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author | Julian Lettner <jlettner@apple.com> | 2019-06-21 21:01:39 +0000 |
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committer | Julian Lettner <jlettner@apple.com> | 2019-06-21 21:01:39 +0000 |
commit | 19c4d660f45dca3fc2b2ec5e038e09d1e4a7e322 (patch) | |
tree | bb848fc81fe72a079edfb3926ee6767155ad3865 /llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp | |
parent | 67d1f8ae6d94732419a636f3b2f207ed2a710ce5 (diff) | |
download | bcm5719-llvm-19c4d660f45dca3fc2b2ec5e038e09d1e4a7e322.tar.gz bcm5719-llvm-19c4d660f45dca3fc2b2ec5e038e09d1e4a7e322.zip |
[ASan] Use dynamic shadow on 32-bit iOS and simulators
The VM layout on iOS is not stable between releases. On 64-bit iOS and
its derivatives we use a dynamic shadow offset that enables ASan to
search for a valid location for the shadow heap on process launch rather
than hardcode it.
This commit extends that approach for 32-bit iOS plus derivatives and
their simulators.
rdar://50645192
rdar://51200372
rdar://51767702
Reviewed By: delcypher
Differential Revision: https://reviews.llvm.org/D63586
llvm-svn: 364105
Diffstat (limited to 'llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp')
-rw-r--r-- | llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp b/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp index 25d81c9efd1..3190060761d 100644 --- a/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp +++ b/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp @@ -94,9 +94,6 @@ static const uint64_t kDefaultShadowOffset32 = 1ULL << 29; static const uint64_t kDefaultShadowOffset64 = 1ULL << 44; static const uint64_t kDynamicShadowSentinel = std::numeric_limits<uint64_t>::max(); -static const uint64_t kIOSShadowOffset32 = 1ULL << 30; -static const uint64_t kIOSSimShadowOffset32 = 1ULL << 30; -static const uint64_t kIOSSimShadowOffset64 = kDefaultShadowOffset64; static const uint64_t kSmallX86_64ShadowOffsetBase = 0x7FFFFFFF; // < 2G. static const uint64_t kSmallX86_64ShadowOffsetAlignMask = ~0xFFFULL; static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000; @@ -428,7 +425,6 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize, bool IsPPC64 = TargetTriple.getArch() == Triple::ppc64 || TargetTriple.getArch() == Triple::ppc64le; bool IsSystemZ = TargetTriple.getArch() == Triple::systemz; - bool IsX86 = TargetTriple.getArch() == Triple::x86; bool IsX86_64 = TargetTriple.getArch() == Triple::x86_64; bool IsMIPS32 = TargetTriple.isMIPS32(); bool IsMIPS64 = TargetTriple.isMIPS64(); @@ -455,8 +451,7 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize, else if (IsNetBSD) Mapping.Offset = kNetBSD_ShadowOffset32; else if (IsIOS) - // If we're targeting iOS and x86, the binary is built for iOS simulator. - Mapping.Offset = IsX86 ? kIOSSimShadowOffset32 : kIOSShadowOffset32; + Mapping.Offset = kDynamicShadowSentinel; else if (IsWindows) Mapping.Offset = kWindowsShadowOffset32; else if (IsMyriad) { @@ -495,10 +490,7 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize, } else if (IsMIPS64) Mapping.Offset = kMIPS64_ShadowOffset64; else if (IsIOS) - // If we're targeting iOS and x86, the binary is built for iOS simulator. - // We are using dynamic shadow offset on the 64-bit devices. - Mapping.Offset = - IsX86_64 ? kIOSSimShadowOffset64 : kDynamicShadowSentinel; + Mapping.Offset = kDynamicShadowSentinel; else if (IsAArch64) Mapping.Offset = kAArch64_ShadowOffset64; else |