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authorJosh Magee <joshua_magee@playstation.sony.com>2013-12-19 03:17:11 +0000
committerJosh Magee <joshua_magee@playstation.sony.com>2013-12-19 03:17:11 +0000
commit22b8ba2d67693f8e35d0b48db9ea0e48b66ba280 (patch)
treeb483ee80b3d3dc95f22544c50b973396a12ae9d7 /llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
parentc4327996caeda7f8bd3ae0ca8209261de53d5c64 (diff)
downloadbcm5719-llvm-22b8ba2d67693f8e35d0b48db9ea0e48b66ba280.tar.gz
bcm5719-llvm-22b8ba2d67693f8e35d0b48db9ea0e48b66ba280.zip
[stackprotector] Use analysis from the StackProtector pass for stack layout in PEI a nd LocalStackSlot passes.
This changes the MachineFrameInfo API to use the new SSPLayoutKind information produced by the StackProtector pass (instead of a boolean flag) and updates a few pass dependencies (to preserve the SSP analysis). The stack layout follows the same approach used prior to this change - i.e., only LargeArray stack objects will be placed near the canary and everything else will be laid out normally. After this change, structures containing large arrays will also be placed near the canary - a case previously missed by the old implementation. Out of tree targets will need to update their usage of MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument. The next patch will implement the rules for sspstrong and sspreq. The end goal is to support ssp-strong stack layout rules. WIP. Differential Revision: http://llvm-reviews.chandlerc.com/D2158 llvm-svn: 197653
Diffstat (limited to 'llvm/lib/CodeGen/LocalStackSlotAllocation.cpp')
-rw-r--r--llvm/lib/CodeGen/LocalStackSlotAllocation.cpp60
1 files changed, 51 insertions, 9 deletions
diff --git a/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp b/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
index 80a6da0f93b..f521548b213 100644
--- a/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
+++ b/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
@@ -17,12 +17,14 @@
#define DEBUG_TYPE "localstackalloc"
#include "llvm/CodeGen/Passes.h"
#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/StackProtector.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Instructions.h"
@@ -60,18 +62,27 @@ namespace {
class LocalStackSlotPass: public MachineFunctionPass {
SmallVector<int64_t,16> LocalOffsets;
+ /// StackObjSet - A set of stack object indexes
+ typedef SmallSetVector<int, 8> StackObjSet;
void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
bool StackGrowsDown, unsigned &MaxAlign);
+ void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
+ SmallSet<int, 16> &ProtectedObjs,
+ MachineFrameInfo *MFI, bool StackGrowsDown,
+ int64_t &Offset, unsigned &MaxAlign);
void calculateFrameObjectOffsets(MachineFunction &Fn);
bool insertFrameReferenceRegisters(MachineFunction &Fn);
public:
static char ID; // Pass identification, replacement for typeid
- explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
+ explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
+ initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
+ }
bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
+ AU.addRequired<StackProtector>();
MachineFunctionPass::getAnalysisUsage(AU);
}
@@ -81,8 +92,12 @@ namespace {
char LocalStackSlotPass::ID = 0;
char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
-INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
- "Local Stack Slot Allocation", false, false)
+INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
+ "Local Stack Slot Allocation", false, false)
+INITIALIZE_PASS_DEPENDENCY(StackProtector)
+INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
+ "Local Stack Slot Allocation", false, false)
+
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
MachineFrameInfo *MFI = MF.getFrameInfo();
@@ -145,6 +160,22 @@ void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
++NumAllocations;
}
+/// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
+/// those required to be close to the Stack Protector) to stack offsets.
+void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
+ SmallSet<int, 16> &ProtectedObjs,
+ MachineFrameInfo *MFI,
+ bool StackGrowsDown, int64_t &Offset,
+ unsigned &MaxAlign) {
+
+ for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
+ E = UnassignedObjs.end(); I != E; ++I) {
+ int i = *I;
+ AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
+ ProtectedObjs.insert(i);
+ }
+}
+
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///
@@ -156,11 +187,13 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
int64_t Offset = 0;
unsigned MaxAlign = 0;
+ StackProtector *SP = &getAnalysis<StackProtector>();
// Make sure that the stack protector comes before the local variables on the
// stack.
- SmallSet<int, 16> LargeStackObjs;
+ SmallSet<int, 16> ProtectedObjs;
if (MFI->getStackProtectorIndex() >= 0) {
+ StackObjSet LargeArrayObjs;
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
StackGrowsDown, MaxAlign);
@@ -170,12 +203,21 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
- if (!MFI->MayNeedStackProtector(i))
- continue;
- AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
- LargeStackObjs.insert(i);
+ switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
+ case StackProtector::SSPLK_None:
+ case StackProtector::SSPLK_SmallArray:
+ case StackProtector::SSPLK_AddrOf:
+ continue;
+ case StackProtector::SSPLK_LargeArray:
+ LargeArrayObjs.insert(i);
+ continue;
+ }
+ llvm_unreachable("Unexpected SSPLayoutKind.");
}
+
+ AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
+ Offset, MaxAlign);
}
// Then assign frame offsets to stack objects that are not used to spill
@@ -185,7 +227,7 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
- if (LargeStackObjs.count(i))
+ if (ProtectedObjs.count(i))
continue;
AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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