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authorJim Grosbach <grosbach@apple.com>2010-01-20 23:03:55 +0000
committerJim Grosbach <grosbach@apple.com>2010-01-20 23:03:55 +0000
commitd7cf27a1d135896c1038e73cc2a37c1b25444dfa (patch)
tree0160d71492d1d76cfb7376a56ab8affff5276d6a /llvm/lib/CodeGen/DwarfEHPrepare.cpp
parent4efdec067731bf2d28c9cf09b7ae050ef5e41176 (diff)
downloadbcm5719-llvm-d7cf27a1d135896c1038e73cc2a37c1b25444dfa.tar.gz
bcm5719-llvm-d7cf27a1d135896c1038e73cc2a37c1b25444dfa.zip
SjLj EH introduces can introduce an additional edge to a landing pad and pad
normalization needs to take this into account. llvm-svn: 94046
Diffstat (limited to 'llvm/lib/CodeGen/DwarfEHPrepare.cpp')
-rw-r--r--llvm/lib/CodeGen/DwarfEHPrepare.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/DwarfEHPrepare.cpp b/llvm/lib/CodeGen/DwarfEHPrepare.cpp
index 9b516ed75a8..39fc85e7649 100644
--- a/llvm/lib/CodeGen/DwarfEHPrepare.cpp
+++ b/llvm/lib/CodeGen/DwarfEHPrepare.cpp
@@ -21,6 +21,7 @@
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
+#include "llvm/MC/MCAsmInfo.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/PromoteMemToReg.h"
@@ -114,6 +115,9 @@ FunctionPass *llvm::createDwarfEHPass(const TargetLowering *tli, bool fast) {
bool DwarfEHPrepare::NormalizeLandingPads() {
bool Changed = false;
+ const MCAsmInfo *MAI = TLI->getTargetMachine().getMCAsmInfo();
+ bool usingSjLjEH = MAI->getExceptionHandlingType() == ExceptionHandling::SjLj;
+
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
TerminatorInst *TI = I->getTerminator();
if (!isa<InvokeInst>(TI))
@@ -125,9 +129,18 @@ bool DwarfEHPrepare::NormalizeLandingPads() {
// Check that only invoke unwind edges end at the landing pad.
bool OnlyUnwoundTo = true;
+ bool SwitchOK = usingSjLjEH;
for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad);
PI != PE; ++PI) {
TerminatorInst *PT = (*PI)->getTerminator();
+ // The SjLj dispatch block uses a switch instruction. This is effectively
+ // an unwind edge, so we can disregard it here. There will only ever
+ // be one dispatch, however, so if there are multiple switches, one
+ // of them truly is a normal edge, not an unwind edge.
+ if (SwitchOK && isa<SwitchInst>(PT)) {
+ SwitchOK = false;
+ continue;
+ }
if (!isa<InvokeInst>(PT) || LPad == PT->getSuccessor(0)) {
OnlyUnwoundTo = false;
break;
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