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authorChris Lattner <sabre@nondot.org>2009-10-11 23:02:46 +0000
committerChris Lattner <sabre@nondot.org>2009-10-11 23:02:46 +0000
commit2c2deae5ac7c3c8442d9e634554160ebb4cd7622 (patch)
tree483081f4e70ecfc91387498cacbb8a91ce2c50ef /llvm/lib/Transforms
parentda0508fe158b100bf609a0681c51d7d59543880a (diff)
downloadbcm5719-llvm-2c2deae5ac7c3c8442d9e634554160ebb4cd7622.tar.gz
bcm5719-llvm-2c2deae5ac7c3c8442d9e634554160ebb4cd7622.zip
remove some harmful code that would turn an insertelement on an undef
into a shuffle even if it was used by another insertelement. If the visitation order of instcombine was wrong, this would turn a chain of insertelements into a chain of shufflevectors, which was quite painful. Since CollectShuffleElements handles these cases, the code can just be nuked. llvm-svn: 83810
Diffstat (limited to 'llvm/lib/Transforms')
-rw-r--r--llvm/lib/Transforms/Scalar/InstructionCombining.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/llvm/lib/Transforms/Scalar/InstructionCombining.cpp b/llvm/lib/Transforms/Scalar/InstructionCombining.cpp
index dcb65a8ed91..0c790f63150 100644
--- a/llvm/lib/Transforms/Scalar/InstructionCombining.cpp
+++ b/llvm/lib/Transforms/Scalar/InstructionCombining.cpp
@@ -12472,28 +12472,6 @@ Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) {
if (EI->getOperand(0) == VecOp && ExtractedIdx == InsertedIdx)
return ReplaceInstUsesWith(IE, VecOp);
- // We could theoretically do this for ANY input. However, doing so could
- // turn chains of insertelement instructions into a chain of shufflevector
- // instructions, and right now we do not merge shufflevectors. As such,
- // only do this in a situation where it is clear that there is benefit.
- if (isa<UndefValue>(VecOp) || isa<ConstantAggregateZero>(VecOp)) {
- // Turn this into shuffle(EIOp0, VecOp, Mask). The result has all of
- // the values of VecOp, except then one read from EIOp0.
- // Build a new shuffle mask.
- std::vector<Constant*> Mask;
- if (isa<UndefValue>(VecOp))
- Mask.assign(NumVectorElts, UndefValue::get(Type::getInt32Ty(*Context)));
- else {
- assert(isa<ConstantAggregateZero>(VecOp) && "Unknown thing");
- Mask.assign(NumVectorElts, ConstantInt::get(Type::getInt32Ty(*Context),
- NumVectorElts));
- }
- Mask[InsertedIdx] =
- ConstantInt::get(Type::getInt32Ty(*Context), ExtractedIdx);
- return new ShuffleVectorInst(EI->getOperand(0), VecOp,
- ConstantVector::get(Mask));
- }
-
// If this insertelement isn't used by some other insertelement, turn it
// (and any insertelements it points to), into one big shuffle.
if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.use_back())) {
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