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authorBenjamin Kramer <benny.kra@googlemail.com>2016-06-12 15:39:02 +0000
committerBenjamin Kramer <benny.kra@googlemail.com>2016-06-12 15:39:02 +0000
commitbdc4956bac81a93d541bc2fab0fdcc7ffdeb5cdd (patch)
tree61f67bbd45f92949e27d34efcead9e0e16d5dfea /llvm/lib/Target/XCore/XCoreFrameLowering.cpp
parent977530a8c9e3e201f8094df9ab2306b1e699d821 (diff)
downloadbcm5719-llvm-bdc4956bac81a93d541bc2fab0fdcc7ffdeb5cdd.tar.gz
bcm5719-llvm-bdc4956bac81a93d541bc2fab0fdcc7ffdeb5cdd.zip
Pass DebugLoc and SDLoc by const ref.
This used to be free, copying and moving DebugLocs became expensive after the metadata rewrite. Passing by reference eliminates a ton of track/untrack operations. No functionality change intended. llvm-svn: 272512
Diffstat (limited to 'llvm/lib/Target/XCore/XCoreFrameLowering.cpp')
-rw-r--r--llvm/lib/Target/XCore/XCoreFrameLowering.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/llvm/lib/Target/XCore/XCoreFrameLowering.cpp b/llvm/lib/Target/XCore/XCoreFrameLowering.cpp
index 1d254a956eb..4c8c4446236 100644
--- a/llvm/lib/Target/XCore/XCoreFrameLowering.cpp
+++ b/llvm/lib/Target/XCore/XCoreFrameLowering.cpp
@@ -58,10 +58,9 @@ static bool CompareSSIOffset(const StackSlotInfo& a, const StackSlotInfo& b) {
return a.Offset < b.Offset;
}
-
static void EmitDefCfaRegister(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MBBI, DebugLoc dl,
- const TargetInstrInfo &TII,
+ MachineBasicBlock::iterator MBBI,
+ const DebugLoc &dl, const TargetInstrInfo &TII,
MachineModuleInfo *MMI, unsigned DRegNum) {
unsigned CFIIndex = MMI->addFrameInst(
MCCFIInstruction::createDefCfaRegister(nullptr, DRegNum));
@@ -70,8 +69,8 @@ static void EmitDefCfaRegister(MachineBasicBlock &MBB,
}
static void EmitDefCfaOffset(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MBBI, DebugLoc dl,
- const TargetInstrInfo &TII,
+ MachineBasicBlock::iterator MBBI,
+ const DebugLoc &dl, const TargetInstrInfo &TII,
MachineModuleInfo *MMI, int Offset) {
unsigned CFIIndex =
MMI->addFrameInst(MCCFIInstruction::createDefCfaOffset(nullptr, -Offset));
@@ -80,7 +79,7 @@ static void EmitDefCfaOffset(MachineBasicBlock &MBB,
}
static void EmitCfiOffset(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MBBI, DebugLoc dl,
+ MachineBasicBlock::iterator MBBI, const DebugLoc &dl,
const TargetInstrInfo &TII, MachineModuleInfo *MMI,
unsigned DRegNum, int Offset) {
unsigned CFIIndex = MMI->addFrameInst(
@@ -96,7 +95,7 @@ static void EmitCfiOffset(MachineBasicBlock &MBB,
/// \param OffsetFromTop the spill offset from the top of the frame.
/// \param [in,out] Adjusted the current SP offset from the top of the frame.
static void IfNeededExtSP(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MBBI, DebugLoc dl,
+ MachineBasicBlock::iterator MBBI, const DebugLoc &dl,
const TargetInstrInfo &TII, MachineModuleInfo *MMI,
int OffsetFromTop, int &Adjusted, int FrameSize,
bool emitFrameMoves) {
@@ -120,7 +119,7 @@ static void IfNeededExtSP(MachineBasicBlock &MBB,
/// \param [in,out] RemainingAdj the current SP offset from the top of the
/// frame.
static void IfNeededLDAWSP(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MBBI, DebugLoc dl,
+ MachineBasicBlock::iterator MBBI, const DebugLoc &dl,
const TargetInstrInfo &TII, int OffsetFromTop,
int &RemainingAdj) {
while (OffsetFromTop < RemainingAdj - MaxImmU16) {
@@ -187,10 +186,11 @@ getFrameIndexMMO(MachineBasicBlock &MBB, int FrameIndex, unsigned flags) {
/// Restore clobbered registers with their spill slot value.
/// The SP will be adjusted at the same time, thus the SpillList must be ordered
/// with the largest (negative) offsets first.
-static void
-RestoreSpillList(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI,
- DebugLoc dl, const TargetInstrInfo &TII, int &RemainingAdj,
- SmallVectorImpl<StackSlotInfo> &SpillList) {
+static void RestoreSpillList(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MBBI,
+ const DebugLoc &dl, const TargetInstrInfo &TII,
+ int &RemainingAdj,
+ SmallVectorImpl<StackSlotInfo> &SpillList) {
for (unsigned i = 0, e = SpillList.size(); i != e; ++i) {
assert(SpillList[i].Offset % 4 == 0 && "Misaligned stack offset");
assert(SpillList[i].Offset <= 0 && "Unexpected positive stack offset");
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