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authorLang Hames <lhames@gmail.com>2015-08-26 03:07:41 +0000
committerLang Hames <lhames@gmail.com>2015-08-26 03:07:41 +0000
commit2d789c3699e75b31798fc696c38fcfb3f8d47477 (patch)
tree36abf050f79f78d374e44ddbe2e8e328f3cc97fc /llvm/docs/tutorial
parent9dc042a0b62c817412a2f0fbddcab7b2f953aec8 (diff)
downloadbcm5719-llvm-2d789c3699e75b31798fc696c38fcfb3f8d47477.tar.gz
bcm5719-llvm-2d789c3699e75b31798fc696c38fcfb3f8d47477.zip
Big Kaleidoscope tutorial update.
This commit switches the underlying JIT for the Kaleidoscope tutorials from MCJIT to a custom ORC-based JIT, KaleidoscopeJIT. This fixes a lot of the bugs in Kaleidoscope that were introduced when we deleted the legacy JIT. The documentation for Chapter 4, which introduces the JIT APIs, is updated to reflect the change. Also included are a number of C++11 modernizations and general cleanup. Where appropriate, the docs have been updated to reflect these changes too. llvm-svn: 246002
Diffstat (limited to 'llvm/docs/tutorial')
-rw-r--r--llvm/docs/tutorial/LangImpl2.rst2
-rw-r--r--llvm/docs/tutorial/LangImpl3.rst213
-rw-r--r--llvm/docs/tutorial/LangImpl4.rst351
-rw-r--r--llvm/docs/tutorial/LangImpl5.rst32
-rw-r--r--llvm/docs/tutorial/LangImpl6.rst20
-rw-r--r--llvm/docs/tutorial/LangImpl7.rst22
-rw-r--r--llvm/docs/tutorial/LangImpl8.rst8
7 files changed, 383 insertions, 265 deletions
diff --git a/llvm/docs/tutorial/LangImpl2.rst b/llvm/docs/tutorial/LangImpl2.rst
index 09c55e60f3a..92a266eeb03 100644
--- a/llvm/docs/tutorial/LangImpl2.rst
+++ b/llvm/docs/tutorial/LangImpl2.rst
@@ -85,7 +85,7 @@ language:
/// CallExprAST - Expression class for function calls.
class CallExprAST : public ExprAST {
std::string Callee;
- std::vector<ExprAST*> Args;
+ std::vector<std::unique_ptr<ExprAST>> Args;
public:
CallExprAST(const std::string &Callee,
diff --git a/llvm/docs/tutorial/LangImpl3.rst b/llvm/docs/tutorial/LangImpl3.rst
index d80140ef241..49711d581b9 100644
--- a/llvm/docs/tutorial/LangImpl3.rst
+++ b/llvm/docs/tutorial/LangImpl3.rst
@@ -15,8 +15,8 @@ LLVM IR. This will teach you a little bit about how LLVM does things, as
well as demonstrate how easy it is to use. It's much more work to build
a lexer and parser than it is to generate LLVM IR code. :)
-**Please note**: the code in this chapter and later require LLVM 2.2 or
-later. LLVM 2.1 and before will not work with it. Also note that you
+**Please note**: the code in this chapter and later require LLVM 3.7 or
+later. LLVM 3.6 and before will not work with it. Also note that you
need to use a version of this tutorial that matches your LLVM release:
If you are using an official LLVM release, use the version of the
documentation included with your release or on the `llvm.org releases
@@ -35,7 +35,7 @@ class:
class ExprAST {
public:
virtual ~ExprAST() {}
- virtual Value *Codegen() = 0;
+ virtual Value *codegen() = 0;
};
/// NumberExprAST - Expression class for numeric literals like "1.0".
@@ -44,11 +44,11 @@ class:
public:
NumberExprAST(double Val) : Val(Val) {}
- virtual Value *Codegen();
+ virtual Value *codegen();
};
...
-The Codegen() method says to emit IR for that AST node along with all
+The codegen() method says to emit IR for that AST node along with all
the things it depends on, and they all return an LLVM Value object.
"Value" is the class used to represent a "`Static Single Assignment
(SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
@@ -73,19 +73,20 @@ parser, which will be used to report errors found during code generation
.. code-block:: c++
+ static std::unique_ptr<Module> *TheModule;
+ static IRBuilder<> Builder(getGlobalContext());
+ static std::map<std::string, Value*> NamedValues;
+
Value *ErrorV(const char *Str) {
Error(Str);
return nullptr;
}
- static Module *TheModule;
- static IRBuilder<> Builder(getGlobalContext());
- static std::map<std::string, Value*> NamedValues;
-
The static variables will be used during code generation. ``TheModule``
-is the LLVM construct that contains all of the functions and global
-variables in a chunk of code. In many ways, it is the top-level
-structure that the LLVM IR uses to contain code.
