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| author | Jim Grosbach <grosbach@apple.com> | 2009-11-12 03:28:35 +0000 | 
|---|---|---|
| committer | Jim Grosbach <grosbach@apple.com> | 2009-11-12 03:28:35 +0000 | 
| commit | 6385ea7c4eef23fe999cf1ab460452c9a3380260 (patch) | |
| tree | c9bbd9b6fcb4894811ad76a357ba5656f72be6b2 /llvm/lib | |
| parent | 84c16cf824de9f670ec3fae8853d33ea287d0053 (diff) | |
| download | bcm5719-llvm-6385ea7c4eef23fe999cf1ab460452c9a3380260.tar.gz bcm5719-llvm-6385ea7c4eef23fe999cf1ab460452c9a3380260.zip  | |
Revert 86857. It's causing consumer-typeset to fail, and there's a better way to do it forthcoming anyway.
llvm-svn: 86945
Diffstat (limited to 'llvm/lib')
| -rw-r--r-- | llvm/lib/Target/ARM/ARMConstantIslandPass.cpp | 11 | 
1 files changed, 4 insertions, 7 deletions
diff --git a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp index 73cf414b5c1..9ea9c9c128a 100644 --- a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -294,11 +294,6 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {    // sizes of each block, the location of all the water, and finding all of the    // constant pool users.    InitialFunctionScan(MF, CPEMIs); - -  bool MadeChange = false; -  if (isThumb2) -    MadeChange |= OptimizeThumb2JumpTables(MF); -    CPEMIs.clear();    /// Remove dead constant pool entries. @@ -306,6 +301,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {    // Iteratively place constant pool entries and fix up branches until there    // is no change. +  bool MadeChange = false;    unsigned NoCPIters = 0, NoBRIters = 0;    while (true) {      bool CPChange = false; @@ -1480,6 +1476,7 @@ bool ARMConstantIslands::OptimizeThumb2Instructions(MachineFunction &MF) {    }    MadeChange |= OptimizeThumb2Branches(MF); +  MadeChange |= OptimizeThumb2JumpTables(MF);    return MadeChange;  } @@ -1725,8 +1722,8 @@ AdjustJTTargetBlockForward(MachineBasicBlock *BB, MachineBasicBlock *JTBB)    JTBB->addSuccessor(NewBB);    // Update internal data structures to account for the newly inserted MBB. -  // Don't mark the new block as having water following it, as we want the -  // blocks following the jump table to be as close together as possible. +  // This is almost the same as UpdateForInsertedWaterBlock, except that +  // the Water goes after OrigBB, not NewBB.    MF.RenumberBlocks(NewBB);    // Insert a size into BBSizes to align it properly with the (newly  | 

