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author | Bill Wendling <isanbard@gmail.com> | 2009-06-30 22:38:32 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2009-06-30 22:38:32 +0000 |
commit | 31ceb1bcba994e1774a5638f0b3819277a1c9211 (patch) | |
tree | c7e6872113a8598ea99667541a54704993cde0ac /llvm/lib/CodeGen/MachineFunction.cpp | |
parent | a727cb98a46a1289ea8a9bfd5b1b1e802330edf6 (diff) | |
download | bcm5719-llvm-31ceb1bcba994e1774a5638f0b3819277a1c9211.tar.gz bcm5719-llvm-31ceb1bcba994e1774a5638f0b3819277a1c9211.zip |
Add an "alignment" field to the MachineFunction object. It makes more sense to
have the alignment be calculated up front, and have the back-ends obey whatever
alignment is decided upon.
This allows for future work that would allow for precise no-op placement and the
like.
llvm-svn: 74564
Diffstat (limited to 'llvm/lib/CodeGen/MachineFunction.cpp')
-rw-r--r-- | llvm/lib/CodeGen/MachineFunction.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/llvm/lib/CodeGen/MachineFunction.cpp b/llvm/lib/CodeGen/MachineFunction.cpp index 2d2b59e2ece..599efb8bd27 100644 --- a/llvm/lib/CodeGen/MachineFunction.cpp +++ b/llvm/lib/CodeGen/MachineFunction.cpp @@ -14,6 +14,10 @@ //===----------------------------------------------------------------------===// #include "llvm/DerivedTypes.h" +#include "llvm/Function.h" +#include "llvm/Instructions.h" +#include "llvm/ADT/STLExtras.h" +#include "llvm/Config/config.h" #include "llvm/CodeGen/MachineConstantPool.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineFrameInfo.h" @@ -22,15 +26,12 @@ #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Target/TargetData.h" +#include "llvm/Target/TargetLowering.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetFrameInfo.h" -#include "llvm/Function.h" -#include "llvm/Instructions.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/GraphWriter.h" #include "llvm/Support/raw_ostream.h" -#include "llvm/ADT/STLExtras.h" -#include "llvm/Config/config.h" #include <fstream> #include <sstream> using namespace llvm; @@ -124,6 +125,7 @@ MachineFunction::MachineFunction(const Function *F, MachineFrameInfo(*TM.getFrameInfo()); ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) MachineConstantPool(TM.getTargetData()); + Alignment = TM.getTargetLowering()->getFunctionAlignment(F); // Set up jump table. const TargetData &TD = *TM.getTargetData(); |