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| author | Craig Topper <craig.topper@gmail.com> | 2013-07-17 00:31:35 +0000 |
|---|---|---|
| committer | Craig Topper <craig.topper@gmail.com> | 2013-07-17 00:31:35 +0000 |
| commit | 8fc4096fabc88de41e49bf4226f9fc305d710137 (patch) | |
| tree | b476eea0065076ac51ae6f5d44988dda1df75543 /llvm/lib | |
| parent | 3cf443ddd63fa219f3681ec3ca837cc1c0dc0829 (diff) | |
| download | bcm5719-llvm-8fc4096fabc88de41e49bf4226f9fc305d710137.tar.gz bcm5719-llvm-8fc4096fabc88de41e49bf4226f9fc305d710137.zip | |
Move string pointer from being a static class member to just a static global in the one file its needed in.
llvm-svn: 186476
Diffstat (limited to 'llvm/lib')
| -rw-r--r-- | llvm/lib/Target/R600/AMDGPUMachineFunction.cpp | 7 | ||||
| -rw-r--r-- | llvm/lib/Target/R600/AMDGPUMachineFunction.h | 2 |
2 files changed, 2 insertions, 7 deletions
diff --git a/llvm/lib/Target/R600/AMDGPUMachineFunction.cpp b/llvm/lib/Target/R600/AMDGPUMachineFunction.cpp index 9a1e3447e7e..f2342b0e885 100644 --- a/llvm/lib/Target/R600/AMDGPUMachineFunction.cpp +++ b/llvm/lib/Target/R600/AMDGPUMachineFunction.cpp @@ -2,10 +2,9 @@ #include "AMDGPU.h" #include "llvm/IR/Attributes.h" #include "llvm/IR/Function.h" +using namespace llvm; -namespace llvm { - -const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType"; +static const char *const ShaderTypeAttribute = "ShaderType"; AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) : MachineFunctionInfo() { @@ -21,5 +20,3 @@ AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) : llvm_unreachable("Can't parse shader type!"); } } - -} diff --git a/llvm/lib/Target/R600/AMDGPUMachineFunction.h b/llvm/lib/Target/R600/AMDGPUMachineFunction.h index 5d5df1249b4..789b96a8fa0 100644 --- a/llvm/lib/Target/R600/AMDGPUMachineFunction.h +++ b/llvm/lib/Target/R600/AMDGPUMachineFunction.h @@ -18,8 +18,6 @@ namespace llvm { class AMDGPUMachineFunction : public MachineFunctionInfo { -private: - static const char *ShaderTypeAttribute; public: AMDGPUMachineFunction(const MachineFunction &MF); unsigned ShaderType; |

