diff options
author | Daniel Dunbar <daniel@zuster.org> | 2010-03-25 19:35:56 +0000 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2010-03-25 19:35:56 +0000 |
commit | 6432bd744e0070953ff2bd21a9890688bc0e77c7 (patch) | |
tree | 5afa9e162c3681018c50ddaeba51b383596cbb71 /llvm/lib/MC/MCAssembler.cpp | |
parent | d919276bc02c599c07c12baaf094fe3f94b8f8a0 (diff) | |
download | bcm5719-llvm-6432bd744e0070953ff2bd21a9890688bc0e77c7.tar.gz bcm5719-llvm-6432bd744e0070953ff2bd21a9890688bc0e77c7.zip |
MC: Stop restarting layout on every relaxation.
- Still O(N^2), just a faster form, and now its the MCAsmLayout's fault.
On the .s I am tuning against (combine.s from 403.gcc):
--
ddunbar@lordcrumb:MC$ diff stats-before.txt stats-after.txt
5,10c5,10
< 1728 assembler - Number of assembler layout and relaxation steps
< 7707 assembler - Number of emitted assembler fragments
< 120588 assembler - Number of emitted object file bytes
< 2233448 assembler - Number of evaluated fixups
< 1727 assembler - Number of relaxed instructions
< 6723845 mcexpr - Number of MCExpr evaluations
---
> 3 assembler - Number of assembler layout and relaxation steps
> 7707 assembler - Number of emitted assembler fragments
> 120588 assembler - Number of emitted object file bytes
> 14796 assembler - Number of evaluated fixups
> 1727 assembler - Number of relaxed instructions
> 67889 mcexpr - Number of MCExpr evaluations
--
Feel free to LOL at the -before numbers, if you like.
I am a little surprised we make more than 2 relaxation passes. It's pretty
trivial for us to do relaxation out-of-order if that would give a speedup.
llvm-svn: 99543
Diffstat (limited to 'llvm/lib/MC/MCAssembler.cpp')
-rw-r--r-- | llvm/lib/MC/MCAssembler.cpp | 45 |
1 files changed, 39 insertions, 6 deletions
diff --git a/llvm/lib/MC/MCAssembler.cpp b/llvm/lib/MC/MCAssembler.cpp index c3e2ca830de..79a8436bc24 100644 --- a/llvm/lib/MC/MCAssembler.cpp +++ b/llvm/lib/MC/MCAssembler.cpp @@ -45,6 +45,39 @@ STATISTIC(ObjectBytes, "Number of emitted object file bytes"); /* *** */ +void MCAsmLayout::UpdateForSlide(MCFragment *F, int SlideAmount) { + // We shouldn't have to do anything special to support negative slides, and it + // is a perfectly valid thing to do as long as other parts of the system are + // can guarantee convergence. + assert(SlideAmount >= 0 && "Negative slides not yet supported"); + + // Update the layout by simply recomputing the layout for the entire + // file. This is trivially correct, but very slow. + // + // FIXME-PERF: This is O(N^2), but will be eliminated once we get smarter. + + // Layout the concrete sections and fragments. + MCAssembler &Asm = getAssembler(); + uint64_t Address = 0; + for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it) { + // Skip virtual sections. + if (Asm.getBackend().isVirtualSection(it->getSection())) + continue; + + // Layout the section fragments and its size. + Address = Asm.LayoutSection(*it, *this, Address); + } + + // Layout the virtual sections. + for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it) { + if (!Asm.getBackend().isVirtualSection(it->getSection())) + continue; + + // Layout the section fragments and its size. + Address = Asm.LayoutSection(*it, *this, Address); + } +} + uint64_t MCAsmLayout::getFragmentAddress(const MCFragment *F) const { assert(F->getParent() && "Missing section()!"); return getSectionAddress(F->getParent()) + getFragmentOffset(F); @@ -716,6 +749,7 @@ bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) { } // Scan for fragments that need relaxation. + bool WasRelaxed = false; for (iterator it = begin(), ie = end(); it != ie; ++it) { MCSectionData &SD = *it; @@ -747,6 +781,7 @@ bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) { VecOS.flush(); // Update the instruction fragment. + int SlideAmount = Code.size() - IF->getInstSize(); IF->setInst(Relaxed); IF->getCode() = Code; IF->getFixups().clear(); @@ -756,15 +791,13 @@ bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) { F.getKind())); } - // Restart layout. - // - // FIXME-PERF: This is O(N^2), but will be eliminated once we have a - // smart MCAsmLayout object. - return true; + // Update the layout, and remember that we relaxed. + Layout.UpdateForSlide(IF, SlideAmount); + WasRelaxed = true; } } - return false; + return WasRelaxed; } void MCAssembler::FinishLayout(MCAsmLayout &Layout) { |