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authorMatt Arsenault <Matthew.Arsenault@amd.com>2019-08-29 01:13:47 +0000
committerMatt Arsenault <Matthew.Arsenault@amd.com>2019-08-29 01:13:47 +0000
commit216d8ff60b51ce112eab9c887cc5a82895fc69e1 (patch)
tree2206c11fe31b6b3255572bb41ed726bbeb0232c2 /llvm/lib/Support/Regex.cpp
parent8ec5c1004265f5da323dfc3b2fe929c0557804c8 (diff)
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AMDGPU: Don't use frame virtual registers
SGPR spills aren't really handled after SILowerSGPRSpills. In order to directly control what happens if the scavenger needs to spill, the scavenger needs to be used directly. There is an alternative to spilling in these contexts anyway since the frame register can be increment and restored. This does present another possible issue if spilling is needed for the unused carry out if an add is needed. I think this can be avoided by using a scalar add (although that clobbers SCC, which happens anyway). llvm-svn: 370281
Diffstat (limited to 'llvm/lib/Support/Regex.cpp')
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