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author | Sander de Smalen <sander.desmalen@arm.com> | 2018-09-05 08:59:50 +0000 |
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committer | Sander de Smalen <sander.desmalen@arm.com> | 2018-09-05 08:59:50 +0000 |
commit | c91b27d9ee6e3bc49525532680dd636f1d5a1eed (patch) | |
tree | 0e4b8c03217e0279369c309f26d80cd468b82c17 /llvm/lib/CodeGen/RegAllocGreedy.cpp | |
parent | 445bdd171ff4268157256923a1f143ec959d9366 (diff) | |
download | bcm5719-llvm-c91b27d9ee6e3bc49525532680dd636f1d5a1eed.tar.gz bcm5719-llvm-c91b27d9ee6e3bc49525532680dd636f1d5a1eed.zip |
Remove FrameAccess struct from hasLoadFromStackSlot
This removes the FrameAccess struct that was added to the interface
in D51537, since the PseudoValue from the MachineMemoryOperand
can be safely casted to a FixedStackPseudoSourceValue.
Reviewers: MatzeB, thegameg, javed.absar
Reviewed By: thegameg
Differential Revision: https://reviews.llvm.org/D51617
llvm-svn: 341454
Diffstat (limited to 'llvm/lib/CodeGen/RegAllocGreedy.cpp')
-rw-r--r-- | llvm/lib/CodeGen/RegAllocGreedy.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/llvm/lib/CodeGen/RegAllocGreedy.cpp b/llvm/lib/CodeGen/RegAllocGreedy.cpp index d48f37f1ca6..5f1f28ff1ad 100644 --- a/llvm/lib/CodeGen/RegAllocGreedy.cpp +++ b/llvm/lib/CodeGen/RegAllocGreedy.cpp @@ -3120,24 +3120,23 @@ void RAGreedy::reportNumberOfSplillsReloads(MachineLoop *L, unsigned &Reloads, // Handle blocks that were not included in subloops. if (Loops->getLoopFor(MBB) == L) for (MachineInstr &MI : *MBB) { - SmallVector<TargetInstrInfo::FrameAccess, 2> Accesses; + SmallVector<const MachineMemOperand *, 2> Accesses; + auto isSpillSlotAccess = [&MFI](const MachineMemOperand *A) { + return MFI.isSpillSlotObjectIndex( + cast<FixedStackPseudoSourceValue>(A->getPseudoValue()) + ->getFrameIndex()); + }; if (TII->isLoadFromStackSlot(MI, FI) && MFI.isSpillSlotObjectIndex(FI)) ++Reloads; else if (TII->hasLoadFromStackSlot(MI, Accesses) && - llvm::any_of(Accesses, - [&MFI](const TargetInstrInfo::FrameAccess &A) { - return MFI.isSpillSlotObjectIndex(A.FI); - })) + llvm::any_of(Accesses, isSpillSlotAccess)) ++FoldedReloads; else if (TII->isStoreToStackSlot(MI, FI) && MFI.isSpillSlotObjectIndex(FI)) ++Spills; else if (TII->hasStoreToStackSlot(MI, Accesses) && - llvm::any_of(Accesses, - [&MFI](const TargetInstrInfo::FrameAccess &A) { - return MFI.isSpillSlotObjectIndex(A.FI); - })) + llvm::any_of(Accesses, isSpillSlotAccess)) ++FoldedSpills; } |