+is an LLVM construct that contains functions and global variables. In many
+ways, it is the top-level structure that the LLVM IR uses to contain code.
+It will own the memory for all of the IR that we generate, which is why
+the codegen() method returns a raw Value\*, rather than a unique_ptr<Value>.
The ``Builder`` object is a helper object that makes it easy to generate
LLVM instructions. Instances of the
@@ -114,7 +115,7 @@ First we'll do numeric literals:
.. code-block:: c++
- Value *NumberExprAST::Codegen() {
+ Value *NumberExprAST::codegen() {
return ConstantFP::get(getGlobalContext(), APFloat(Val));
}
@@ -128,7 +129,7 @@ are all uniqued together and shared. For this reason, the API uses the
.. code-block:: c++
- Value *VariableExprAST::Codegen() {
+ Value *VariableExprAST::codegen() {
// Look this variable up in the function.
Value *V = NamedValues[Name];
if (!V)
@@ -148,9 +149,9 @@ variables <LangImpl7.html#localvars>`_.
.. code-block:: c++
- Value *BinaryExprAST::Codegen() {
- Value *L = LHS->Codegen();
- Value *R = RHS->Codegen();
+ Value *BinaryExprAST::codegen() {
+ Value *L = LHS->codegen();
+ Value *R = RHS->codegen();
if (!L || !R)
return nullptr;
@@ -209,7 +210,7 @@ would return 0.0 and -1.0, depending on the input value.
.. code-block:: c++
- Value *CallExprAST::Codegen() {
+ Value *CallExprAST::codegen() {
// Look up the name in the global module table.
Function *CalleeF = TheModule->getFunction(Callee);
if (!CalleeF)
@@ -221,7 +222,7 @@ would return 0.0 and -1.0, depending on the input value.
std::vector<Value *> ArgsV;
for (unsigned i = 0, e = Args.size(); i != e; ++i) {
- ArgsV.push_back(Args[i]->Codegen());
+ ArgsV.push_back(Args[i]->codegen());
if (!ArgsV.back())
return nullptr;
}
@@ -229,12 +230,11 @@ would return 0.0 and -1.0, depending on the input value.
return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
}
-Code generation for function calls is quite straightforward with LLVM.
-The code above initially does a function name lookup in the LLVM
-Module's symbol table. Recall that the LLVM Module is the container that
-holds all of the functions we are JIT'ing. By giving each function the
-same name as what the user specifies, we can use the LLVM symbol table
-to resolve function names for us.
+Code generation for function calls is quite straightforward with LLVM. The code
+above initially does a function name lookup in the LLVM Module's symbol table.
+Recall that the LLVM Module is the container that holds the functions we are
+JIT'ing. By giving each function the same name as what the user specifies, we
+can use the LLVM symbol table to resolve function names for us.
Once we have the function to call, we recursively codegen each argument
that is to be passed in, and create an LLVM `call
@@ -261,7 +261,7 @@ with:
.. code-block:: c++
- Function *PrototypeAST::Codegen() {
+ Function *PrototypeAST::codegen() {
// Make the function type: double(double,double) etc.
std::vector<Type*> Doubles(Args.size(),
Type::getDoubleTy(getGlobalContext()));
@@ -286,119 +286,67 @@ double as a result, and that is not vararg (the false parameter
indicates this). Note that Types in LLVM are uniqued just like Constants
are, so you don't "new" a type, you "get" it.
-The final line above actually creates the function that the prototype
-will correspond to. This indicates the type, linkage and name to use, as
+The final line above actually creates the IR Function corresponding to
+the Prototype. This indicates the type, linkage and name to use, as
well as which module to insert into. "`external
linkage <../LangRef.html#linkage>`_" means that the function may be
defined outside the current module and/or that it is callable by
functions outside the module. The Name passed in is the name the user
specified: since "``TheModule``" is specified, this name is registered
-in "``TheModule``"s symbol table, which is used by the function call
-code above.
+in "``TheModule``"s symbol table.
.. code-block:: c++
- // If F conflicted, there was already something named 'Name'. If it has a
- // body, don't allow redefinition or reextern.
