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author | Marek Olsak <marek.olsak@amd.com> | 2016-01-13 11:45:36 +0000 |
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committer | Marek Olsak <marek.olsak@amd.com> | 2016-01-13 11:45:36 +0000 |
commit | fccabaf57e24e6fad0879c13a5e57887e615f5af (patch) | |
tree | b86c16d3c8e3513b214f48c337538d2a3b6fb8e8 /llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp | |
parent | 926c56f50c35e52e4acf6841b2fd9419f355c736 (diff) | |
download | bcm5719-llvm-fccabaf57e24e6fad0879c13a5e57887e615f5af.tar.gz bcm5719-llvm-fccabaf57e24e6fad0879c13a5e57887e615f5af.zip |
AMDGPU/SI: Add new target attribute InitialPSInputAddr
Summary:
This allows Mesa to pass initial SPI_PS_INPUT_ADDR to LLVM.
The register assigns VGPR locations to PS inputs, while the ENA register
determines whether or not they are loaded.
Mesa needs to set some inputs as not-movable, so that a pixel shader prolog
binary appended at the beginning can assume where some inputs are.
v2: Make PSInputAddr private, because there is never enough silly getters
and setters for people to read.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16030
llvm-svn: 257591
Diffstat (limited to 'llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp')
-rw-r--r-- | llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp b/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp index bf15516bea7..878fd768bba 100644 --- a/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp +++ b/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp @@ -46,8 +46,9 @@ SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF) WorkGroupIDZSystemSGPR(AMDGPU::NoRegister), WorkGroupInfoSystemSGPR(AMDGPU::NoRegister), PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister), - LDSWaveSpillSize(0), PSInputAddr(0), + LDSWaveSpillSize(0), + PSInputEna(0), NumUserSGPRs(0), NumSystemSGPRs(0), HasSpilledSGPRs(false), @@ -72,6 +73,8 @@ SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF) const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>(); const Function *F = MF.getFunction(); + PSInputAddr = AMDGPU::getInitialPSInputAddr(*F); + const MachineFrameInfo *FrameInfo = MF.getFrameInfo(); if (getShaderType() == ShaderType::COMPUTE) |