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authorPhilip Reames <listmail@philipreames.com>2019-01-24 16:08:18 +0000
committerPhilip Reames <listmail@philipreames.com>2019-01-24 16:08:18 +0000
commita657510eb7492896589c97065e2ef3c770742a78 (patch)
tree57f199cee86f978cab12624c7de018ccbe364264 /llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
parentf7098b3a041eaa8e6af607cc298036924ec512ee (diff)
downloadbcm5719-llvm-a657510eb7492896589c97065e2ef3c770742a78.tar.gz
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[RS4GC] Avoid crashing on gep scalar_base, vector_idx
This is an alternative to https://reviews.llvm.org/D57103. After discussion, we dedicided to check this in as a temporary workaround, and pursue a true fix under the original thread. The issue at hand is that the base rewriting algorithm doesn't consider the fact that GEPs can turn a scalar input into a vector of outputs. We had handling for scalar GEPs and fully vector GEPs (i.e. all vector operands), but not the scalar-base + vector-index forms. A true fix here requires treating GEP analogously to extractelement or shufflevector. This patch is merely a workaround. It simply hides the crash at the cost of some ugly code gen for this presumable very rare pattern. Differential Revision: https://reviews.llvm.org/D57138 llvm-svn: 352059
Diffstat (limited to 'llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp')
-rw-r--r--llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp b/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
index 81dd4b5172c..e722456b1e6 100644
--- a/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
+++ b/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp
@@ -2601,6 +2601,34 @@ bool RewriteStatepointsForGC::runOnFunction(Function &F, DominatorTree &DT,
}
}
+ // Nasty workaround - The base computation code in the main algorithm doesn't
+ // consider the fact that a GEP can be used to convert a scalar to a vector.
+ // The right fix for this is to integrate GEPs into the base rewriting
+ // algorithm properly, this is just a short term workaround to prevent
+ // crashes by canonicalizing such GEPs into fully vector GEPs.
+ for (Instruction &I : instructions(F)) {
+ if (!isa<GetElementPtrInst>(I))
+ continue;
+
+ unsigned VF = 0;
+ bool HasScalarOperand = false;
+ for (unsigned i = 0; i < I.getNumOperands(); i++)
+ if (I.getOperand(i)->getType()->isVectorTy())
+ VF = I.getOperand(i)->getType()->getVectorNumElements();
+ else
+ HasScalarOperand = true;
+
+ if (HasScalarOperand && VF != 0) {
+ IRBuilder<> B(&I);
+ for (unsigned i = 0; i < I.getNumOperands(); i++)
+ if (!I.getOperand(i)->getType()->isVectorTy()) {
+ auto *Splat = B.CreateVectorSplat(VF, I.getOperand(i));
+ I.setOperand(i, Splat);
+ MadeChange = true;
+ }
+ }
+ }
+
MadeChange |= insertParsePoints(F, DT, TTI, ParsePointNeeded);
return MadeChange;
}
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