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author | David Greene <greened@obbligato.org> | 2009-11-12 20:49:22 +0000 |
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committer | David Greene <greened@obbligato.org> | 2009-11-12 20:49:22 +0000 |
commit | 1fbe0544509ff3a4b9edcd2e0fb8fbab6ce1f5b1 (patch) | |
tree | 4b3925f0e867adad2b81a16e5daefa7d390deb0e /llvm/lib/CodeGen/VirtRegMap.cpp | |
parent | 2cefe383658bbd052f4dcf07ac3adbee33a2f51b (diff) | |
download | bcm5719-llvm-1fbe0544509ff3a4b9edcd2e0fb8fbab6ce1f5b1.tar.gz bcm5719-llvm-1fbe0544509ff3a4b9edcd2e0fb8fbab6ce1f5b1.zip |
Add a bool flag to StackObjects telling whether they reference spill
slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
llvm-svn: 87022
Diffstat (limited to 'llvm/lib/CodeGen/VirtRegMap.cpp')
-rw-r--r-- | llvm/lib/CodeGen/VirtRegMap.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/llvm/lib/CodeGen/VirtRegMap.cpp b/llvm/lib/CodeGen/VirtRegMap.cpp index ce3eed17c72..c8c5d861578 100644 --- a/llvm/lib/CodeGen/VirtRegMap.cpp +++ b/llvm/lib/CodeGen/VirtRegMap.cpp @@ -117,8 +117,8 @@ int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) { assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && "attempt to assign stack slot to already spilled register"); const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtReg); - int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(), - RC->getAlignment(), /*isSS*/true); + int SS = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(), + RC->getAlignment()); if (LowSpillSlot == NO_STACK_SLOT) LowSpillSlot = SS; if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot) @@ -161,8 +161,8 @@ int VirtRegMap::getEmergencySpillSlot(const TargetRegisterClass *RC) { EmergencySpillSlots.find(RC); if (I != EmergencySpillSlots.end()) return I->second; - int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(), - RC->getAlignment(), /*isSS*/true); + int SS = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(), + RC->getAlignment()); if (LowSpillSlot == NO_STACK_SLOT) LowSpillSlot = SS; if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot) |