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authorDinar Temirbulatov <dtemirbulatov@gmail.com>2017-08-19 02:54:20 +0000
committerDinar Temirbulatov <dtemirbulatov@gmail.com>2017-08-19 02:54:20 +0000
commite3ce1b455ecebe0410a068d278721645ae806bb2 (patch)
tree6d126db1a4e971475eb6102fff052f2cd3b7f3fc /llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
parentb2d26c303e15ac158b7edfad88904e14ed84577c (diff)
downloadbcm5719-llvm-e3ce1b455ecebe0410a068d278721645ae806bb2.tar.gz
bcm5719-llvm-e3ce1b455ecebe0410a068d278721645ae806bb2.zip
[SLPVectorizer] Add opcode parameter to reorderAltShuffleOperands, reorderInputsAccordingToOpcode functions.
Reviewers: mkuper, RKSimon, ABataev, mzolotukhin, spatel, filcab Subscribers: llvm-commits, rengolin Differential Revision: https://reviews.llvm.org/D36766 llvm-svn: 311221
Diffstat (limited to 'llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp')
-rw-r--r--llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp73
1 files changed, 43 insertions, 30 deletions
diff --git a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
index 90287e6ba0f..06ffed9b2a7 100644
--- a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -596,12 +596,12 @@ private:
/// \reorder commutative operands in alt shuffle if they result in
/// vectorized code.
- void reorderAltShuffleOperands(ArrayRef<Value *> VL,
+ void reorderAltShuffleOperands(unsigned Opcode, ArrayRef<Value *> VL,
SmallVectorImpl<Value *> &Left,
SmallVectorImpl<Value *> &Right);
/// \reorder commutative operands to get better probability of
/// generating vectorized code.
- void reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
+ void reorderInputsAccordingToOpcode(unsigned Opcode, ArrayRef<Value *> VL,
SmallVectorImpl<Value *> &Left,
SmallVectorImpl<Value *> &Right);
struct TreeEntry {
@@ -1635,7 +1635,7 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth,
// have the same opcode.
if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) {
ValueList Left, Right;
- reorderInputsAccordingToOpcode(VL, Left, Right);
+ reorderInputsAccordingToOpcode(VL0->getOpcode(), VL, Left, Right);
buildTree_rec(Left, Depth + 1, UserTreeIdx);
buildTree_rec(Right, Depth + 1, UserTreeIdx);
return;
@@ -1799,7 +1799,7 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth,
// Reorder operands if reordering would enable vectorization.
if (isa<BinaryOperator>(VL0)) {
ValueList Left, Right;
- reorderAltShuffleOperands(VL, Left, Right);
+ reorderAltShuffleOperands(VL0->getOpcode(), VL, Left, Right);
buildTree_rec(Left, Depth + 1, UserTreeIdx);
buildTree_rec(Right, Depth + 1, UserTreeIdx);
return;
@@ -2344,13 +2344,17 @@ int BoUpSLP::getGatherCost(ArrayRef<Value *> VL) {
// load a[3] + load b[3]
// Reordering the second load b[1] load a[1] would allow us to vectorize this
// code.
-void BoUpSLP::reorderAltShuffleOperands(ArrayRef<Value *> VL,
+void BoUpSLP::reorderAltShuffleOperands(unsigned Opcode, ArrayRef<Value *> VL,
SmallVectorImpl<Value *> &Left,
SmallVectorImpl<Value *> &Right) {
// Push left and right operands of binary operation into Left and Right
- for (Value *i : VL) {
- Left.push_back(cast<Instruction>(i)->getOperand(0));
- Right.push_back(cast<Instruction>(i)->getOperand(1));
+ unsigned AltOpcode = getAltOpcode(Opcode);
+ for (Value *V : VL) {
+ auto *I = cast<Instruction>(V);
+ assert(sameOpcodeOrAlt(Opcode, AltOpcode, I->getOpcode()) &&
+ "Incorrect instruction in vector");
+ Left.push_back(I->getOperand(0));
+ Right.push_back(I->getOperand(1));
}
// Reorder if we have a commutative operation and consecutive access
@@ -2395,14 +2399,12 @@ void BoUpSLP::reorderAltShuffleOperands(ArrayRef<Value *> VL,
// The vectorizer is trying to either have all elements one side being
// instruction with the same opcode to enable further vectorization, or having
// a splat to lower the vectorizing cost.
