diff options
author | Kyle Butt <kyle+llvm@iteratee.net> | 2017-02-04 02:26:32 +0000 |
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committer | Kyle Butt <kyle+llvm@iteratee.net> | 2017-02-04 02:26:32 +0000 |
commit | e9425c4ff878ddd68c62a76eb47273e64fe711ae (patch) | |
tree | 00cec2d642af5ccdf1c29acd50d3d4c1ad93d2b7 /llvm/lib/CodeGen/MachineBlockPlacement.cpp | |
parent | 502d0bc28e79d8b4ad21882ef3651dffbbe901c9 (diff) | |
download | bcm5719-llvm-e9425c4ff878ddd68c62a76eb47273e64fe711ae.tar.gz bcm5719-llvm-e9425c4ff878ddd68c62a76eb47273e64fe711ae.zip |
[CodeGen]: BlockPlacement: Apply const liberally. NFC
Anything that needs to be passed to AnalyzeBranch unfortunately can't be const,
or more would be const. Added const_iterator to BlockChain to allow
BlockChain to be const when we don't expect to change it.
llvm-svn: 294085
Diffstat (limited to 'llvm/lib/CodeGen/MachineBlockPlacement.cpp')
-rw-r--r-- | llvm/lib/CodeGen/MachineBlockPlacement.cpp | 197 |
1 files changed, 103 insertions, 94 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp index 024d41fbba8..6be20ab6d5a 100644 --- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp +++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp @@ -172,7 +172,7 @@ extern cl::opt<std::string> ViewBlockFreqFuncName; namespace { class BlockChain; /// \brief Type for our function-wide basic block -> block chain mapping. -typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; +typedef DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChainMapType; } namespace { @@ -216,12 +216,15 @@ public: /// \brief Iterator over blocks within the chain. typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator; + typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator const_iterator; /// \brief Beginning of blocks within the chain. iterator begin() { return Blocks.begin(); } + const_iterator begin() const { return Blocks.begin(); } /// \brief End of blocks within the chain. iterator end() { return Blocks.end(); } + const_iterator end() const { return Blocks.end(); } bool remove(MachineBasicBlock* BB) { for(iterator i = begin(); i != end(); ++i) { @@ -287,7 +290,7 @@ public: namespace { class MachineBlockPlacement : public MachineFunctionPass { /// \brief A typedef for a block filter set. - typedef SmallSetVector<MachineBasicBlock *, 16> BlockFilterSet; + typedef SmallSetVector<const MachineBasicBlock *, 16> BlockFilterSet; /// Pair struct containing basic block and taildup profitiability struct BlockAndTailDupResult { @@ -337,7 +340,7 @@ class MachineBlockPlacement : public MachineFunctionPass { /// \brief A set of blocks that are unavoidably execute, i.e. they dominate /// all terminators of the MachineFunction. - SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks; + SmallPtrSet<const MachineBasicBlock *, 4> UnavoidableBlocks; /// \brief Allocator and owner of BlockChain structures. /// @@ -354,7 +357,7 @@ class MachineBlockPlacement : public MachineFunctionPass { /// BlockChain it participates in, if any. We use it to, among other things, /// allow implicitly defining edges between chains as the existing edges /// between basic blocks. - DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; + DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain; #ifndef NDEBUG /// The set of basic blocks that have terminators that cannot be fully @@ -366,71 +369,73 @@ class MachineBlockPlacement : public MachineFunctionPass { /// Decrease the UnscheduledPredecessors count for all blocks in chain, and /// if the count goes to 0, add them to the appropriate work list. - void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB, - const BlockFilterSet *BlockFilter = nullptr); + void