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| author | Reid Spencer <rspencer@reidspencer.com> | 2004-11-12 20:34:32 +0000 | 
|---|---|---|
| committer | Reid Spencer <rspencer@reidspencer.com> | 2004-11-12 20:34:32 +0000 | 
| commit | 1cfa8d60f8256b5e7b33e5d879a28b86b17215d7 (patch) | |
| tree | 3ab1f81229181cc2ec4a760d95f7862a989dd0d5 /llvm/lib/Linker | |
| parent | aee67e654790c738ea09cb490622e360bc86b8cb (diff) | |
| download | bcm5719-llvm-1cfa8d60f8256b5e7b33e5d879a28b86b17215d7.tar.gz bcm5719-llvm-1cfa8d60f8256b5e7b33e5d879a28b86b17215d7.zip | |
This file originated in tools/gccld/Linker.cpp but now lives in
lib/Linker/LinkArchives.cpp
llvm-svn: 17693
Diffstat (limited to 'llvm/lib/Linker')
| -rw-r--r-- | llvm/lib/Linker/LinkArchives.cpp | 422 | 
1 files changed, 422 insertions, 0 deletions
| diff --git a/llvm/lib/Linker/LinkArchives.cpp b/llvm/lib/Linker/LinkArchives.cpp new file mode 100644 index 00000000000..17360978761 --- /dev/null +++ b/llvm/lib/Linker/LinkArchives.cpp @@ -0,0 +1,422 @@ +//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===// +//  +//                     The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +//  +//===----------------------------------------------------------------------===// +// +// This file contains routines to handle linking together LLVM bytecode files, +// and to handle annoying things like static libraries. +// +//===----------------------------------------------------------------------===// + +#include "gccld.h" +#include "llvm/Module.h" +#include "llvm/PassManager.h" +#include "llvm/Bytecode/Reader.h" +#include "llvm/Bytecode/WriteBytecodePass.h" +#include "llvm/Target/TargetData.h" +#include "llvm/Transforms/IPO.h" +#include "llvm/Transforms/Scalar.h" +#include "llvm/Support/Linker.h" +#include "llvm/Config/config.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/FileUtilities.h" +#include "llvm/System/Signals.h" +#include "llvm/Support/SystemUtils.h" +#include <algorithm> +#include <fstream> +#include <memory> +#include <set> +using namespace llvm; + +/// FindLib - Try to convert Filename into the name of a file that we can open, +/// if it does not already name a file we can open, by first trying to open +/// Filename, then libFilename.[suffix] for each of a set of several common +/// library suffixes, in each of the directories in Paths and the directory +/// named by the value of the environment variable LLVM_LIB_SEARCH_PATH. Returns +/// an empty string if no matching file can be found. +/// +std::string llvm::FindLib(const std::string &Filename, +                          const std::vector<std::string> &Paths, +                          bool SharedObjectOnly) { +  // Determine if the pathname can be found as it stands. +  if (FileOpenable(Filename)) +    return Filename; + +  // If that doesn't work, convert the name into a library name. +  std::string LibName = "lib" + Filename; + +  // Iterate over the directories in Paths to see if we can find the library +  // there. +  for (unsigned Index = 0; Index != Paths.size(); ++Index) { +    std::string Directory = Paths[Index] + "/"; + +    if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc")) +      return Directory + LibName + ".bc"; + +    if (FileOpenable(Directory + LibName + SHLIBEXT)) +      return Directory + LibName + SHLIBEXT; + +    if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a")) +      return Directory + LibName + ".a"; +  } + +  // One last hope: Check LLVM_LIB_SEARCH_PATH. +  char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); +  if (SearchPath == NULL) +    return std::string(); + +  LibName = std::string(SearchPath) + "/" + LibName; +  if (FileOpenable(LibName)) +    return LibName; + +  return std::string(); +} + +/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the +/// name of each externally-visible symbol defined in M. +/// +void llvm::GetAllDefinedSymbols(Module *M, +                                std::set<std::string> &DefinedSymbols) { +  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) +    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) +      DefinedSymbols.insert(I->getName()); +  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) +    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) +      DefinedSymbols.insert(I->getName()); +} + +/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still +/// exist in an LLVM module. This is a bit tricky because there may be two +/// symbols with the same name but different LLVM types that will be resolved to +/// each other but aren't currently (thus we need to treat it as resolved). +/// +/// Inputs: +///  M - The module in which to find undefined symbols. +/// +/// Outputs: +///  UndefinedSymbols - A set of C++ strings containing the name of all +///                     undefined symbols. +/// +void +llvm::GetAllUndefinedSymbols(Module *M, +                             std::set<std::string> &UndefinedSymbols) { +  std::set<std::string> DefinedSymbols; +  UndefinedSymbols.clear();   // Start out empty +   +  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) +    if (I->hasName()) { +      if (I->isExternal()) +        UndefinedSymbols.insert(I->getName()); +      else if (!I->hasInternalLinkage()) +        DefinedSymbols.insert(I->getName()); +    } +  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) +    if (I->hasName()) { +      if (I->isExternal()) +        UndefinedSymbols.insert(I->getName()); +      else if (!I->hasInternalLinkage()) +        DefinedSymbols.insert(I->getName()); +    } +   +  // Prune out any defined symbols from the undefined symbols set... +  