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author | Hiroshi Inoue <inouehrs@jp.ibm.com> | 2017-08-01 03:32:15 +0000 |
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committer | Hiroshi Inoue <inouehrs@jp.ibm.com> | 2017-08-01 03:32:15 +0000 |
commit | b9417dbd482b86087129ffec11a1a41d74103ad1 (patch) | |
tree | cba1cef07fa08d4a210f7c0d29326c05ccd9cf52 /llvm/lib/CodeGen | |
parent | 906d585686af9c4d32fae3a254c3529cba01f622 (diff) | |
download | bcm5719-llvm-b9417dbd482b86087129ffec11a1a41d74103ad1.tar.gz bcm5719-llvm-b9417dbd482b86087129ffec11a1a41d74103ad1.zip |
[StackColoring] Update AliasAnalysis information in stack coloring pass
Stack coloring pass need to maintain AliasAnalysis information when merging stack slots of different types.
Actually, there is a FIXME comment in StackColoring.cpp
// FIXME: In order to enable the use of TBAA when using AA in CodeGen,
// we'll also need to update the TBAA nodes in MMOs with values
// derived from the merged allocas.
But, TBAA has been already enabled in CodeGen without fixing this pass.
The incorrect TBAA metadata results in recent failures in bootstrap test on ppc64le (PR33928) by allowing unsafe instruction scheduling.
Although we observed the problem on ppc64le, this is a platform neutral issue.
This patch makes the stack coloring pass maintains AliasAnalysis information when merging multiple stack slots.
llvm-svn: 309651
Diffstat (limited to 'llvm/lib/CodeGen')
-rw-r--r-- | llvm/lib/CodeGen/MachineFunction.cpp | 14 | ||||
-rw-r--r-- | llvm/lib/CodeGen/ScheduleDAGInstrs.cpp | 63 | ||||
-rw-r--r-- | llvm/lib/CodeGen/StackColoring.cpp | 58 |
3 files changed, 67 insertions, 68 deletions
diff --git a/llvm/lib/CodeGen/MachineFunction.cpp b/llvm/lib/CodeGen/MachineFunction.cpp index f88e175a977..742b095d955 100644 --- a/llvm/lib/CodeGen/MachineFunction.cpp +++ b/llvm/lib/CodeGen/MachineFunction.cpp @@ -330,6 +330,20 @@ MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, MMO->getOrdering(), MMO->getFailureOrdering()); } +MachineMemOperand * +MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, + const AAMDNodes &AAInfo) { + MachinePointerInfo MPI = MMO->getValue() ? + MachinePointerInfo(MMO->getValue(), MMO->getOffset()) : + MachinePointerInfo(MMO->getPseudoValue(), MMO->getOffset()); + + return new (Allocator) + MachineMemOperand(MPI, MMO->getFlags(), MMO->getSize(), + MMO->getBaseAlignment(), AAInfo, + MMO->getRanges(), MMO->getSyncScopeID(), + MMO->getOrdering(), MMO->getFailureOrdering()); +} + MachineInstr::mmo_iterator MachineFunction::allocateMemRefsArray(unsigned long Num) { return Allocator.Allocate<MachineMemOperand *>(Num); diff --git a/llvm/lib/CodeGen/ScheduleDAGInstrs.cpp b/llvm/lib/CodeGen/ScheduleDAGInstrs.cpp index ccd937950a7..99baa07390e 100644 --- a/llvm/lib/CodeGen/ScheduleDAGInstrs.cpp +++ b/llvm/lib/CodeGen/ScheduleDAGInstrs.cpp @@ -121,63 +121,6 @@ ScheduleDAGInstrs::ScheduleDAGInstrs(MachineFunction &mf, SchedModel.init(ST.getSchedModel(), &ST, TII); } -/// This is the function that does the work of looking through basic -/// ptrtoint+arithmetic+inttoptr sequences. -static const Value *getUnderlyingObjectFromInt(const Value *V) { - do { - if (const Operator *U = dyn_cast<Operator>(V)) { - // If we find a ptrtoint, we can transfer control back to the - // regular getUnderlyingObjectFromInt. - if (U->getOpcode() == Instruction::PtrToInt) - return U->getOperand(0); - // If we find an add of a constant, a multiplied value, or a phi, it's - // likely that the other operand will lead us to the base - // object. We don't have to worry about the case where the - // object address is somehow being computed by the multiply, - // because our callers only care when the result is an - // identifiable object. - if (U->getOpcode() != Instruction::Add || - (!isa<ConstantInt>(U->getOperand(1)) && - Operator::getOpcode(U->getOperand(1)) != Instruction::Mul && - !isa<PHINode>(U->getOperand(1)))) - return V; - V = U->getOperand(0); - } else { - return V; - } - assert(V->getType()->isIntegerTy() && "Unexpected operand type!"); - } while (true); -} - -/// This is a wrapper around GetUnderlyingObjects and adds support for basic -/// ptrtoint+arithmetic+inttoptr sequences. -static void getUnderlyingObjects(const Value *V, - SmallVectorImpl<Value *> &Objects, - const DataLayout &DL) { - SmallPtrSet<const Value *, 16> Visited; - SmallVector<const Value *, 4> Working(1, V); - do { - V = Working.pop_back_val(); - - SmallVector<Value *, 4> Objs; - GetUnderlyingObjects(const_cast<Value *>(V), Objs, DL); - - for (Value *V : Objs) { - if (!Visited.insert(V).second) - continue; - if (Operator::getOpcode(V) == Instruction::IntToPtr) { - const Value *O = - getUnderlyingObjectFromInt(cast<User>(V)->getOperand(0)); - if (O->getType()->isPointerTy()) { - Working.push_back(O); - continue; - } - } - Objects.push_back(const_cast<Value *>(V)); - } - } while (!Working.empty()); -} - /// If this machine instr has memory reference information and it can be tracked /// to a normal reference to a known object, return the Value for that object. static void getUnderlyingObjectsForInstr(const MachineInstr *MI, @@ -208,12 +151,10 @@ static void getUnderlyingObjectsForInstr(const MachineInstr *MI, Objects.push_back(UnderlyingObjectsVector::value_type(PSV, MayAlias)); } else if (const Value *V = MMO->getValue()) { SmallVector<Value *, 4> Objs; - getUnderlyingObjects(V, Objs, DL); + getUnderlyingObjectsForCodeGen(V, Objs, DL); for (Value *V : Objs) { - if (!isIdentifiedObject(V)) - return false; - + assert(isIdentifiedObject(V)); Objects.push_back(UnderlyingObjectsVector::value_type(V, true)); } } else diff --git a/llvm/lib/CodeGen/StackColoring.cpp b/llvm/lib/CodeGen/StackColoring.cpp index 6bac39c7ee7..d35bdea4472 100644 --- a/llvm/lib/CodeGen/StackColoring.cpp +++ b/llvm/lib/CodeGen/StackColoring.cpp @@ -37,6 +37,7 @@ #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/PseudoSourceValue.h" +#include "llvm/CodeGen/SelectionDAGNodes.h" #include "llvm/CodeGen/SlotIndexes.h" #include "llvm/CodeGen/StackProtector.h" #include "llvm/CodeGen/WinEHFuncInfo.h" @@ -889,6 +890,10 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) { // Keep a list of *allocas* which need to be remapped. DenseMap<const AllocaInst*, const AllocaInst*> Allocas; + + // Keep a list of allocas which has been affected by the remap. + SmallPtrSet<const AllocaInst*, 32> MergedAllocas; + for (const std::pair<int, int> &SI : SlotRemap) { const AllocaInst *From = MFI->getObjectAllocation(SI.first); const AllocaInst *To = MFI->getObjectAllocation(SI.second); @@ -908,6 +913,10 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) { Inst = Cast; } + // We keep both slots to maintain AliasAnalysis metadata later. + MergedAllocas.insert(From); + MergedAllocas.insert(To); + // Allow the stack protector to adjust its value map to account for the // upcoming replacement. SP->adjustForColoring(From, To); @@ -939,13 +948,6 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) { // Update the MachineMemOperand to use the new alloca. for (MachineMemOperand *MMO : I.memoperands()) { - // FIXME: In order to enable the use of TBAA when using AA in CodeGen, - // we'll also need to update the TBAA nodes in MMOs with values - // derived from the merged allocas. When doing this, we'll need to use - // the same variant of GetUnderlyingObjects that is used by the - // instruction scheduler (that can look through ptrtoint/inttoptr - // pairs). - // We've replaced IR-level uses of the remapped allocas, so we only // need to replace direct uses here. const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue()); @@ -997,6 +999,48 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) { MO.setIndex(ToSlot); FixedInstr++; } + + // We adjust AliasAnalysis information for merged stack slots. + MachineSDNode::mmo_iterator MemOps = + MF->allocateMemRefsArray(I.getNumMemOperands()); + unsigned MemOpIdx = 0; + bool ReplaceMemOps = false; + for (MachineMemOperand *MMO : I.memoperands()) { + // If this memory location can be a slot remapped here, + // we remove AA information. + bool MayHaveConflictingAAMD = false; + if (MMO->getAAInfo()) { + if (const Value *MMOV = MMO->getValue()) { + SmallVector<Value *, 4> Objs; + getUnderlyingObjectsForCodeGen(MMOV, Objs, MF->getDataLayout()); + + if (Objs.empty()) + MayHaveConflictingAAMD = true; + else + for (Value *V : Objs) { + // If this memory location comes from a known stack slot + // that is not remapped, we continue checking. + // Otherwise, we need to invalidate AA infomation. + const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(V); + if (AI && MergedAllocas.count(AI)) { + MayHaveConflictingAAMD = true; + break; + } + } + } + } + if (MayHaveConflictingAAMD) { + MemOps[MemOpIdx++] = MF->getMachineMemOperand(MMO, AAMDNodes()); + ReplaceMemOps = true; + } + else + MemOps[MemOpIdx++] = MMO; + } + + // If any memory operand is updated, set memory references of + // this instruction. + if (ReplaceMemOps) + I.setMemRefs(std::make_pair(MemOps, I.getNumMemOperands())); } // Update the location of C++ catch objects for the MSVC personality routine. |