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authorOwen Anderson <resistor@mac.com>2015-03-08 21:53:59 +0000
committerOwen Anderson <resistor@mac.com>2015-03-08 21:53:59 +0000
commit7e621e9d5e011a50b4e0917ef0b6367c44567a90 (patch)
tree7dee93d2fe8729ff2c5f2f7c388305e87fa0be43 /llvm/lib/IR/DataLayout.cpp
parentf4af99bc6a1d15664d5412b90d4ebc6f2ff032af (diff)
downloadbcm5719-llvm-7e621e9d5e011a50b4e0917ef0b6367c44567a90.tar.gz
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Teach DataLayout to infer a plausible alignment for things even when nothing is specified by the user.
llvm-svn: 231613
Diffstat (limited to 'llvm/lib/IR/DataLayout.cpp')
-rw-r--r--llvm/lib/IR/DataLayout.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/llvm/lib/IR/DataLayout.cpp b/llvm/lib/IR/DataLayout.cpp
index c70d7c68a91..5dcb5fbf490 100644
--- a/llvm/lib/IR/DataLayout.cpp
+++ b/llvm/lib/IR/DataLayout.cpp
@@ -479,9 +479,7 @@ unsigned DataLayout::getAlignmentInfo(AlignTypeEnum AlignType,
// If we didn't find an integer alignment, fall back on most conservative.
if (AlignType == INTEGER_ALIGN) {
BestMatchIdx = LargestInt;
- } else {
- assert(AlignType == VECTOR_ALIGN && "Unknown alignment type!");
-
+ } else if (AlignType == VECTOR_ALIGN) {
// By default, use natural alignment for vector types. This is consistent
// with what clang and llvm-gcc do.
unsigned Align = getTypeAllocSize(cast<VectorType>(Ty)->getElementType());
@@ -494,6 +492,19 @@ unsigned DataLayout::getAlignmentInfo(AlignTypeEnum AlignType,
}
}
+ // If we still couldn't find a reasonable default alignment, fall back
+ // to a simple heuristic that the alignment is the first power of two
+ // greater-or-equal to the store size of the type. This is a reasonable
+ // approximation of reality, and if the user wanted something less
+ // less conservative, they should have specified it explicitly in the data
+ // layout.
+ if (BestMatchIdx == -1) {
+ unsigned Align = getTypeStoreSize(Ty);
+ if (Align & (Align-1))
+ Align = NextPowerOf2(Align);
+ return Align;
+ }
+
// Since we got a "best match" index, just return it.
return ABIInfo ? Alignments[BestMatchIdx].ABIAlign
: Alignments[BestMatchIdx].PrefAlign;
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