for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); +       I != UndefinedSymbols.end(); ) +    if (DefinedSymbols.count(*I)) +      UndefinedSymbols.erase(I++);  // This symbol really is defined! +    else +      ++I; // Keep this symbol in the undefined symbols list +} + + +/// LoadObject - Read in and parse the bytecode file named by FN and return the +/// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an +/// error occurs. +/// +std::auto_ptr<Module> llvm::LoadObject(const std::string &FN, +                                       std::string &ErrorMessage) { +  std::string ParserErrorMessage; +  Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage); +  if (Result) return std::auto_ptr<Module>(Result); +  ErrorMessage = "Bytecode file '" + FN + "' could not be loaded"; +  if (ParserErrorMessage.size()) ErrorMessage += ": " + ParserErrorMessage; +  return std::auto_ptr<Module>(); +} + +/// LinkInArchive - opens an archive library and link in all objects which +/// provide symbols that are currently undefined. +/// +/// Inputs: +///  M        - The module in which to link the archives. +///  Filename - The pathname of the archive. +///  Verbose  - Flags whether verbose messages should be printed. +/// +/// Outputs: +///  ErrorMessage - A C++ string detailing what error occurred, if any. +/// +/// Return Value: +///  TRUE  - An error occurred. +///  FALSE - No errors. +/// +static bool LinkInArchive(Module *M, +                          const std::string &Filename, +                          std::string &ErrorMessage, +                          bool Verbose) +{ +  // Find all of the symbols currently undefined in the bytecode program. +  // If all the symbols are defined, the program is complete, and there is +  // no reason to link in any archive files. +  std::set<std::string> UndefinedSymbols; +  GetAllUndefinedSymbols(M, UndefinedSymbols); +  if (UndefinedSymbols.empty()) { +    if (Verbose) std::cerr << "  No symbols undefined, don't link library!\n"; +    return false;  // No need to link anything in! +  } + +  // Load in the archive objects. +  if (Verbose) std::cerr << "  Loading archive file '" << Filename << "'\n"; +  std::vector<Module*> Objects; +  if (ReadArchiveFile(Filename, Objects, &ErrorMessage)) +    return true; + +  // Figure out which symbols are defined by all of the modules in the archive. +  std::vector<std::set<std::string> > DefinedSymbols; +  DefinedSymbols.resize(Objects.size()); +  for (unsigned i = 0; i != Objects.size(); ++i) { +    GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); +  } + +  // While we are linking in object files, loop. +  bool Linked = true; +  while (Linked) {      +    Linked = false; + +    for (unsigned i = 0; i != Objects.size(); ++i) { +      // Consider whether we need to link in this module...  we only need to +      // link it in if it defines some symbol which is so far undefined. +      // +      const std::set<std::string> &DefSymbols = DefinedSymbols[i]; + +      bool ObjectRequired = false; + +      // +      // If the object defines main() and the program currently has main() +      // undefined, then automatically link in the module.  Otherwise, look to +      // see if it defines a symbol that is currently undefined. +      // +      if ((M->getMainFunction() == NULL) && +          ((DefSymbols.find ("main")) != DefSymbols.end())) { +        ObjectRequired = true; +      } else { +        for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), +               E = UndefinedSymbols.end(); I != E; ++I) +          if (DefSymbols.count(*I)) { +            if (Verbose) +              std::cerr << "  Found object '" +                        << Objects[i]->getModuleIdentifier () +                        << "' providing symbol '" << *I << "'...\n"; +            ObjectRequired = true; +            break; +          } +      } + +      // We DO need to link this object into the program... +      if (ObjectRequired) { +        if (LinkModules(M, Objects[i], &ErrorMessage)) +          return true;   // Couldn't link in the right object file...         +         +        // Since we have linked in this object, delete it from the list of +        // objects to consider in this archive file. +        std::swap(Objects[i], Objects.back()); +        std::swap(DefinedSymbols[i], DefinedSymbols.back()); +        Objects.pop_back(); +        DefinedSymbols.pop_back(); +        --i;   // Do not skip an entry +         +        // The undefined symbols set should have shrunk. +        GetAllUndefinedSymbols(M, UndefinedSymbols); +        Linked = true;  // We have linked something in! +      } +    } +  } +   +  return false; +} + +/// LinkInFile - opens a bytecode file and links in all objects which +/// provide symbols that are currently undefined. +/// +/// Inputs: +///  HeadModule - The module in which to link the bytecode file. +///  Filename   - The pathname of the bytecode file. +///  Verbose    - Flags whether verbose messages should be printed. +/// +/// Outputs: +///  ErrorMessage - A C++ string detailing what error occurred, if any. +/// +/// Return Value: +///  TRUE  - An error occurred. +///  FALSE - No errors. +/// +static bool LinkInFile(Module *HeadModule, +                       const std::string &Filename, +                       std::string &ErrorMessage, +                       bool Verbose) +{ +  std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage)); +  if (M.get() == 0) return true; +  bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage); +  if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n"; +  return Result; +} + +/// LinkFiles - takes a module and a list of files and links them all together. +/// It locates the file either in the current directory, as its absolute +/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. +/// +/// Inputs: +///  progname   - The name of the program (infamous argv[0]). +///  HeadModule - The module under which all files will be linked. +///  Files      - A vector of C++ strings indicating the LLVM bytecode filenames +///               to be linked.  