markChainSuccessors( + const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, + const BlockFilterSet *BlockFilter = nullptr); /// Decrease the UnscheduledPredecessors count for a single block, and /// if the count goes to 0, add them to the appropriate work list. void markBlockSuccessors( - BlockChain &Chain, MachineBasicBlock *BB, MachineBasicBlock *LoopHeaderBB, + const BlockChain &Chain, const MachineBasicBlock *BB, + const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter = nullptr); - BranchProbability - collectViableSuccessors(MachineBasicBlock *BB, BlockChain &Chain, - const BlockFilterSet *BlockFilter, - SmallVector<MachineBasicBlock *, 4> &Successors); - bool shouldPredBlockBeOutlined(MachineBasicBlock *BB, MachineBasicBlock *Succ, - BlockChain &Chain, - const BlockFilterSet *BlockFilter, - BranchProbability SuccProb, - BranchProbability HotProb); + collectViableSuccessors( + const MachineBasicBlock *BB, const BlockChain &Chain, + const BlockFilterSet *BlockFilter, + SmallVector<MachineBasicBlock *, 4> &Successors); + bool shouldPredBlockBeOutlined( + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, + const BlockChain &Chain, const BlockFilterSet *BlockFilter, + BranchProbability SuccProb, BranchProbability HotProb); bool repeatedlyTailDuplicateBlock( MachineBasicBlock *BB, MachineBasicBlock *&LPred, - MachineBasicBlock *LoopHeaderBB, + const MachineBasicBlock *LoopHeaderBB, BlockChain &Chain, BlockFilterSet *BlockFilter, MachineFunction::iterator &PrevUnplacedBlockIt); - bool maybeTailDuplicateBlock(MachineBasicBlock *BB, MachineBasicBlock *LPred, - const BlockChain &Chain, - BlockFilterSet *BlockFilter, - MachineFunction::iterator &PrevUnplacedBlockIt, - bool &DuplicatedToPred); - bool - hasBetterLayoutPredecessor(MachineBasicBlock *BB, MachineBasicBlock *Succ, - BlockChain &SuccChain, BranchProbability SuccProb, - BranchProbability RealSuccProb, BlockChain &Chain, - const BlockFilterSet *BlockFilter); - BlockAndTailDupResult selectBestSuccessor(MachineBasicBlock *BB, - BlockChain &Chain, - const BlockFilterSet *BlockFilter); - MachineBasicBlock * - selectBestCandidateBlock(BlockChain &Chain, - SmallVectorImpl<MachineBasicBlock *> &WorkList); - MachineBasicBlock * - getFirstUnplacedBlock(const BlockChain &PlacedChain, - MachineFunction::iterator &PrevUnplacedBlockIt, - const BlockFilterSet *BlockFilter); + bool maybeTailDuplicateBlock( + MachineBasicBlock *BB, MachineBasicBlock *LPred, + BlockChain &Chain, BlockFilterSet *BlockFilter, + MachineFunction::iterator &PrevUnplacedBlockIt, + bool &DuplicatedToPred); + bool hasBetterLayoutPredecessor( + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, + const BlockChain &SuccChain, BranchProbability SuccProb, + BranchProbability RealSuccProb, const BlockChain &Chain, + const BlockFilterSet *BlockFilter); + BlockAndTailDupResult selectBestSuccessor( + const MachineBasicBlock *BB, const BlockChain &Chain, + const BlockFilterSet *BlockFilter); + MachineBasicBlock *selectBestCandidateBlock( + const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList); + MachineBasicBlock *getFirstUnplacedBlock( + const BlockChain &PlacedChain, + MachineFunction::iterator &PrevUnplacedBlockIt, + const BlockFilterSet *BlockFilter); /// \brief Add a basic block to the work list if it is appropriate. /// /// If the optional parameter BlockFilter is provided, only MBB /// present in the set will be added to the worklist. If nullptr /// is provided, no filtering occurs. - void fillWorkLists(MachineBasicBlock *MBB, + void fillWorkLists(const MachineBasicBlock *MBB, SmallPtrSetImpl<BlockChain *> &UpdatedPreds, const BlockFilterSet *BlockFilter); - void buildChain(MachineBasicBlock *BB, BlockChain &Chain, + void buildChain(const