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author | Paul Robinson <paul_robinson@playstation.sony.com> | 2015-07-15 22:04:54 +0000 |
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committer | Paul Robinson <paul_robinson@playstation.sony.com> | 2015-07-15 22:04:54 +0000 |
commit | b9de106d046af99cf990f2a53b37ed804cb817f2 (patch) | |
tree | 94f86b4edf1f7f9f6922d38cf2f39454dd24b5f0 /llvm/lib/Object/ArchiveWriter.cpp | |
parent | 7289f73b8d6886bc04d19d0d518c2536d4b5f149 (diff) | |
download | bcm5719-llvm-b9de106d046af99cf990f2a53b37ed804cb817f2.tar.gz bcm5719-llvm-b9de106d046af99cf990f2a53b37ed804cb817f2.zip |
Add a "debugger tuning" concept that allows us to fine-tune how we
emit debug info, according to the preferences of the different
debuggers used on various targets.
Darwin and FreeBSD default to tuning for LLDB; PS4 defaults to tuning for
the SCE (Sony Computer Entertainment) debugger. All others default to GDB.
Differential Revision: http://reviews.llvm.org/D8506
llvm-svn: 242338
Diffstat (limited to 'llvm/lib/Object/ArchiveWriter.cpp')
0 files changed, 0 insertions, 0 deletions