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author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2018-06-25 16:05:55 +0000 |
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committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2018-06-25 16:05:55 +0000 |
commit | 921f7a27cc4e92f0af53c2d454461e41ea3b6f4f (patch) | |
tree | d52ff517ecf4dfcd927096ce4635216e313ff371 /llvm/lib/CodeGen/StackSlotColoring.cpp | |
parent | 988f2da613ee0cba2db489eb0cc6c8b537901973 (diff) | |
download | bcm5719-llvm-921f7a27cc4e92f0af53c2d454461e41ea3b6f4f.tar.gz bcm5719-llvm-921f7a27cc4e92f0af53c2d454461e41ea3b6f4f.zip |
StackSlotColoring: Decide colors per stack ID
I thought I fixed this in r308673, but that fix was
very broken. The assumption that any frame index can be used
in place of another was more widespread than I realized.
Even when stack slot sharing was disabled, this was still
replacing frame index uses with a different ID with a different
stack slot.
Really fix this by doing the coloring per-stack ID, so all of
the coloring logically done in a separate namespace. This is a lot
simpler than trying to figure out how to change the color if
the stack ID is different.
llvm-svn: 335488
Diffstat (limited to 'llvm/lib/CodeGen/StackSlotColoring.cpp')
-rw-r--r-- | llvm/lib/CodeGen/StackSlotColoring.cpp | 72 |
1 files changed, 50 insertions, 22 deletions
diff --git a/llvm/lib/CodeGen/StackSlotColoring.cpp b/llvm/lib/CodeGen/StackSlotColoring.cpp index b3ffebca613..eb15b15a24a 100644 --- a/llvm/lib/CodeGen/StackSlotColoring.cpp +++ b/llvm/lib/CodeGen/StackSlotColoring.cpp @@ -82,14 +82,14 @@ namespace { // AllColors - If index is set, it's a spill slot, i.e. color. // FIXME: This assumes PEI locate spill slot with smaller indices // closest to stack pointer / frame pointer. Therefore, smaller - // index == better color. - BitVector AllColors; + // index == better color. This is per stack ID. + SmallVector<BitVector, 2> AllColors; - // NextColor - Next "color" that's not yet used. - int NextColor = -1; + // NextColor - Next "color" that's not yet used. This is per stack ID. + SmallVector<int, 2> NextColors = { -1 }; - // UsedColors - "Colors" that have been assigned. - BitVector UsedColors; + // UsedColors - "Colors" that have been assigned. This is per stack ID + SmallVector<BitVector, 2> UsedColors; // Assignments - Color to intervals mapping. SmallVector<SmallVector<LiveInterval*,4>, 16> Assignments; @@ -196,10 +196,15 @@ void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) { /// to a sorted (by weight) list. void StackSlotColoring::InitializeSlots() { int LastFI = MFI->getObjectIndexEnd(); + + // There is always at least one stack ID. + AllColors.resize(1); + UsedColors.resize(1); + OrigAlignments.resize(LastFI); OrigSizes.resize(LastFI); - AllColors.resize(LastFI); - UsedColors.resize(LastFI); + AllColors[0].resize(LastFI); + UsedColors[0].resize(LastFI); Assignments.resize(LastFI); using Pair = std::iterator_traits<LiveStacks::iterator>::value_type; @@ -220,18 +225,31 @@ void StackSlotColoring::InitializeSlots() { int FI = TargetRegisterInfo::stackSlot2Index(li.reg); if (MFI->isDeadObjectIndex(FI)) continue; + SSIntervals.push_back(&li); OrigAlignments[FI] = MFI->getObjectAlignment(FI); OrigSizes[FI] = MFI->getObjectSize(FI); - AllColors.set(FI); + + auto StackID = MFI->getStackID(FI); + if (StackID != 0) { + AllColors.resize(StackID + 1); + UsedColors.resize(StackID + 1); + AllColors[StackID].resize(LastFI); + UsedColors[StackID].resize(LastFI); + } + + AllColors[StackID].set(FI); } LLVM_DEBUG(dbgs() << '\n'); // Sort them by weight. std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); + NextColors.resize(AllColors.size()); + // Get first "color". - NextColor = AllColors.find_first(); + for (unsigned I = 0, E = AllColors.size(); I != E; ++I) + NextColors[I] = AllColors[I].find_first(); } /// OverlapWithAssignments - Return true if LiveInterval overlaps with any @@ -252,17 +270,19 @@ int StackSlotColoring::ColorSlot(LiveInterval *li) { int Color = -1; bool Share = false; int FI = TargetRegisterInfo::stackSlot2Index(li->reg); + uint8_t StackID = MFI->getStackID(FI); if (!DisableSharing) { + // Check if it's possible to reuse any of the used colors. - Color = UsedColors.find_first(); + Color = UsedColors[StackID].find_first(); while (Color != -1) { if (!OverlapWithAssignments(li, Color)) { Share = true; ++NumEliminated; break; } - Color = UsedColors.find_next(Color); + Color = UsedColors[StackID].find_next(Color); } } @@ -274,12 +294,14 @@ int StackSlotColoring::ColorSlot(LiveInterval *li) { // Assign it to the first available color (assumed to be the best) if it's // not possible to share a used color with other objects. if (!Share) { - assert(NextColor != -1 && "No more spill slots?"); - Color = NextColor; - UsedColors.set(Color); - NextColor = AllColors.find_next(NextColor); + assert(NextColors[StackID] != -1 && "No more spill slots?"); + Color = NextColors[StackID]; + UsedColors[StackID].set(Color); + NextColors[StackID] = AllColors[StackID].find_next(NextColors[StackID]); } + assert(MFI->getStackID(Color) == MFI->getStackID(FI)); + // Record the assignment. Assignments[Color].push_back(li); LLVM_DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); @@ -357,11 +379,13 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) { } // Delete unused stack slots. - while (NextColor != -1) { - LLVM_DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor - << "\n"); - MFI->RemoveStackObject(NextColor); - NextColor = AllColors.find_next(NextColor); + for (int StackID = 0, E = AllColors.size(); StackID != E; ++StackID) { + int NextColor = NextColors[StackID]; + while (NextColor != -1) { + LLVM_DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n"); + MFI->RemoveStackObject(NextColor); + NextColor = AllColors[StackID].find_next(NextColor); + } } return true; @@ -383,6 +407,8 @@ void StackSlotColoring::RewriteInstruction(MachineInstr &MI, int NewFI = SlotMapping[OldFI]; if (NewFI == -1 || NewFI == OldFI) continue; + + assert(MFI->getStackID(OldFI) == MFI->getStackID(NewFI)); MO.setIndex(NewFI); } @@ -487,7 +513,9 @@ bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) { InitializeSlots(); Changed = ColorSlots(MF); - NextColor = -1; + for (int &Next : NextColors) + Next = -1; + SSIntervals.clear(); for (unsigned i = 0, e = SSRefs.size(); i != e; ++i) SSRefs[i].clear(); |