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authorDale Johannesen <dalej@apple.com>2009-02-13 02:34:39 +0000
committerDale Johannesen <dalej@apple.com>2009-02-13 02:34:39 +0000
commit3a8bd17fdb58b4b1fb3a14a55bd506ceb54a68a6 (patch)
tree94bbe158e41f80ef9cecda5acb20ad768ce4c54f /llvm/lib/Target/IA64/IA64ISelLowering.cpp
parent9bba902c83d31b324a3108b36f9eac792f894598 (diff)
downloadbcm5719-llvm-3a8bd17fdb58b4b1fb3a14a55bd506ceb54a68a6.tar.gz
bcm5719-llvm-3a8bd17fdb58b4b1fb3a14a55bd506ceb54a68a6.zip
Remove non-DebugLoc versions of BuildMI from IA64, Mips.
llvm-svn: 64438
Diffstat (limited to 'llvm/lib/Target/IA64/IA64ISelLowering.cpp')
-rw-r--r--llvm/lib/Target/IA64/IA64ISelLowering.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/llvm/lib/Target/IA64/IA64ISelLowering.cpp b/llvm/lib/Target/IA64/IA64ISelLowering.cpp
index 2dce50b92d6..34a0686564c 100644
--- a/llvm/lib/Target/IA64/IA64ISelLowering.cpp
+++ b/llvm/lib/Target/IA64/IA64ISelLowering.cpp
@@ -243,7 +243,7 @@ void IA64TargetLowering::LowerArguments(Function &F, SelectionDAG &DAG,
// Create a vreg to hold the output of (what will become)
// the "alloc" instruction
VirtGPR = MF.getRegInfo().createVirtualRegister(getRegClassFor(MVT::i64));
- BuildMI(&BB, TII->get(IA64::PSEUDO_ALLOC), VirtGPR);
+ BuildMI(&BB, dl, TII->get(IA64::PSEUDO_ALLOC), VirtGPR);
// we create a PSEUDO_ALLOC (pseudo)instruction for now
/*
BuildMI(&BB, IA64::IDEF, 0, IA64::r1);
@@ -273,14 +273,14 @@ void IA64TargetLowering::LowerArguments(Function &F, SelectionDAG &DAG,
// here we actually do the moving of args, and store them to the stack
// too if this is a varargs function:
for (int i = 0; i < count && i < 8; ++i) {
- BuildMI(&BB, TII->get(argOpc[i]), argVreg[i]).addReg(argPreg[i]);
+ BuildMI(&BB, dl, TII->get(argOpc[i]), argVreg[i]).addReg(argPreg[i]);
if(F.isVarArg()) {
// if this is a varargs function, we copy the input registers to the stack
int FI = MFI->CreateFixedObject(8, tempOffset);
tempOffset+=8; //XXX: is it safe to use r22 like this?
- BuildMI(&BB, TII->get(IA64::MOV), IA64::r22).addFrameIndex(FI);
+ BuildMI(&BB, dl, TII->get(IA64::MOV), IA64::r22).addFrameIndex(FI);
// FIXME: we should use st8.spill here, one day
- BuildMI(&BB, TII->get(IA64::ST8), IA64::r22).addReg(argPreg[i]);
+ BuildMI(&BB, dl, TII->get(IA64::ST8), IA64::r22).addReg(argPreg[i]);
}
}
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