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author | Jonas Paulsson <paulsson@linux.vnet.ibm.com> | 2015-11-28 11:02:32 +0000 |
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committer | Jonas Paulsson <paulsson@linux.vnet.ibm.com> | 2015-11-28 11:02:32 +0000 |
commit | f12b925bb17eb491ddcd2e2047887375f56554e6 (patch) | |
tree | cda8fdeb291a361bd2666a1516663d99227984f0 /llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp | |
parent | bdb5cef272e2adf34f0832ecf23b0e05116e0413 (diff) | |
download | bcm5719-llvm-f12b925bb17eb491ddcd2e2047887375f56554e6.tar.gz bcm5719-llvm-f12b925bb17eb491ddcd2e2047887375f56554e6.zip |
[Stack realignment] Handling of aligned allocas.
This patch implements dynamic realignment of stack objects for targets
with a non-realigned stack pointer. Behaviour in FunctionLoweringInfo
is changed so that for a target that has StackRealignable set to
false, over-aligned static allocas are considered to be variable-sized
objects and are handled with DYNAMIC_STACKALLOC nodes.
It would be good to group aligned allocas into a single big alloca as
an optimization, but this is yet todo.
SystemZ benefits from this, due to its stack frame layout.
New tests SystemZ/alloca-03.ll for aligned allocas, and
SystemZ/alloca-04.ll for "no-realign-stack" attribute on functions.
Review and help from Ulrich Weigand and Hal Finkel.
llvm-svn: 254227
Diffstat (limited to 'llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp')
-rw-r--r-- | llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp b/llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp index 9eeb0466446..e1b20d0536d 100644 --- a/llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp +++ b/llvm/lib/Target/SystemZ/SystemZFrameLowering.cpp @@ -48,7 +48,8 @@ static const TargetFrameLowering::SpillSlot SpillOffsetTable[] = { SystemZFrameLowering::SystemZFrameLowering() : TargetFrameLowering(TargetFrameLowering::StackGrowsDown, 8, - -SystemZMC::CallFrameSize, 8) { + -SystemZMC::CallFrameSize, 8, + false /* StackRealignable */) { // Create a mapping from register number to save slot offset. RegSpillOffsets.grow(SystemZ::NUM_TARGET_REGS); for (unsigned I = 0, E = array_lengthof(SpillOffsetTable); I != E; ++I) |