-static bool shouldReorderOperands(int i, Instruction &I,
- SmallVectorImpl<Value *> &Left,
- SmallVectorImpl<Value *> &Right,
- bool AllSameOpcodeLeft,
- bool AllSameOpcodeRight, bool SplatLeft,
- bool SplatRight) {
- Value *VLeft = I.getOperand(0);
- Value *VRight = I.getOperand(1);
+static bool shouldReorderOperands(
+ int i, unsigned Opcode, Instruction &I, ArrayRef<Value *> Left,
+ ArrayRef<Value *> Right, bool AllSameOpcodeLeft, bool AllSameOpcodeRight,
+ bool SplatLeft, bool SplatRight, Value *&VLeft, Value *&VRight) {
+ VLeft = I.getOperand(0);
+ VRight = I.getOperand(1);
// If we have "SplatRight", try to see if commuting is needed to preserve it.
if (SplatRight) {
if (VRight == Right[i - 1])
@@ -2458,15 +2460,19 @@ static bool shouldReorderOperands(int i, Instruction &I,
return false;
}
-void BoUpSLP::reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
+void BoUpSLP::reorderInputsAccordingToOpcode(unsigned Opcode,
+ ArrayRef<Value *> VL,
SmallVectorImpl<Value *> &Left,
SmallVectorImpl<Value *> &Right) {
if (VL.size()) {
// Peel the first iteration out of the loop since there's nothing
// interesting to do anyway and it simplifies the checks in the loop.
- auto VLeft = cast<Instruction>(VL[0])->getOperand(0);
- auto VRight = cast<Instruction>(VL[0])->getOperand(1);
+ auto *I = cast<Instruction>(VL[0]);
+ Value *VLeft;
+ Value *VRight;
+ VLeft = I->getOperand(0);
+ VRight = I->getOperand(1);
if (!isa<Instruction>(VRight) && isa<Instruction>(VLeft))
// Favor having instruction to the right. FIXME: why?
std::swap(VLeft, VRight);
@@ -2483,16 +2489,21 @@ void BoUpSLP::reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
for (unsigned i = 1, e = VL.size(); i != e; ++i) {
Instruction *I = cast<Instruction>(VL[i]);
- assert(I->isCommutative() && "Can only process commutative instruction");
+ assert(((I->getOpcode() == Opcode && I->isCommutative()) ||
+ (I->getOpcode() != Opcode && Instruction::isCommutative(Opcode))) &&
+ "Can only process commutative instruction");
// Commute to favor either a splat or maximizing having the same opcodes on
// one side.
- if (shouldReorderOperands(i, *I, Left, Right, AllSameOpcodeLeft,
- AllSameOpcodeRight, SplatLeft, SplatRight)) {
- Left.push_back(I->getOperand(1));
- Right.push_back(I->getOperand(0));
+ Value *VLeft;
+ Value *VRight;
+ if (shouldReorderOperands(i, Opcode, *I, Left, Right, AllSameOpcodeLeft,
+ AllSameOpcodeRight, SplatLeft, SplatRight, VLeft,
+ VRight)) {
+ Left.push_back(VRight);
+ Right.push_back(VLeft);
} else {
- Left.push_back(I->getOperand(0));
- Right.push_back(I->getOperand(1));
+ Left.push_back(VLeft);
+ Right.push_back(VRight);
}
// Update Splat* and AllSameOpcode* after the insertion.
SplatRight = SplatRight && (Right[i - 1] == Right[i]);
@@ -2843,11 +2854,13 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
case Instruction::Xor: {
ValueList LHSVL, RHSVL;
if (isa<BinaryOperator>(VL0) && VL0->isCommutative())
- reorderInputsAccordingToOpcode(E->Scalars, LHSVL, RHSVL);
+ reorderInputsAccordingToOpcode(VL0->getOpcode(),
+ E->Scalars, LHSVL, RHSVL);
else
for (Value *V : E->Scalars) {
- LHSVL.push_back(cast<Instruction>(V)->getOperand(0));
- RHSVL.push_back(cast<Instruction>(V)->getOperand(1));
+ auto *I = cast<Instruction>(V);
+ LHSVL.push_back(I->getOperand(0));
+ RHSVL.push_back(I->getOperand(1));
}
setInsertPointAfterBundle(E->Scalars, VL0);
@@ -3011,7 +3024,7 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
case Instruction::ShuffleVector: {
ValueList LHSVL, RHSVL;
assert(isa<BinaryOperator>(VL0) && "Invalid Shuffle Vector Operand");
- reorderAltShuffleOperands(E->Scalars, LHSVL, RHSVL);
+ reorderAltShuffleOperands(VL0->getOpcode(), E->Scalars, LHSVL, RHSVL);
setInsertPointAfterBundle(E->Scalars, VL0);
Value *LHS = vectorizeTree(LHSVL);
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