MachineBasicBlock *BB, BlockChain &Chain, BlockFilterSet *BlockFilter = nullptr); - MachineBasicBlock *findBestLoopTop(MachineLoop &L, - const BlockFilterSet &LoopBlockSet); - MachineBasicBlock *findBestLoopExit(MachineLoop &L, - const BlockFilterSet &LoopBlockSet); - BlockFilterSet collectLoopBlockSet(MachineLoop &L); - void buildLoopChains(MachineLoop &L); - void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB, - const BlockFilterSet &LoopBlockSet); - void rotateLoopWithProfile(BlockChain &LoopChain, MachineLoop &L, - const BlockFilterSet &LoopBlockSet); + MachineBasicBlock *findBestLoopTop( + const MachineLoop &L, const BlockFilterSet &LoopBlockSet); + MachineBasicBlock *findBestLoopExit( + const MachineLoop &L, const BlockFilterSet &LoopBlockSet); + BlockFilterSet collectLoopBlockSet(const MachineLoop &L); + void buildLoopChains(const MachineLoop &L); + void rotateLoop( + BlockChain &LoopChain, const MachineBasicBlock *ExitingBB, + const BlockFilterSet &LoopBlockSet); + void rotateLoopWithProfile( + BlockChain &LoopChain, const MachineLoop &L, + const BlockFilterSet &LoopBlockSet); void collectMustExecuteBBs(); void buildCFGChains(); void optimizeBranches(); @@ -439,14 +444,14 @@ class MachineBlockPlacement : public MachineFunctionPass { /// Check the edge frequencies to see if tail duplication will increase /// fallthroughs. bool isProfitableToTailDup( - MachineBasicBlock *BB, MachineBasicBlock *Succ, + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, BranchProbability AdjustedSumProb, - BlockChain &Chain, const BlockFilterSet *BlockFilter); + const BlockChain &Chain, const BlockFilterSet *BlockFilter); /// Returns true if a block can tail duplicate into all unplaced /// predecessors. Filters based on loop. bool canTailDuplicateUnplacedPreds( - MachineBasicBlock *BB, MachineBasicBlock *Succ, - BlockChain &Chain, const BlockFilterSet *BlockFilter); + const MachineBasicBlock *BB, MachineBasicBlock *Succ, + const BlockChain &Chain, const BlockFilterSet *BlockFilter); public: static char ID; // Pass identification, replacement for typeid @@ -485,7 +490,7 @@ INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement", /// \brief Helper to print the name of a MBB. /// /// Only used by debug logging. -static std::string getBlockName(MachineBasicBlock *BB) { +static std::string getBlockName(const MachineBasicBlock *BB) { std::string Result; raw_string_ostream OS(Result); OS << "BB#" << BB->getNumber(); @@ -502,7 +507,7 @@ static std::string getBlockName(MachineBasicBlock *BB) { /// having one fewer active predecessor. It also adds any successors of this /// chain which reach the zero-predecessor state to the appropriate worklist. void MachineBlockPlacement::markChainSuccessors( - BlockChain &Chain, MachineBasicBlock *LoopHeaderBB, + const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { // Walk all the blocks in this chain, marking their successors as having // a predecessor placed. @@ -518,8 +523,8 @@ void MachineBlockPlacement::markChainSuccessors( /// and was duplicated into the chain end, we need to redo markBlockSuccessors /// for just that block. void MachineBlockPlacement::markBlockSuccessors( - BlockChain &Chain, MachineBasicBlock *MBB, MachineBasicBlock *LoopHeaderBB, - const BlockFilterSet *BlockFilter) { + const BlockChain &Chain, const MachineBasicBlock *MBB, + const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { // Add any successors for which this is the only un-placed in-loop // predecessor to the worklist as a viable candidate for CFG-neutral // placement. No subsequent placement of this block will violate the CFG @@ -551,7 +556,8 @@ void MachineBlockPlacement::markBlockSuccessors( /// the total branch probability of