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authorJakob Stoklund Olesen <stoklund@2pi.dk>2010-11-02 00:58:37 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2010-11-02 00:58:37 +0000
commitea263191856415d333e67e4de0a94bc9270914d3 (patch)
tree6976caf4d19ff02f2029c7d574fc615a91cc2bc6 /llvm/lib/CodeGen/MachineBasicBlock.cpp
parentd4c5348a5526a454ab898ba4f8ea6c1e5b58179a (diff)
downloadbcm5719-llvm-ea263191856415d333e67e4de0a94bc9270914d3.tar.gz
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Don't try to split weird critical edges that really aren't:
BB#1: derived from LLVM BB %bb.nph28 Live Ins: %AL Predecessors according to CFG: BB#0 TEST8rr %reg16384<kill>, %reg16384, %EFLAGS<imp-def>; GR8:%reg16384 JNE_4 <BB#2>, %EFLAGS<imp-use,kill> JMP_4 <BB#2> Successors according to CFG: BB#2 BB#2 These double CFG edges only ever occur in bugpoint-generated code, so there is no need to attempt something clever. llvm-svn: 117992
Diffstat (limited to 'llvm/lib/CodeGen/MachineBasicBlock.cpp')
-rw-r--r--llvm/lib/CodeGen/MachineBasicBlock.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/llvm/lib/CodeGen/MachineBasicBlock.cpp b/llvm/lib/CodeGen/MachineBasicBlock.cpp
index d4f901d7933..31d12ebdc47 100644
--- a/llvm/lib/CodeGen/MachineBasicBlock.cpp
+++ b/llvm/lib/CodeGen/MachineBasicBlock.cpp
@@ -450,14 +450,24 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
MachineFunction *MF = getParent();
DebugLoc dl; // FIXME: this is nowhere
- // We may need to update this's terminator, but we can't do that if AnalyzeBranch
- // fails. If this uses a jump table, we won't touch it.
+ // We may need to update this's terminator, but we can't do that if
+ // AnalyzeBranch fails. If this uses a jump table, we won't touch it.
const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*this, TBB, FBB, Cond))
return NULL;
+ // Avoid bugpoint weirdness: A block may end with a conditional branch but
+ // jumps to the same MBB is either case. We have duplicate CFG edges in that
+ // case that we can't handle. Since this never happens in properly optimized
+ // code, just skip those edges.
+ if (TBB && TBB == FBB) {
+ DEBUG(dbgs() << "Won't split critical edge after degenerate BB#"
+ << getNumber() << '\n');
+ return NULL;
+ }
+
MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock();
MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB);
DEBUG(dbgs() << "Splitting critical edge:"
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