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author | Andrew Trick <atrick@apple.com> | 2012-06-26 04:11:38 +0000 |
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committer | Andrew Trick <atrick@apple.com> | 2012-06-26 04:11:38 +0000 |
commit | fb2ba3e1cbcb4a4374fda393fe3f1462714bd614 (patch) | |
tree | 8eed88117820342729009289bcc1fee316229c51 /llvm/lib/Analysis/LoopInfo.cpp | |
parent | fecf9379383e43457047fb6d5ef497a63ba486e0 (diff) | |
download | bcm5719-llvm-fb2ba3e1cbcb4a4374fda393fe3f1462714bd614.tar.gz bcm5719-llvm-fb2ba3e1cbcb4a4374fda393fe3f1462714bd614.zip |
Enable the new LoopInfo algorithm by default.
The primary advantage is that loop optimizations will be applied in a
stable order. This helps debugging and unit test creation. It is also
a better overall implementation without pathologically bad performance
on deep functions.
On large functions (llvm-stress --size=200000 | opt -loops)
Before: 0.1263s
After: 0.0225s
On deep functions (after tweaking llvm-stress, thanks Nadav):
Before: 0.2281s
After: 0.0227s
See r158790 for more comments.
The loop tree is now consistently generated in forward order, but loop
passes are applied in reverse order over the program. If we have a
loop optimization that prefers forward order, that can easily be
achieved by adding a different type of LoopPassManager.
llvm-svn: 159183
Diffstat (limited to 'llvm/lib/Analysis/LoopInfo.cpp')
-rw-r--r-- | llvm/lib/Analysis/LoopInfo.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/llvm/lib/Analysis/LoopInfo.cpp b/llvm/lib/Analysis/LoopInfo.cpp index c5e5bbe266d..20c33a3d9d6 100644 --- a/llvm/lib/Analysis/LoopInfo.cpp +++ b/llvm/lib/Analysis/LoopInfo.cpp @@ -44,10 +44,6 @@ static cl::opt<bool,true> VerifyLoopInfoX("verify-loop-info", cl::location(VerifyLoopInfo), cl::desc("Verify loop info (time consuming)")); -static cl::opt<bool> -StableLoopInfo("stable-loops", cl::Hidden, cl::init(false), - cl::desc("Compute a stable loop tree.")); - char LoopInfo::ID = 0; INITIALIZE_PASS_BEGIN(LoopInfo, "loops", "Natural Loop Information", true, true) INITIALIZE_PASS_DEPENDENCY(DominatorTree) @@ -516,10 +512,7 @@ Loop *UnloopUpdater::getNearestLoop(BasicBlock *BB, Loop *BBLoop) { // bool LoopInfo::runOnFunction(Function &) { releaseMemory(); - if (StableLoopInfo) - LI.Analyze(getAnalysis<DominatorTree>().getBase()); - else - LI.Calculate(getAnalysis<DominatorTree>().getBase()); // Update + LI.Analyze(getAnalysis<DominatorTree>().getBase()); return false; } |