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authorPaul Robinson <paul_robinson@playstation.sony.com>2015-07-15 22:04:54 +0000
committerPaul Robinson <paul_robinson@playstation.sony.com>2015-07-15 22:04:54 +0000
commitb9de106d046af99cf990f2a53b37ed804cb817f2 (patch)
tree94f86b4edf1f7f9f6922d38cf2f39454dd24b5f0 /llvm/lib/Object/ArchiveWriter.cpp
parent7289f73b8d6886bc04d19d0d518c2536d4b5f149 (diff)
downloadbcm5719-llvm-b9de106d046af99cf990f2a53b37ed804cb817f2.tar.gz
bcm5719-llvm-b9de106d046af99cf990f2a53b37ed804cb817f2.zip
Add a "debugger tuning" concept that allows us to fine-tune how we
emit debug info, according to the preferences of the different debuggers used on various targets. Darwin and FreeBSD default to tuning for LLDB; PS4 defaults to tuning for the SCE (Sony Computer Entertainment) debugger. All others default to GDB. Differential Revision: http://reviews.llvm.org/D8506 llvm-svn: 242338
Diffstat (limited to 'llvm/lib/Object/ArchiveWriter.cpp')
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