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authorChris Lattner <sabre@nondot.org>2003-10-08 15:47:41 +0000
committerChris Lattner <sabre@nondot.org>2003-10-08 15:47:41 +0000
commit71ac22ffb5aaa0c02f68f07d3e5c0ccfa8195a53 (patch)
tree8893bc85bf65d5c30342a1858a0d5128bcc64253 /llvm/lib/Transforms
parentc4788bbde0d695d5f7cfb211b3f0bdf0b1d8f962 (diff)
downloadbcm5719-llvm-71ac22ffb5aaa0c02f68f07d3e5c0ccfa8195a53.tar.gz
bcm5719-llvm-71ac22ffb5aaa0c02f68f07d3e5c0ccfa8195a53.zip
Avoid building data structures we don't really need. This improves the runtime
of a test that Bill Wendling sent me from 228.5s to 105s. Obviously there is more improvement to be had, but this is a nice speedup which should be "felt" by many programs. llvm-svn: 8962
Diffstat (limited to 'llvm/lib/Transforms')
-rw-r--r--llvm/lib/Transforms/Scalar/SCCP.cpp49
1 files changed, 39 insertions, 10 deletions
diff --git a/llvm/lib/Transforms/Scalar/SCCP.cpp b/llvm/lib/Transforms/Scalar/SCCP.cpp
index b9aba13915d..7d48185768b 100644
--- a/llvm/lib/Transforms/Scalar/SCCP.cpp
+++ b/llvm/lib/Transforms/Scalar/SCCP.cpp
@@ -381,17 +381,46 @@ bool SCCP::isEdgeFeasible(BasicBlock *From, BasicBlock *To) {
if (!BBExecutable.count(From)) return false;
// Check to make sure this edge itself is actually feasible now...
- TerminatorInst *FT = From->getTerminator();
- std::vector<bool> SuccFeasible;
- getFeasibleSuccessors(*FT, SuccFeasible);
-
- // Check all edges from From to To. If any are feasible, return true.
- for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i)
- if (FT->getSuccessor(i) == To && SuccFeasible[i])
+ TerminatorInst *TI = From->getTerminator();
+ if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
+ if (BI->isUnconditional())
return true;
-
- // Otherwise, none of the edges are actually feasible at this time...
- return false;
+ else {
+ InstVal &BCValue = getValueState(BI->getCondition());
+ if (BCValue.isOverdefined()) {
+ // Overdefined condition variables mean the branch could go either way.
+ return true;
+ } else if (BCValue.isConstant()) {
+ // Constant condition variables mean the branch can only go a single way
+ return BI->getSuccessor(BCValue.getConstant() ==
+ ConstantBool::False) == To;
+ }
+ return false;
+ }
+ } else if (InvokeInst *II = dyn_cast<InvokeInst>(TI)) {
+ // Invoke instructions successors are always executable.
+ return true;
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ InstVal &SCValue = getValueState(SI->getCondition());
+ if (SCValue.isOverdefined()) { // Overdefined condition?
+ // All destinations are executable!
+ return true;
+ } else if (SCValue.isConstant()) {
+ Constant *CPV = SCValue.getConstant();
+ // Make sure to skip the "default value" which isn't a value
+ for (unsigned i = 1, E = SI->getNumSuccessors(); i != E; ++i)
+ if (SI->getSuccessorValue(i) == CPV) // Found the taken branch...
+ return SI->getSuccessor(i) == To;
+
+ // Constant value not equal to any of the branches... must execute
+ // default branch then...
+ return SI->getDefaultDest() == To;
+ }
+ return false;
+ } else {
+ std::cerr << "Unknown terminator instruction: " << *TI;
+ abort();
+ }
}
// visit Implementations - Something changed in this instruction... Either an
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