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authorNicolai Haehnle <nhaehnle@gmail.com>2016-01-06 22:01:04 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-01-06 22:01:04 +0000
commita61e5a8d4ebaae5d54f22c3564bfd77f3d7cf8a2 (patch)
tree4fd7b05b4fb598c56f43ecb44f35bf30bc2b1c46 /llvm/lib/Bitcode/Reader/BitcodeReader.cpp
parent0f56118c57387fe478742953519514cc350c5ea1 (diff)
downloadbcm5719-llvm-a61e5a8d4ebaae5d54f22c3564bfd77f3d7cf8a2.tar.gz
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AMDGPU/SI: Fix crash when inline assembly is used in a graphics shader
Summary: This is admittedly something that you could only run into by manually playing around with shader assembly because the SITypeWriter pass is skipped for compute. Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15902 llvm-svn: 256980
Diffstat (limited to 'llvm/lib/Bitcode/Reader/BitcodeReader.cpp')
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