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authorEric Christopher <echristo@gmail.com>2014-06-12 20:54:11 +0000
committerEric Christopher <echristo@gmail.com>2014-06-12 20:54:11 +0000
commitd104c31fc0b62dca30debb8a4647aea44eb79ec9 (patch)
tree7bac44e44afbbb2395646e711893db5b9c5af8a8 /llvm/lib/Target/PowerPC/PPCFrameLowering.cpp
parentb03127d8a0b7875ed158a49cfaf1b8e0bb99638b (diff)
downloadbcm5719-llvm-d104c31fc0b62dca30debb8a4647aea44eb79ec9.tar.gz
bcm5719-llvm-d104c31fc0b62dca30debb8a4647aea44eb79ec9.zip
Move PPCFrameLowering into PPCSubtarget from PPCTargetMachine. Use
the initializeSubtargetDependencies code to obtain an initialized subtarget and migrate a couple of subtarget using functions to the .cpp file to avoid circular includes. llvm-svn: 210822
Diffstat (limited to 'llvm/lib/Target/PowerPC/PPCFrameLowering.cpp')
-rw-r--r--llvm/lib/Target/PowerPC/PPCFrameLowering.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/llvm/lib/Target/PowerPC/PPCFrameLowering.cpp b/llvm/lib/Target/PowerPC/PPCFrameLowering.cpp
index e2941568f1e..9c5e588f2fc 100644
--- a/llvm/lib/Target/PowerPC/PPCFrameLowering.cpp
+++ b/llvm/lib/Target/PowerPC/PPCFrameLowering.cpp
@@ -15,6 +15,7 @@
#include "PPCInstrBuilder.h"
#include "PPCInstrInfo.h"
#include "PPCMachineFunctionInfo.h"
+#include "PPCSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
@@ -35,6 +36,191 @@ static const uint16_t VRRegNo[] = {
PPC::V24, PPC::V25, PPC::V26, PPC::V27, PPC::V28, PPC::V29, PPC::V30, PPC::V31
};
+PPCFrameLowering::PPCFrameLowering(const PPCSubtarget &STI)
+ : TargetFrameLowering(TargetFrameLowering::StackGrowsDown,
+ (STI.hasQPX() || STI.isBGQ()) ? 32 : 16, 0),
+ Subtarget(STI) {}
+
+unsigned PPCFrameLowering::getMinCallArgumentsSize(bool isPPC64,
+ bool isDarwinABI) {
+ // For the Darwin ABI / 64-bit SVR4 ABI:
+ // The prolog code of the callee may store up to 8 GPR argument registers to
+ // the stack, allowing va_start to index over them in memory if its varargs.
+ // Because we cannot tell if this is needed on the caller side, we have to
+ // conservatively assume that it is needed. As such, make sure we have at
+ // least enough stack space for the caller to store the 8 GPRs.
+ if (isDarwinABI || isPPC64)
+ return 8 * (isPPC64 ? 8 : 4);
+
+ // 32-bit SVR4 ABI:
+ // There is no default stack allocated for the 8 first GPR arguments.
+ return 0;
+}
+
+/// getMinCallFrameSize - Return the minimum size a call frame can be using
+/// the PowerPC ABI.
+unsigned PPCFrameLowering::getMinCallFrameSize(bool isPPC64, bool isDarwinABI) {
+ // The call frame needs to be at least big enough for linkage and 8 args.
+ return PPCFrameLowering::getLinkageSize(isPPC64, isDarwinABI) +
+ PPCFrameLowering::getMinCallArgumentsSize(isPPC64, isDarwinABI);
+}
+
+// With the SVR4 ABI, callee-saved registers have fixed offsets on the stack.
+const PPCFrameLowering::SpillSlot *PPCFrameLowering::getCalleeSavedSpillSlots(
+ unsigned &NumEntries) const {
+ if (Subtarget.isDarwinABI()) {
+ NumEntries = 1;
+ if (Subtarget.isPPC64()) {
+ static const SpillSlot darwin64Offsets = {PPC::X31, -8};
+ return &darwin64Offsets;
+ } else {
+ static const SpillSlot darwinOffsets = {PPC::R31, -4};
+ return &darwinOffsets;
+ }
+ }
+
+ // Early exit if not using the SVR4 ABI.
+ if (!Subtarget.isSVR4ABI()) {
+ NumEntries = 0;
+ return nullptr;
+ }
+
+ // Note that the offsets here overlap, but this is fixed up in
+ // processFunctionBeforeFrameFinalized.
+
+ static const SpillSlot Offsets[] = {
+ // Floating-point register save area offsets.
