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author | Eugene Zelenko <eugene.zelenko@gmail.com> | 2017-02-22 22:32:51 +0000 |
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committer | Eugene Zelenko <eugene.zelenko@gmail.com> | 2017-02-22 22:32:51 +0000 |
commit | db56e5a89af8a8ed9e3d69da176dfc8e44131fa0 (patch) | |
tree | 720ced436d043375091f9946625e132f51fa47ec /llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp | |
parent | ab57c2bad3dce2b6446cf6d925d0e506dab68e9a (diff) | |
download | bcm5719-llvm-db56e5a89af8a8ed9e3d69da176dfc8e44131fa0.tar.gz bcm5719-llvm-db56e5a89af8a8ed9e3d69da176dfc8e44131fa0.zip |
[CodeGen] Fix some Clang-tidy modernize and Include What You Use warnings; other minor fixes (NFC).
llvm-svn: 295893
Diffstat (limited to 'llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp')
-rw-r--r-- | llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp b/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp index 83bc1ba7beb..b3d83d5313a 100644 --- a/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp +++ b/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp @@ -1,4 +1,4 @@ -//===----- ScoreboardHazardRecognizer.cpp - Scheduler Support -------------===// +//===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===// // // The LLVM Compiler Infrastructure // @@ -15,11 +15,13 @@ #include "llvm/CodeGen/ScoreboardHazardRecognizer.h" #include "llvm/CodeGen/ScheduleDAG.h" +#include "llvm/MC/MCInstrDesc.h" #include "llvm/MC/MCInstrItineraries.h" +#include "llvm/Support/Compiler.h" #include "llvm/Support/Debug.h" -#include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" +#include <cassert> using namespace llvm; @@ -29,8 +31,7 @@ ScoreboardHazardRecognizer::ScoreboardHazardRecognizer( const InstrItineraryData *II, const ScheduleDAG *SchedDAG, const char *ParentDebugType) : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II), - DAG(SchedDAG), IssueWidth(0), IssueCount(0) { - + DAG(SchedDAG) { // Determine the maximum depth of any itinerary. This determines the depth of // the scoreboard. We always make the scoreboard at least 1 cycle deep to // avoid dealing with the boundary condition. |