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author | Stanislav Mekhanoshin <Stanislav.Mekhanoshin@amd.com> | 2019-05-10 00:09:01 +0000 |
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committer | Stanislav Mekhanoshin <Stanislav.Mekhanoshin@amd.com> | 2019-05-10 00:09:01 +0000 |
commit | 64196850f0e9b31d1c3bbfcb52ab76d9901f42ef (patch) | |
tree | f146030665014e73de80f0a8a6deaf317783c341 /llvm/test/CodeGen/AMDGPU/and_or.ll | |
parent | 4fa4df9cdce793667a5c36439a0240965c99687f (diff) | |
download | bcm5719-llvm-64196850f0e9b31d1c3bbfcb52ab76d9901f42ef.tar.gz bcm5719-llvm-64196850f0e9b31d1c3bbfcb52ab76d9901f42ef.zip |
[AMDGPU] Pattern for v_xor3_b32
This also allows three op patterns to use increased constant bus
limit of GFX10.
Differential Revision: https://reviews.llvm.org/D61763
llvm-svn: 360395
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/and_or.ll')
-rw-r--r-- | llvm/test/CodeGen/AMDGPU/and_or.ll | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/and_or.ll b/llvm/test/CodeGen/AMDGPU/and_or.ll index c8ff582976c..9f4b049ba4d 100644 --- a/llvm/test/CodeGen/AMDGPU/and_or.ll +++ b/llvm/test/CodeGen/AMDGPU/and_or.ll @@ -1,6 +1,7 @@ ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s +;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s ; =================================================================================== ; V_AND_OR_B32 @@ -17,6 +18,11 @@ define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) { ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, v0, v1, v2 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float @@ -36,6 +42,11 @@ define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) { ; GFX9-NEXT: v_and_b32_e32 v0, s2, v0 ; GFX9-NEXT: v_or_b32_e32 v0, s3, v0 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or_vgpr_b: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, s2, v0, s3 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float @@ -53,6 +64,11 @@ define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) { ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, s2 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or_vgpr_ab: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, v0, v1, s2 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float @@ -70,6 +86,11 @@ define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) { ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v1 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or_vgpr_const: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, v0, 4, v1 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 4, %a %result = or i32 %x, %b %bc = bitcast i32 %result to float @@ -88,6 +109,11 @@ define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) { ; GFX9-NEXT: v_mov_b32_e32 v1, 0x808 ; GFX9-NEXT: v_and_or_b32 v0, v0, 20, v1 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or_vgpr_const_inline_const: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, v0, 20, 0x808 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 20, %a %result = or i32 %x, 2056 %bc = bitcast i32 %result to float @@ -105,6 +131,11 @@ define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) { ; GFX9: ; %bb.0: ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, 1 ; GFX9-NEXT: ; return to shader part epilog +; +; GFX10-LABEL: and_or_vgpr_inline_const_x2: +; GFX10: ; %bb.0: +; GFX10-NEXT: v_and_or_b32 v0, v0, 4, 1 +; GFX10-NEXT: ; return to shader part epilog %x = and i32 4, %a %result = or i32 %x, 1 %bc = bitcast i32 %result to float |