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author | Rafael Espindola <rafael.espindola@gmail.com> | 2017-10-03 16:25:15 +0000 |
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committer | Rafael Espindola <rafael.espindola@gmail.com> | 2017-10-03 16:25:15 +0000 |
commit | 6e182fbab46d61ea6bef31719fb4524dac85ae9f (patch) | |
tree | 127149647aa8306e3bbca82fc319407732a2191b /llvm/lib/Support/Threading.cpp | |
parent | c1f906c134feab3d5602e869f0983b8b35f18394 (diff) | |
download | bcm5719-llvm-6e182fbab46d61ea6bef31719fb4524dac85ae9f.tar.gz bcm5719-llvm-6e182fbab46d61ea6bef31719fb4524dac85ae9f.zip |
Use sched_getaffinity instead of std::thread::hardware_concurrency.
The issue with std::thread::hardware_concurrency is that it forwards
to libc and some implementations (like glibc) don't take thread
affinity into consideration.
With this change a llvm program that can execute in only 2 cores will
use 2 threads, even if the machine has 32 cores.
This makes benchmarking a lot easier, but should also help if someone
doesn't want to use all cores for compilation for example.
llvm-svn: 314809
Diffstat (limited to 'llvm/lib/Support/Threading.cpp')
-rw-r--r-- | llvm/lib/Support/Threading.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/llvm/lib/Support/Threading.cpp b/llvm/lib/Support/Threading.cpp index 6a10b988d46..b3579b57548 100644 --- a/llvm/lib/Support/Threading.cpp +++ b/llvm/lib/Support/Threading.cpp @@ -47,6 +47,8 @@ void llvm::llvm_execute_on_thread(void (*Fn)(void *), void *UserData, unsigned llvm::heavyweight_hardware_concurrency() { return 1; } +unsigned llvm::hardware_concurrency() { return 1; } + uint64_t llvm::get_threadid() { return 0; } uint32_t llvm::get_max_thread_name_length() { return 0; } @@ -71,6 +73,18 @@ unsigned llvm::heavyweight_hardware_concurrency() { return NumPhysical; } +unsigned llvm::hardware_concurrency() { +#ifdef HAVE_SCHED_GETAFFINITY + cpu_set_t Set; + if (sched_getaffinity(0, sizeof(Set), &Set)) + return CPU_COUNT(&Set); +#endif + // Guard against std::thread::hardware_concurrency() returning 0. + if (unsigned Val = std::thread::hardware_concurrency()) + return Val; + return 1; +} + // Include the platform-specific parts of this class. #ifdef LLVM_ON_UNIX #include "Unix/Threading.inc" |