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authorMatthias Braun <matze@braunis.de>2015-11-17 00:50:55 +0000
committerMatthias Braun <matze@braunis.de>2015-11-17 00:50:55 +0000
commitfe9d6f211f0b0b4beed7abd97c9e59057477234c (patch)
treefd51e83ab8831b882e22f053732d2d837521feed /llvm/lib/MC/MCObjectFileInfo.cpp
parentcdec7ee565e5bcf399537c0dc218a4fdaba5fdac (diff)
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Assume lane masks are always precise
Allowing imprecise lane masks in case of more than 32 sub register lanes lead to some tricky corner cases, and I need another bugfix for another one. Instead I rather declare lane masks as precise and let tablegen abort if we do not have enough bits. This does not affect any in-tree target, even AMDGPU only needs 16 lanes at the moment. If the 32 lanes turn out to be a problem in the future, then we can easily change the LaneBitmask typedef to uint64_t. Differential Revision: http://reviews.llvm.org/D14557 llvm-svn: 253279
Diffstat (limited to 'llvm/lib/MC/MCObjectFileInfo.cpp')
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