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author | Josh Magee <joshua_magee@playstation.sony.com> | 2014-02-01 01:36:16 +0000 |
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committer | Josh Magee <joshua_magee@playstation.sony.com> | 2014-02-01 01:36:16 +0000 |
commit | 24c7f063333b0654fb3d6667d0096ce97141b82e (patch) | |
tree | 7332ef67a673107e3d0cf9bcabe73dd2e9d743c4 /llvm/lib/CodeGen/LocalStackSlotAllocation.cpp | |
parent | 31cb474e2d0dea9eb4298b6cbfe5887bbde7e3cf (diff) | |
download | bcm5719-llvm-24c7f063333b0654fb3d6667d0096ce97141b82e.tar.gz bcm5719-llvm-24c7f063333b0654fb3d6667d0096ce97141b82e.zip |
[stackprotector] Implement the sspstrong rules for stack layout.
This changes the PrologueEpilogInserter and LocalStackSlotAllocation passes to
follow the extended stack layout rules for sspstrong and sspreq.
The sspstrong layout rules are:
1. Large arrays and structures containing large arrays (>= ssp-buffer-size)
are closest to the stack protector.
2. Small arrays and structures containing small arrays (< ssp-buffer-size) are
2nd closest to the protector.
3. Variables that have had their address taken are 3rd closest to the
protector.
Differential Revision: http://llvm-reviews.chandlerc.com/D2546
llvm-svn: 200601
Diffstat (limited to 'llvm/lib/CodeGen/LocalStackSlotAllocation.cpp')
-rw-r--r-- | llvm/lib/CodeGen/LocalStackSlotAllocation.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp b/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp index f521548b213..08f0cc2f011 100644 --- a/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp +++ b/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp @@ -194,6 +194,9 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { SmallSet<int, 16> ProtectedObjs; if (MFI->getStackProtectorIndex() >= 0) { StackObjSet LargeArrayObjs; + StackObjSet SmallArrayObjs; + StackObjSet AddrOfObjs; + AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, StackGrowsDown, MaxAlign); @@ -206,8 +209,12 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) { case StackProtector::SSPLK_None: + continue; case StackProtector::SSPLK_SmallArray: + SmallArrayObjs.insert(i); + continue; case StackProtector::SSPLK_AddrOf: + AddrOfObjs.insert(i); continue; case StackProtector::SSPLK_LargeArray: LargeArrayObjs.insert(i); @@ -218,6 +225,10 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, Offset, MaxAlign); + AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, + Offset, MaxAlign); + AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, + Offset, MaxAlign); } // Then assign frame offsets to stack objects that are not used to spill |