ends the thread that calls
+; it with "true". In case it's called in a provably infinite loop, we still
+; need to successfully exit and export something, even if we can't know where
+; to jump to in the LLVM IR. Therefore we insert a null export ourselves in
+; this case right before the s_endpgm to avoid GPU hangs, which is what this
+; tests.
+
+; CHECK-LABEL: return_void
+; Make sure that we remove the done bit from the original export
+; CHECK: exp mrt0 v{{[0-9]+}}, v{{[0-9]+}}, v{{[0-9]+}}, v{{[0-9]+}} vm
+; CHECK: exp null off, off, off, off done vm
+; CHECK-NEXT: s_endpgm
+define amdgpu_ps void @return_void(float %0) #0 {
+main_body:
+ %cmp = fcmp olt float %0, 1.000000e+01
+ br i1 %cmp, label %end, label %loop
+
+loop:
+ call void @llvm.amdgcn.kill(i1 false) #3
+ br label %loop
+
+end:
+ call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float 0., float 0., float 0., float 1., i1 true, i1 true) #3
+ ret void
+}
+
+; Check that we also remove the done bit from compressed exports correctly.
+; CHECK-LABEL: return_void_compr
+; CHECK: exp mrt0 v{{[0-9]+}}, off, v{{[0-9]+}}, off compr vm
+; CHECK: exp null off, off, off, off done vm
+; CHECK-NEXT: s_endpgm
+define amdgpu_ps void @return_void_compr(float %0) #0 {
+main_body:
+ %cmp = fcmp olt float %0, 1.000000e+01
+ br i1 %cmp, label %end, label %loop
+
+loop:
+ call void @llvm.amdgcn.kill(i1 false) #3
+ br label %loop
+
+end:
+ call void @llvm.amdgcn.exp.compr.v2i16(i32 0, i32 5, <2 x i16> < i16 0, i16 0 >, <2 x i16> < i16 0, i16 0 >, i1 true, i1 true) #3
+ ret void
+}
+
+; In case there's an epilog, we shouldn't have to do this.
+; CHECK-LABEL: return_nonvoid
+; CHECK-NOT: exp null off, off, off, off done vm
+define amdgpu_ps float @return_nonvoid(float %0) #0 {
+main_body:
+ %cmp = fcmp olt float %0, 1.000000e+01
+ br i1 %cmp, label %end, label %loop
+
+loop:
+ call void @llvm.amdgcn.kill(i1 false) #3
+ br label %loop
+
+end:
+ ret float 0.
+}
+
+declare void @llvm.amdgcn.kill(i1) #0
+declare void @llvm.amdgcn.exp.f32(i32 immarg, i32 immarg, float, float, float, float, i1 immarg, i1 immarg) #0
+declare void @llvm.amdgcn.exp.compr.v2i16(i32 immarg, i32 immarg, <2 x i16>, <2 x i16>, i1 immarg, i1 immarg) #0
+
+attributes #0 = { nounwind }
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