The names can refer to a mixture of pure LLVM +///               bytecode files and archive (ar) formatted files. +///  Verbose    - Flags whether verbose output should be printed while linking. +/// +/// Outputs: +///  HeadModule - The module will have the specified LLVM bytecode files linked +///               in. +/// +/// Return value: +///  FALSE - No errors. +///  TRUE  - Some error occurred. +/// +bool llvm::LinkFiles(const char *progname, Module *HeadModule, +                     const std::vector<std::string> &Files, bool Verbose) { +  // String in which to receive error messages. +  std::string ErrorMessage; + +  // Full pathname of the file +  std::string Pathname; + +  // Get the library search path from the environment +  char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); + +  for (unsigned i = 0; i < Files.size(); ++i) { +    // Determine where this file lives. +    if (FileOpenable(Files[i])) { +      Pathname = Files[i]; +    } else { +      if (SearchPath == NULL) { +        std::cerr << progname << ": Cannot find linker input file '" +                  << Files[i] << "'\n"; +        std::cerr << progname +                  << ": Warning: Your LLVM_LIB_SEARCH_PATH is unset.\n"; +        return true; +      } + +      Pathname = std::string(SearchPath)+"/"+Files[i]; +      if (!FileOpenable(Pathname)) { +        std::cerr << progname << ": Cannot find linker input file '" +                  << Files[i] << "'\n"; +        return true; +      } +    } + +    // A user may specify an ar archive without -l, perhaps because it +    // is not installed as a library. Detect that and link the library. +    if (IsArchive(Pathname)) { +      if (Verbose) +        std::cerr << "Trying to link archive '" << Pathname << "'\n"; + +      if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { +        std::cerr << progname << ": Error linking in archive '" << Pathname  +                  << "': " << ErrorMessage << "\n"; +        return true; +      } +    } else if (IsBytecode(Pathname)) { +      if (Verbose) +        std::cerr << "Trying to link bytecode file '" << Pathname << "'\n"; + +      if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { +        std::cerr << progname << ": Error linking in bytecode file '" +                  << Pathname << "': " << ErrorMessage << "\n"; +        return true; +      } +    } else { +      std::cerr << progname << ": Warning: invalid file `" << Pathname  +                << "' ignored.\n"; +    } +  } + +  return false; +} + +/// LinkLibraries - takes the specified library files and links them into the +/// main bytecode object file. +/// +/// Inputs: +///  progname   - The name of the program (infamous argv[0]). +///  HeadModule - The module into which all necessary libraries will be linked. +///  Libraries  - The list of libraries to link into the module. +///  LibPaths   - The list of library paths in which to find libraries. +///  Verbose    - Flags whether verbose messages should be printed. +///  Native     - Flags whether native code is being generated. +/// +/// Outputs: +///  HeadModule - The module will have all necessary libraries linked in. +/// +/// Return value: +///  FALSE - No error. +///  TRUE  - Error. +/// +void llvm::LinkLibraries(const char *progname, Module *HeadModule, +                         const std::vector<std::string> &Libraries, +                         const std::vector<std::string> &LibPaths, +                         bool Verbose, bool Native) { +  // String in which to receive error messages. +  std::string ErrorMessage; + +  for (unsigned i = 0; i < Libraries.size(); ++i) { +    // Determine where this library lives. +    std::string Pathname = FindLib(Libraries[i], LibPaths); +    if (Pathname.empty()) { +      // If the pathname does not exist, then continue to the next one if +      // we're doing a native link and give an error if we're doing a bytecode +      // link. +      if (!Native) { +        std::cerr << progname << ": WARNING: Cannot find library -l" +                  << Libraries[i] << "\n"; +        continue; +      } +    } + +    // A user may specify an ar archive without -l, perhaps because it +    // is not installed as a library. Detect that and link the library. +    if (IsArchive(Pathname)) { +      if (Verbose) +        std::cerr << "Trying to link archive '" << Pathname << "' (-l" +                  << Libraries[i] << ")\n"; + +      if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { +        std::cerr << progname << ": " << ErrorMessage +                  << ": Error linking in archive '" << Pathname << "' (-l" +                  << Libraries[i] << ")\n"; +        exit(1); +      } +    } else if (IsBytecode(Pathname)) { +      if (Verbose) +        std::cerr << "Trying to link bytecode file '" << Pathname +                  << "' (-l" << Libraries[i] << ")\n"; + +      if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { +        std::cerr << progname << ": " << ErrorMessage +                  << ": error linking in bytecode file '" << Pathname << "' (-l" +                  << Libraries[i] << ")\n"; +        exit(1); +      } +    } +  } +} | 