edges from \p BB to those /// blocks. BranchProbability MachineBlockPlacement::collectViableSuccessors( - MachineBasicBlock *BB, BlockChain &Chain, const BlockFilterSet *BlockFilter, + const MachineBasicBlock *BB, const BlockChain &Chain, + const BlockFilterSet *BlockFilter, SmallVector<MachineBasicBlock *, 4> &Successors) { // Adjust edge probabilities by excluding edges pointing to blocks that is // either not in BlockFilter or is already in the current chain. Consider the @@ -640,9 +646,9 @@ static bool greaterWithBias(BlockFrequency A, BlockFrequency B, /// always locally profitable if we would have picked \p Succ without /// considering duplication. bool MachineBlockPlacement::isProfitableToTailDup( - MachineBasicBlock *BB, MachineBasicBlock *Succ, + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, BranchProbability QProb, - BlockChain &Chain, const BlockFilterSet *BlockFilter) { + const BlockChain &Chain, const BlockFilterSet *BlockFilter) { // We need to do a probability calculation to make sure this is profitable. // First: does succ have a successor that post-dominates? This affects the // calculation. The 2 relevant cases are: @@ -786,14 +792,15 @@ bool MachineBlockPlacement::isProfitableToTailDup( /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated /// into all of its unplaced, unfiltered predecessors, that are not BB. bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( - MachineBasicBlock *BB, MachineBasicBlock *Succ, BlockChain &Chain, - const BlockFilterSet *BlockFilter) { + const MachineBasicBlock *BB, MachineBasicBlock *Succ, + const BlockChain &Chain, const BlockFilterSet *BlockFilter) { if (!shouldTailDuplicate(Succ)) return false; for (MachineBasicBlock *Pred : Succ->predecessors()) { // Make sure all unplaced and unfiltered predecessors can be // tail-duplicated into. + // Skip any blocks that are already placed or not in this loop. if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred)) || BlockToChain[Pred] == &Chain) continue; @@ -813,9 +820,9 @@ bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( /// outlined. /// FIXME: fold this with more general layout cost analysis. bool MachineBlockPlacement::shouldPredBlockBeOutlined( - MachineBasicBlock *BB, MachineBasicBlock *Succ, BlockChain &Chain, - const BlockFilterSet *BlockFilter, BranchProbability SuccProb, - BranchProbability HotProb) { + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, + const BlockChain &Chain, const BlockFilterSet *BlockFilter, + BranchProbability SuccProb, BranchProbability HotProb) { if (!OutlineOptionalBranches) return false; // If we outline optional branches, look whether Succ is unavoidable, i.e. @@ -842,7 +849,7 @@ bool MachineBlockPlacement::shouldPredBlockBeOutlined( // When profile is not present, return the StaticLikelyProb. // When profile is available, we need to handle the triangle-shape CFG. static BranchProbability getLayoutSuccessorProbThreshold( - MachineBasicBlock *BB) { + const MachineBasicBlock *BB) { if (!BB->getParent()->getFunction()->getEntryCount()) return BranchProbability(StaticLikelyProb, 100); if (BB->succ_size() == 2) { @@ -874,9 +881,10 @@ static BranchProbability getLayoutSuccessorProbThreshold( /// \p BlockFilter: if non-null, the set of blocks that make up the loop being /// considered bool MachineBlockPlacement::hasBetterLayoutPredecessor( - MachineBasicBlock *BB, MachineBasicBlock *Succ, BlockChain &SuccChain, - BranchProbability SuccProb, BranchProbability RealSuccProb, - BlockChain &Chain, const BlockFilterSet *BlockFilter) { + const MachineBasicBlock *BB, const MachineBasicBlock *Succ, + const BlockChain &SuccChain, BranchProbability SuccProb, + BranchProbability RealSuccProb, const BlockChain &Chain, + const BlockFilterSet *BlockFilter) { // There isn't a better layout when there are no unscheduled predecessors. if (SuccChain.UnscheduledPredecessors == 0) @@ -1051,9 +1059,9 @@ bool MachineBlockPlacement::hasBetterLayoutPredecessor( /// \returns The best successor block found, or null if none are viable, along /// with a boolean indicating if tail duplication is necessary. MachineBlockPlacement::BlockAndTailDupResult -MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB, - BlockChain &Chain, - const BlockFilterSet *BlockFilter) { +MachineBlockPlacement::selectBestSuccessor( + const MachineBasicBlock *BB, const BlockChain &Chain, + const BlockFilterSet *BlockFilter) { const BranchProbability HotProb(StaticLikelyProb, 100); BlockAndTailDupResult BestSucc = { nullptr, false }; @@ -1160,7 +1168,7 @@ MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB, /// /// \returns The best block found, or null if none are viable. MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( - BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { + const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { // Once we need to walk the worklist looking for a candidate, cleanup the // worklist of already placed entries. // FIXME: If this shows up on profiles, it could be folded (at the cost of @@ -1246,7 +1254,7 @@ MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( } void MachineBlockPlacement::fillWorkLists( - MachineBasicBlock *MBB, + const MachineBasicBlock *MBB, SmallPtrSetImpl<BlockChain *> &UpdatedPreds, const BlockFilterSet *BlockFilter = nullptr) { BlockChain &Chain = *BlockToChain[MBB]; @@ -1268,23 +1276,23 @@ void MachineBlockPlacement::fillWorkLists( if (Chain.UnscheduledPredecessors != 0) return; - MBB = *Chain.begin(); - if (MBB->isEHPad()) - EHPadWorkList.push_back(MBB); + MachineBasicBlock *BB = *Chain.begin(); + if (BB->isEHPad()) + EHPadWorkList.push_back(BB); else - BlockWorkList.push_back(MBB); + BlockWorkList.push_back(BB); } void MachineBlockPlacement::buildChain( - MachineBasicBlock *BB, BlockChain &Chain, + const MachineBasicBlock *HeadBB, BlockChain &Chain, BlockFilterSet *BlockFilter) { - assert(BB && "BB must not be null.\n"); - assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match.\n"); + assert(HeadBB && "BB must not be null.\n"); + assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n"); MachineFunction::iterator PrevUnplacedBlockIt = F->begin(); - MachineBasicBlock *LoopHeaderBB = BB; + const MachineBasicBlock *LoopHeaderBB = HeadBB; markChainSuccessors(Chain, LoopHeaderBB, BlockFilter); - BB = *std::prev(Chain.end()); + MachineBasicBlock *BB = *std::prev(Chain.end()); for (;;) { assert(BB && "null block found at end of chain in loop."); assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop."); @@ -1354,7 +1362,7 @@ void MachineBlockPlacement::buildChain( /// unconditional jump (for the backedge) rotating it in front of the loop /// header is always profitable. MachineBasicBlock * -MachineBlockPlacement::findBestLoopTop(MachineLoop &L, +MachineBlockPlacement::findBestLoopTop(const MachineLoop &L, const BlockFilterSet &LoopBlockSet) { // Placing the latch block before the header may introduce an extra branch // that skips this block the first time the loop is executed, which we want @@ -1418,7 +1426,7 @@ MachineBlockPlacement::findBestLoopTop(MachineLoop &L, /// block to layout at the top of the loop. Typically this is done to maximize /// fallthrough opportunities. MachineBasicBlock * -MachineBlockPlacement::findBestLoopExit(MachineLoop &L, +MachineBlockPlacement::findBestLoopExit(const MachineLoop &L, const BlockFilterSet &LoopBlockSet) { // We don't want to layout the loop linearly in all cases. If the loop header // is just a normal basic block in the loop, we want to look for what block @@ -1537,7 +1545,7 @@ MachineBlockPlacement::findBestLoopExit(MachineLoop &L, /// branches. For example, if the loop has fallthrough into its header and out /// of its bottom already, don't rotate it. void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, - MachineBasicBlock *ExitingBB, + const MachineBasicBlock *ExitingBB, const BlockFilterSet &LoopBlockSet) { if (!ExitingBB) return; @@ -1587,7 +1595,8 @@ void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, /// Therefore, the cost for a given rotation is the sum of costs listed above. /// We select the best rotation with the smallest cost. void MachineBlockPlacement::rotateLoopWithProfile( - BlockChain &LoopChain, MachineLoop &L, const BlockFilterSet &LoopBlockSet) { + BlockChain &LoopChain, const MachineLoop &L, + const BlockFilterSet &LoopBlockSet) { auto HeaderBB = L.getHeader(); auto HeaderIter = find(LoopChain, HeaderBB); auto RotationPos = LoopChain.end(); @@ -1724,7 +1733,7 @@ void MachineBlockPlacement::rotateLoopWithProfile( /// When profile data is available, exclude cold blocks from the returned set; /// otherwise, collect all blocks in the loop. MachineBlockPlacement::BlockFilterSet -MachineBlockPlacement::collectLoopBlockSet(MachineLoop &L) { +MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) { BlockFilterSet LoopBlockSet; // Filter cold blocks off from LoopBlockSet when profile data is available. @@ -1761,10 +1770,10 @@ MachineBlockPlacement::collectLoopBlockSet(MachineLoop &L) { /// as much as possible. We can then stitch the chains together in a way which /// both preserves the topological structure and minimizes taken conditional /// branches. -void MachineBlockPlacement::buildLoopChains(MachineLoop &L) { +void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) { // First recurse through any nested loops, building chains for those inner // loops. - for (MachineLoop *InnerLoop : L) + for (const MachineLoop *InnerLoop : L) buildLoopChains(*InnerLoop); assert(BlockWorkList.empty()); @@ -1801,7 +1810,7 @@ void MachineBlockPlacement::buildLoopChains(MachineLoop &L) { assert(LoopChain.UnscheduledPredecessors == 0); UpdatedPreds.insert(&LoopChain); - for (MachineBasicBlock *LoopBB : LoopBlockSet) + for (const MachineBasicBlock *LoopBB : LoopBlockSet) fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet); buildChain(LoopTop, LoopChain, &LoopBlockSet); @@ -1835,7 +1844,7 @@ void MachineBlockPlacement::buildLoopChains(MachineLoop &L) { if (!LoopBlockSet.empty()) { BadLoop = true; - for (MachineBasicBlock *LoopBB : LoopBlockSet) + for (const MachineBasicBlock *LoopBB : LoopBlockSet) dbgs() << "Loop contains blocks never placed into a chain!\n" << " Loop header: " << getBlockName(*L.block_begin()) << "\n" << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" @@ -2141,7 +2150,7 @@ void MachineBlockPlacement::alignBlocks() { /// @return true if \p BB was removed. bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( MachineBasicBlock *BB, MachineBasicBlock *&LPred, - MachineBasicBlock *LoopHeaderBB, + const MachineBasicBlock *LoopHeaderBB, BlockChain &Chain, BlockFilterSet *BlockFilter, MachineFunction::iterator &PrevUnplacedBlockIt) { bool Removed, DuplicatedToLPred; @@ -2203,7 +2212,7 @@ bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( /// \return - True if the block was duplicated into all preds and removed. bool MachineBlockPlacement::maybeTailDuplicateBlock( MachineBasicBlock *BB, MachineBasicBlock *LPred, - const BlockChain &Chain, BlockFilterSet *BlockFilter, + BlockChain &Chain, BlockFilterSet *BlockFilter, MachineFunction::iterator &PrevUnplacedBlockIt, bool &DuplicatedToLPred) { |