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| author | Hal Finkel <hfinkel@anl.gov> | 2013-03-22 23:32:27 +0000 |
|---|---|---|
| committer | Hal Finkel <hfinkel@anl.gov> | 2013-03-22 23:32:27 +0000 |
| commit | 9e331c2f9c8471ade4aebb2fa4db521c94a98c91 (patch) | |
| tree | a585bb366b368284dc0296c993e2db10adc7c36e /llvm/lib/CodeGen | |
| parent | ee7593fbff7c723b5c738191ea2480aa7b607a35 (diff) | |
| download | bcm5719-llvm-9e331c2f9c8471ade4aebb2fa4db521c94a98c91.tar.gz bcm5719-llvm-9e331c2f9c8471ade4aebb2fa4db521c94a98c91.zip | |
Allow the register scavenger to spill multiple registers
This patch lets the register scavenger make use of multiple spill slots in
order to guarantee that it will be able to provide multiple registers
simultaneously.
To support this, the RS's API has changed slightly: setScavengingFrameIndex /
getScavengingFrameIndex have been replaced by addScavengingFrameIndex /
isScavengingFrameIndex / getScavengingFrameIndices.
In forthcoming commits, the PowerPC backend will use this capability in order
to implement the spilling of condition registers, and some special-purpose
registers, without relying on r0 being reserved. In some cases, spilling these
registers requires two GPRs: one for addressing and one to hold the value being
transferred.
llvm-svn: 177774
Diffstat (limited to 'llvm/lib/CodeGen')
| -rw-r--r-- | llvm/lib/CodeGen/PrologEpilogInserter.cpp | 20 | ||||
| -rw-r--r-- | llvm/lib/CodeGen/RegisterScavenging.cpp | 41 |
2 files changed, 40 insertions, 21 deletions
diff --git a/llvm/lib/CodeGen/PrologEpilogInserter.cpp b/llvm/lib/CodeGen/PrologEpilogInserter.cpp index 855a8c5f926..413ce91ead2 100644 --- a/llvm/lib/CodeGen/PrologEpilogInserter.cpp +++ b/llvm/lib/CodeGen/PrologEpilogInserter.cpp @@ -548,9 +548,11 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); if (RS && TFI.hasFP(Fn) && RegInfo->useFPForScavengingIndex(Fn) && !RegInfo->needsStackRealignment(Fn)) { - int SFI = RS->getScavengingFrameIndex(); - if (SFI >= 0) - AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign); + SmallVector<int, 2> SFIs; + RS->getScavengingFrameIndices(SFIs); + for (SmallVector<int, 2>::iterator I = SFIs.begin(), + IE = SFIs.end(); I != IE; ++I) + AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign); } // FIXME: Once this is working, then enable flag will change to a target @@ -593,7 +595,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { continue; if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex) continue; - if (RS && (int)i == RS->getScavengingFrameIndex()) + if (RS && RS->isScavengingFrameIndex((int)i)) continue; if (MFI->isDeadObjectIndex(i)) continue; @@ -615,7 +617,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { continue; if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex) continue; - if (RS && (int)i == RS->getScavengingFrameIndex()) + if (RS && RS->isScavengingFrameIndex((int)i)) continue; if (MFI->isDeadObjectIndex(i)) continue; @@ -631,9 +633,11 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { // stack pointer. if (RS && (!TFI.hasFP(Fn) || RegInfo->needsStackRealignment(Fn) || !RegInfo->useFPForScavengingIndex(Fn))) { - int SFI = RS->getScavengingFrameIndex(); - if (SFI >= 0) - AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign); + SmallVector<int, 2> SFIs; + RS->getScavengingFrameIndices(SFIs); + for (SmallVector<int, 2>::iterator I = SFIs.begin(), + IE = SFIs.end(); I != IE; ++I) + AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign); } if (!TFI.targetHandlesStackFrameRounding()) { diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp index d0d30e8f946..be338540600 100644 --- a/llvm/lib/CodeGen/RegisterScavenging.cpp +++ b/llvm/lib/CodeGen/RegisterScavenging.cpp @@ -45,8 +45,11 @@ bool RegScavenger::isAliasUsed(unsigned Reg) const { } void RegScavenger::initRegState() { - ScavengedReg = 0; - ScavengeRestore = NULL; + for (SmallVector<ScavengedInfo, 2>::iterator I = Scavenged.begin(), + IE = Scavenged.end(); I != IE; ++I) { + I->Reg = 0; + I->Restore = NULL; + } // All registers started out unused. RegsAvailable.set(); @@ -120,9 +123,13 @@ void RegScavenger::forward() { MachineInstr *MI = MBBI; - if (MI == ScavengeRestore) { - ScavengedReg = 0; - ScavengeRestore = NULL; + for (SmallVector<ScavengedInfo, 2>::iterator I = Scavenged.begin(), + IE = Scavenged.end(); I != IE; ++I) { + if (I->Restore != MI) + continue; + + I->Reg = 0; + I->Restore = NULL; } if (MI->isDebugValue()) @@ -358,36 +365,44 @@ unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, return SReg; } - assert(ScavengedReg == 0 && - "Scavenger slot is live, unable to scavenge another register!"); + // Find an available scavenging slot. + int SI; + for (SI = 0; SI < Scavenged.size(); ++SI) + if (Scavenged[SI].Reg == 0) + break; + + assert(SI < Scavenged.size() && + "Scavenger slots are live, unable to scavenge another register!"); // Avoid infinite regress - ScavengedReg = SReg; + Scavenged[SI].Reg = SReg; // If the target knows how to save/restore the register, let it do so; // otherwise, use the emergency stack spill slot. if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) { // Spill the scavenged register before I. - assert(ScavengingFrameIndex >= 0 && + assert(Scavenged[SI].FrameIndex >= 0 && "Cannot scavenge register without an emergency spill slot!"); - TII->storeRegToStackSlot(*MBB, I, SReg, true, ScavengingFrameIndex, RC,TRI); + TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex, + RC, TRI); MachineBasicBlock::iterator II = prior(I); unsigned FIOperandNum = getFrameIndexOperandNum(II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); // Restore the scavenged register before its use (or first terminator). - TII->loadRegFromStackSlot(*MBB, UseMI, SReg, ScavengingFrameIndex, RC, TRI); + TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex, + RC, TRI); II = prior(UseMI); FIOperandNum = getFrameIndexOperandNum(II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); } - ScavengeRestore = prior(UseMI); + Scavenged[SI].Restore = prior(UseMI); // Doing this here leads to infinite regress. - // ScavengedReg = SReg; + // Scavenged[SI].Reg = SReg; DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) << "\n"); |

