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author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-20 21:03:45 +0000 |
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committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-20 21:03:45 +0000 |
commit | db78273b6ea5cdce18c768fce5a1bdf55d61d91d (patch) | |
tree | d4669ed5cfc8ff241e204644a9380ab6c68ccdab /llvm/lib/CodeGen/MachineFrameInfo.cpp | |
parent | eac8e7c08abbe4c8adefcceb429bd073ef172622 (diff) | |
download | bcm5719-llvm-db78273b6ea5cdce18c768fce5a1bdf55d61d91d.tar.gz bcm5719-llvm-db78273b6ea5cdce18c768fce5a1bdf55d61d91d.zip |
Add an ID field to StackObjects
On AMDGPU SGPR spills are really spilled to another register.
The spiller creates the spills to new frame index objects,
which is used as a placeholder.
This will eventually be replaced with a reference to a position
in a VGPR to write to and the frame index deleted. It is
most likely not a real stack location that can be shared
with another stack object.
This is a problem when StackSlotColoring decides it should
combine a frame index used for a normal VGPR spill with
a real stack location and a frame index used for an SGPR.
Add an ID field so that StackSlotColoring has a way
of knowing the different frame index types are
incompatible.
llvm-svn: 308673
Diffstat (limited to 'llvm/lib/CodeGen/MachineFrameInfo.cpp')
-rw-r--r-- | llvm/lib/CodeGen/MachineFrameInfo.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/llvm/lib/CodeGen/MachineFrameInfo.cpp b/llvm/lib/CodeGen/MachineFrameInfo.cpp index 73d778ff302..be8adf75fb7 100644 --- a/llvm/lib/CodeGen/MachineFrameInfo.cpp +++ b/llvm/lib/CodeGen/MachineFrameInfo.cpp @@ -47,11 +47,12 @@ static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align, } int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment, - bool isSS, const AllocaInst *Alloca) { + bool isSS, const AllocaInst *Alloca, + uint8_t ID) { assert(Size != 0 && "Cannot allocate zero size stack objects!"); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca, - !isSS)); + !isSS, ID)); int Index = (int)Objects.size() - NumFixedObjects - 1; assert(Index >= 0 && "Bad frame index!"); ensureMaxAlignment(Alignment); @@ -212,6 +213,10 @@ void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ for (unsigned i = 0, e = Objects.size(); i != e; ++i) { const StackObject &SO = Objects[i]; OS << " fi#" << (int)(i-NumFixedObjects) << ": "; + + if (SO.StackID != 0) + OS << "id=" << SO.StackID << ' '; + if (SO.Size == ~0ULL) { OS << "dead\n"; continue; |