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author | Eli Bendersky <eli.bendersky@intel.com> | 2012-05-01 06:58:59 +0000 |
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committer | Eli Bendersky <eli.bendersky@intel.com> | 2012-05-01 06:58:59 +0000 |
commit | fc079081b7ed8dc938c7b0b0bfbbeab010606884 (patch) | |
tree | fe331085b44d56406f295a1b5425c5688826b0cb /llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp | |
parent | bae0e9ea1d38a9584d7dd301a62200cf31456852 (diff) | |
download | bcm5719-llvm-fc079081b7ed8dc938c7b0b0bfbbeab010606884.tar.gz bcm5719-llvm-fc079081b7ed8dc938c7b0b0bfbbeab010606884.zip |
RuntimeDyld code cleanup:
- There's no point having a different type for the local and global symbol
tables.
- Renamed SymbolTable to GlobalSymbolTable to clarify the intention
- Improved const correctness where relevant
llvm-svn: 155898
Diffstat (limited to 'llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp')
-rw-r--r-- | llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp index 748693c6e18..e010785c446 100644 --- a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp +++ b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp @@ -334,7 +334,7 @@ void RuntimeDyldELF::resolveRelocation(uint8_t *LocalAddress, void RuntimeDyldELF::processRelocationRef(const ObjRelocationInfo &Rel, ObjectImage &Obj, ObjSectionToIDMap &ObjSectionToID, - LocalSymbolMap &Symbols, + const SymbolTableMap &Symbols, StubMap &Stubs) { uint32_t RelType = (uint32_t)(Rel.Type & 0xffffffffL); @@ -348,14 +348,15 @@ void RuntimeDyldELF::processRelocationRef(const ObjRelocationInfo &Rel, << " TargetName: " << TargetName << "\n"); // First look the symbol in object file symbols. - LocalSymbolMap::iterator lsi = Symbols.find(TargetName.data()); + SymbolTableMap::const_iterator lsi = Symbols.find(TargetName.data()); if (lsi != Symbols.end()) { Value.SectionID = lsi->second.first; Value.Addend = lsi->second.second; } else { // Second look the symbol in global symbol table. - StringMap<SymbolLoc>::iterator gsi = SymbolTable.find(TargetName.data()); - if (gsi != SymbolTable.end()) { + SymbolTableMap::const_iterator gsi = + GlobalSymbolTable.find(TargetName.data()); + if (gsi != GlobalSymbolTable.end()) { Value.SectionID = gsi->second.first; Value.Addend = gsi->second.second; } else { |