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authorNicolai Haehnle <nhaehnle@gmail.com>2016-05-02 17:37:01 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-05-02 17:37:01 +0000
commit119d3d80cbb53ff601f5bf56affb464d3b5f55ea (patch)
tree683002e241fa797689f012ac51e8a443080babcd /llvm/lib/Target/AMDGPU/SIInsertWaits.cpp
parente951a1d739d6cc7479451d4465f2cf74b41ae374 (diff)
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AMDGPU: llvm.SI.fs.constant is a source of divergence
Summary: This intrinsic is used to get flat-shaded fragment shader inputs. Those are uniform across a primitive, but a fragment shader wave may process pixels from multiple primitives (as indicated by the prim_mask), and so that's where divergence can arise. Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D19747 llvm-svn: 268259
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