+ {PPC::F31, -8},
+ {PPC::F30, -16},
+ {PPC::F29, -24},
+ {PPC::F28, -32},
+ {PPC::F27, -40},
+ {PPC::F26, -48},
+ {PPC::F25, -56},
+ {PPC::F24, -64},
+ {PPC::F23, -72},
+ {PPC::F22, -80},
+ {PPC::F21, -88},
+ {PPC::F20, -96},
+ {PPC::F19, -104},
+ {PPC::F18, -112},
+ {PPC::F17, -120},
+ {PPC::F16, -128},
+ {PPC::F15, -136},
+ {PPC::F14, -144},
+
+ // General register save area offsets.
+ {PPC::R31, -4},
+ {PPC::R30, -8},
+ {PPC::R29, -12},
+ {PPC::R28, -16},
+ {PPC::R27, -20},
+ {PPC::R26, -24},
+ {PPC::R25, -28},
+ {PPC::R24, -32},
+ {PPC::R23, -36},
+ {PPC::R22, -40},
+ {PPC::R21, -44},
+ {PPC::R20, -48},
+ {PPC::R19, -52},
+ {PPC::R18, -56},
+ {PPC::R17, -60},
+ {PPC::R16, -64},
+ {PPC::R15, -68},
+ {PPC::R14, -72},
+
+ // CR save area offset. We map each of the nonvolatile CR fields
+ // to the slot for CR2, which is the first of the nonvolatile CR
+ // fields to be assigned, so that we only allocate one save slot.
+ // See PPCRegisterInfo::hasReservedSpillSlot() for more information.
+ {PPC::CR2, -4},
+
+ // VRSAVE save area offset.
+ {PPC::VRSAVE, -4},
+
+ // Vector register save area
+ {PPC::V31, -16},
+ {PPC::V30, -32},
+ {PPC::V29, -48},
+ {PPC::V28, -64},
+ {PPC::V27, -80},
+ {PPC::V26, -96},
+ {PPC::V25, -112},
+ {PPC::V24, -128},
+ {PPC::V23, -144},
+ {PPC::V22, -160},
+ {PPC::V21, -176},
+ {PPC::V20, -192}};
+
+ static const SpillSlot Offsets64[] = {
+ // Floating-point register save area offsets.
+ {PPC::F31, -8},
+ {PPC::F30, -16},
+ {PPC::F29, -24},
+ {PPC::F28, -32},
+ {PPC::F27, -40},
+ {PPC::F26, -48},
+ {PPC::F25, -56},
+ {PPC::F24, -64},
+ {PPC::F23, -72},
+ {PPC::F22, -80},
+ {PPC::F21, -88},
+ {PPC::F20, -96},
+ {PPC::F19, -104},
+ {PPC::F18, -112},
+ {PPC::F17, -120},
+ {PPC::F16, -128},
+ {PPC::F15, -136},
+ {PPC::F14, -144},
+
+ // General register save area offsets.
+ {PPC::X31, -8},
+ {PPC::X30, -16},
+ {PPC::X29, -24},
+ {PPC::X28, -32},
+ {PPC::X27, -40},
+ {PPC::X26, -48},
+ {PPC::X25, -56},
+ {PPC::X24, -64},
+ {PPC::X23, -72},
+ {PPC::X22, -80},
+ {PPC::X21, -88},
+ {PPC::X20, -96},
+ {PPC::X19, -104},
+ {PPC::X18, -112},
+ {PPC::X17, -120},
+ {PPC::X16, -128},
+ {PPC::X15, -136},
+ {PPC::X14, -144},
+
+ // VRSAVE save area offset.
+ {PPC::VRSAVE, -4},
+
+ // Vector register save area
+ {PPC::V31, -16},
+ {PPC::V30, -32},
+ {PPC::V29, -48},
+ {PPC::V28, -64},
+ {PPC::V27, -80},
+ {PPC::V26, -96},
+ {PPC::V25, -112},
+ {PPC::V24, -128},
+ {PPC::V23, -144},
+ {PPC::V22, -160},
+ {PPC::V21, -176},
+ {PPC::V20, -192}};
+
+ if (Subtarget.isPPC64()) {
+ NumEntries = array_lengthof(Offsets64);
+
+ return Offsets64;
+ } else {
+ NumEntries = array_lengthof(Offsets);
+
+ return Offsets;
+ }
+}
+
/// RemoveVRSaveCode - We have found that this function does not need any code
/// to manipulate the VRSAVE register, even though it uses vector registers.
/// This can happen when the only registers used are known to be live in or out
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