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authorPhilip Reames <listmail@philipreames.com>2016-01-07 02:20:11 +0000
committerPhilip Reames <listmail@philipreames.com>2016-01-07 02:20:11 +0000
commit103d2381d67cef5cc0febed84da7bdd01d1a2cb1 (patch)
tree3370c09eea1d27c23df4be8fe779b0f3ba40cda4 /llvm/lib/Transforms
parent5d1caa5bf3cbd775cc9ab3e356ad3f27ef38cbd8 (diff)
downloadbcm5719-llvm-103d2381d67cef5cc0febed84da7bdd01d1a2cb1.tar.gz
bcm5719-llvm-103d2381d67cef5cc0febed84da7bdd01d1a2cb1.zip
[RS4GC] Add an option to suppress vector splitting
At the moment, this is essentially a diangostic option so that I can start collecting failing test cases, but we will eventually migrate to removing the vector splitting code entirely. llvm-svn: 257015
Diffstat (limited to 'llvm/lib/Transforms')
-rw-r--r--llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp29
1 files changed, 20 insertions, 9 deletions
diff --git a/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp b/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
index 5d253be1aa8..b21d037bf7a 100644
--- a/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
+++ b/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
@@ -78,6 +78,13 @@ static cl::opt<bool>
AllowStatepointWithNoDeoptInfo("rs4gc-allow-statepoint-with-no-deopt-info",
cl::Hidden, cl::init(true));
+/// Should we split vectors of pointers into their individual elements? This
+/// is known to be buggy, but the alternate implementation isn't yet ready.
+/// This is purely to provide a debugging and dianostic hook until the vector
+/// split is replaced with vector relocations.
+static cl::opt<bool> UseVectorSplit("rs4gc-split-vector-values", cl::Hidden,
+ cl::init(true));
+
namespace {
struct RewriteStatepointsForGC : public ModulePass {
static char ID; // Pass identification, replacement for typeid
@@ -2380,15 +2387,19 @@ static bool insertParsePoints(Function &F, DominatorTree &DT,
// Do a limited scalarization of any live at safepoint vector values which
// contain pointers. This enables this pass to run after vectorization at
- // the cost of some possible performance loss. TODO: it would be nice to
- // natively support vectors all the way through the backend so we don't need
- // to scalarize here.
- for (size_t i = 0; i < Records.size(); i++) {
- PartiallyConstructedSafepointRecord &Info = Records[i];
- Instruction *Statepoint = ToUpdate[i].getInstruction();
- splitVectorValues(cast<Instruction>(Statepoint), Info.LiveSet,
- Info.PointerToBase, DT);
- }
+ // the cost of some possible performance loss. Note: This is known to not
+ // handle updating of the side tables correctly which can lead to relocation
+ // bugs when the same vector is live at multiple statepoints. We're in the
+ // process of implementing the alternate lowering - relocating the
+ // vector-of-pointers as first class item and updating the backend to
+ // understand that - but that's not yet complete.
+ if (UseVectorSplit)
+ for (size_t i = 0; i < Records.size(); i++) {
+ PartiallyConstructedSafepointRecord &Info = Records[i];
+ Instruction *Statepoint = ToUpdate[i].getInstruction();
+ splitVectorValues(cast<Instruction>(Statepoint), Info.LiveSet,
+ Info.PointerToBase, DT);
+ }
// In order to reduce live set of statepoint we might choose to rematerialize
// some values instead of relocating them. This is purely an optimization and
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