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authorAndrew Kaylor <andrew.kaylor@intel.com>2015-03-03 00:41:03 +0000
committerAndrew Kaylor <andrew.kaylor@intel.com>2015-03-03 00:41:03 +0000
commit72029c6f2fdc73ca9a323052d97d3a65609a6651 (patch)
tree66e01510a761b5f5686f90a1208caba13e096748 /llvm/lib/CodeGen
parent838752d3f63a503775384a4a49c180d3af9ca2c2 (diff)
downloadbcm5719-llvm-72029c6f2fdc73ca9a323052d97d3a65609a6651.tar.gz
bcm5719-llvm-72029c6f2fdc73ca9a323052d97d3a65609a6651.zip
Remap arguments and non-alloca values used by outlined C++ exception handlers.
Differential Revision: http://reviews.llvm.org/D7844 llvm-svn: 231042
Diffstat (limited to 'llvm/lib/CodeGen')
-rw-r--r--llvm/lib/CodeGen/WinEHPrepare.cpp116
1 files changed, 76 insertions, 40 deletions
diff --git a/llvm/lib/CodeGen/WinEHPrepare.cpp b/llvm/lib/CodeGen/WinEHPrepare.cpp
index 6f712a914f9..36f609a05c2 100644
--- a/llvm/lib/CodeGen/WinEHPrepare.cpp
+++ b/llvm/lib/CodeGen/WinEHPrepare.cpp
@@ -46,7 +46,7 @@ struct HandlerAllocas {
// allocation block, and to remap the frame variable allocas (including
// spill locations as needed) to GEPs that get the variable from the
// frame allocation structure.
-typedef MapVector<AllocaInst *, HandlerAllocas> FrameVarInfoMap;
+typedef MapVector<Value *, HandlerAllocas> FrameVarInfoMap;
class WinEHPrepare : public FunctionPass {
std::unique_ptr<FunctionPass> DwarfPrepare;
@@ -261,22 +261,31 @@ bool WinEHPrepare::prepareCPPEHHandlers(
// all the entries in the HandlerData have been processed this isn't a
// problem.
for (auto &VarInfoEntry : FrameVarInfo) {
- AllocaInst *ParentAlloca = VarInfoEntry.first;
+ Value *ParentVal = VarInfoEntry.first;
HandlerAllocas &AllocaInfo = VarInfoEntry.second;
- // If the instruction still has uses in the parent function or if it is
- // referenced by more than one handler, add it to the frame allocation
- // structure.
- if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
- Type *VarTy = ParentAlloca->getAllocatedType();
+ if (auto *ParentAlloca = dyn_cast<AllocaInst>(ParentVal)) {
+ // If the instruction still has uses in the parent function or if it is
+ // referenced by more than one handler, add it to the frame allocation
+ // structure.
+ if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
+ Type *VarTy = ParentAlloca->getAllocatedType();
+ StructTys.push_back(VarTy);
+ AllocaInfo.ParentFrameAllocationIndex = Idx++;
+ } else {
+ // If the variable is not used in the parent frame and it is only used
+ // in one handler, the alloca can be removed from the parent frame
+ // and the handler will keep its "temporary" alloca to define the value.
+ // An element index of -1 is used to indicate this condition.
+ AllocaInfo.ParentFrameAllocationIndex = -1;
+ }
+ } else {
+ // FIXME: Sink non-alloca values into the handler if they have no other
+ // uses in the parent function after outlining and are only used in
+ // one handler.
+ Type *VarTy = ParentVal->getType();
StructTys.push_back(VarTy);
AllocaInfo.ParentFrameAllocationIndex = Idx++;
- } else {
- // If the variable is not used in the parent frame and it is only used
- // in one handler, the alloca can be removed from the parent frame
- // and the handler will keep its "temporary" alloca to define the value.
- // An element index of -1 is used to indicate this condition.
- AllocaInfo.ParentFrameAllocationIndex = -1;
}
}
@@ -331,11 +340,41 @@ bool WinEHPrepare::prepareCPPEHHandlers(
// Finally, replace all of the temporary allocas for frame variables used in
// the outlined handlers and the original frame allocas with GEP instructions
// that get the equivalent pointer from the frame allocation struct.
+ Instruction *FrameEHDataInst = cast<Instruction>(FrameEHData);
+ BasicBlock::iterator II = FrameEHDataInst;
+ ++II;
+ Instruction *AllocaInsertPt = II;
for (auto &VarInfoEntry : FrameVarInfo) {
- AllocaInst *ParentAlloca = VarInfoEntry.first;
+ Value *ParentVal = VarInfoEntry.first;
HandlerAllocas &AllocaInfo = VarInfoEntry.second;
int Idx = AllocaInfo.ParentFrameAllocationIndex;
+ // If the mapped value isn't already an alloca, we need to spill it if it
+ // is a computed value or copy it if it is an argument.
+ AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal);
+ if (!ParentAlloca) {
+ if (auto *Arg = dyn_cast<Argument>(ParentVal)) {
+ // Lower this argument to a copy and then demote that to the stack.
+ // We can't just use the argument location because the handler needs
+ // it to be in the frame allocation block.
+ // Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction.
+ Value *TrueValue = ConstantInt::getTrue(Context);
+ Value *UndefValue = UndefValue::get(Arg->getType());
+ Instruction *SI =
+ SelectInst::Create(TrueValue, Arg, UndefValue,
+ Arg->getName() + ".tmp", AllocaInsertPt);
+ Arg->replaceAllUsesWith(SI);
+ // Reset the select operand, because it was clobbered by the RAUW above.
+ SI->setOperand(1, Arg);
+ ParentAlloca = DemoteRegToStack(*SI, true, SI);
+ } else if (auto *PN = dyn_cast<PHINode>(ParentVal)) {
+ ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt);
+ } else {
+ Instruction *ParentInst = cast<Instruction>(ParentVal);
+ ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
+ }
+ }
+
// If we have an index of -1 for this instruction, it means it isn't used
// outside of this handler. In that case, we just keep the "temporary"
// alloca in the handler and erase the original alloca from the parent.
@@ -353,6 +392,8 @@ bool WinEHPrepare::prepareCPPEHHandlers(
ParentAlloca->replaceAllUsesWith(ElementPtr);
ParentAlloca->removeFromParent();
ElementPtr->takeName(ParentAlloca);
+ if (ParentAlloca == AllocaInsertPt)
+ AllocaInsertPt = dyn_cast<Instruction>(ElementPtr);
delete ParentAlloca;
// Next replace all outlined allocas that are mapped to it.
@@ -589,38 +630,33 @@ WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
}
Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
- // If we're asked to materialize an alloca variable, we temporarily
- // create a matching alloca in the outlined function. When all the
- // outlining is complete, we'll collect these into a structure and
- // replace these temporary allocas with GEPs referencing the frame
- // allocation block.
+ // If we're asked to materialize a value that is an instruction, we
+ // temporarily create an alloca in the outlined function and add this
+ // to the FrameVarInfo map. When all the outlining is complete, we'll
+ // collect these into a structure, spilling non-alloca values in the
+ // parent frame as necessary, and replace these temporary allocas with
+ // GEPs referencing the frame allocation block.
+
+ // If the value is an alloca, the mapping is direct.
if (auto *AV = dyn_cast<AllocaInst>(V)) {
- AllocaInst *NewAlloca = Builder.CreateAlloca(
- AV->getAllocatedType(), AV->getArraySize(), AV->getName());
+ AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
+ Builder.Insert(NewAlloca, AV->getName());
FrameVarInfo[AV].Allocas.push_back(NewAlloca);
return NewAlloca;
}
-// FIXME: Do PHI nodes need special handling?
-
-// FIXME: Are there other cases we can handle better? GEP, ExtractValue, etc.
-
-// FIXME: This doesn't work during cloning because it finds an instruction
-// in the use list that isn't yet part of a basic block.
-#if 0
- // If we're asked to remap some other instruction, we'll need to
- // spill it to an alloca variable in the parent function and add a
- // temporary alloca in the outlined function to be processed as
- // described above.
- Instruction *Inst = dyn_cast<Instruction>(V);
- if (Inst) {
- AllocaInst *Spill = DemoteRegToStack(*Inst, true);
- AllocaInst *NewAlloca = Builder.CreateAlloca(Spill->getAllocatedType(),
- Spill->getArraySize());
- FrameVarMap[AV] = NewAlloca;
- return NewAlloca;
+ // For other types of instructions or arguments, we need an alloca based on
+ // the value's type and a load of the alloca. The alloca will be replaced
+ // by a GEP, but the load will stay. In the parent function, the value will
+ // be spilled to a location in the frame allocation block.
+ if (isa<Instruction>(V) || isa<Argument>(V)) {
+ AllocaInst *NewAlloca =
+ Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca");
+ FrameVarInfo[V].Allocas.push_back(NewAlloca);
+ LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload");
+ return NewLoad;
}
-#endif
+ // Don't materialize other values.
return nullptr;
}
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