- if (F->getName() != Name) {
- // Delete the one we just made and get the existing one.
- F->eraseFromParent();
- F = TheModule->getFunction(Name);
-
-The Module symbol table works just like the Function symbol table when
-it comes to name conflicts: if a new function is created with a name
-that was previously added to the symbol table, the new function will get
-implicitly renamed when added to the Module. The code above exploits
-this fact to determine if there was a previous definition of this
-function.
-
-In Kaleidoscope, I choose to allow redefinitions of functions in two
-cases: first, we want to allow 'extern'ing a function more than once, as
-long as the prototypes for the externs match (since all arguments have
-the same type, we just have to check that the number of arguments
-match). Second, we want to allow 'extern'ing a function and then
-defining a body for it. This is useful when defining mutually recursive
-functions.
-
-In order to implement this, the code above first checks to see if there
-is a collision on the name of the function. If so, it deletes the
-function we just created (by calling ``eraseFromParent``) and then
-calling ``getFunction`` to get the existing function with the specified
-name. Note that many APIs in LLVM have "erase" forms and "remove" forms.
-The "remove" form unlinks the object from its parent (e.g. a Function
-from a Module) and returns it. The "erase" form unlinks the object and
-then deletes it.
+ // Set names for all arguments.
+ unsigned Idx = 0;
+ for (auto &Arg : F->args())
+ Arg.setName(Args[Idx++]);
-.. code-block:: c++
+ return F;
- // If F already has a body, reject this.
- if (!F->empty()) {
- ErrorF("redefinition of function");
- return nullptr;
- }
+Finally, we set the name of each of the function's arguments according to the
+names given in the Prototype. This step isn't strictly necessary, but keeping
+the names consistent makes the IR more readable, and allows subsequent code to
+refer directly to the arguments for their names, rather than having to look up
+them up in the Prototype AST.
- // If F took a different number of args, reject.
- if (F->arg_size() != Args.size()) {
- ErrorF("redefinition of function with different # args");
- return nullptr;
- }
- }
-
-In order to verify the logic above, we first check to see if the
-pre-existing function is "empty". In this case, empty means that it has
-no basic blocks in it, which means it has no body. If it has no body, it
-is a forward declaration. Since we don't allow anything after a full
-definition of the function, the code rejects this case. If the previous
-reference to a function was an 'extern', we simply verify that the
-number of arguments for that definition and this one match up. If not,
-we emit an error.
+At this point we have a function prototype with no body. This is how LLVM IR
+represents function declarations. For extern statements in Kaleidoscope, this
+is as far as we need to go. For function definitions however, we need to
+codegen and attach a function body.
.. code-block:: c++
- // Set names for all arguments.
- unsigned Idx = 0;
- for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size();
- ++AI, ++Idx) {
- AI->setName(Args[Idx]);
-
- // Add arguments to variable symbol table.
- NamedValues[Args[Idx]] = AI;
- }
-
- return F;
- }
+ Function *FunctionAST::codegen() {
+ // First, check for an existing function from a previous 'extern' declaration.
+ Function *TheFunction = TheModule->getFunction(Proto->getName());
-The last bit of code for prototypes loops over all of the arguments in
-the function, setting the name of the LLVM Argument objects to match,
-and registering the arguments in the ``NamedValues`` map for future use
-by the ``VariableExprAST`` AST node. Once this is set up, it returns the
-Function object to the caller. Note that we don't check for conflicting
-argument names here (e.g. "extern foo(a b a)"). Doing so would be very
-straight-forward with the mechanics we have already used above.
+ if (!TheFunction)
+ TheFunction = Proto->codegen();
-.. code-block:: c++
+ if (!TheFunction)
+ return nullptr;
- Function *FunctionAST::Codegen() {
- NamedValues.clear();
+ if (!TheFunction->empty())
+ return (Function*)ErrorV("Function cannot be redefined.");
- Function *TheFunction = Proto->Codegen();
- if (!TheFunction)
- return nullptr;
-Code generation for function definitions starts out simply enough: we
-just codegen the prototype (Proto) and verify that it is ok. We then
-clear out the ``NamedValues`` map to make sure that there isn't anything
-in it from the last function we compiled. Code generation of the
-prototype ensures that there is an LLVM Function object that is ready to
-go for us.
+For function definitions, we start by searching TheModule's symbol table for an
+existing version of this function, in case one has already been created using an
+'extern' statement. If Module::getFunction returns null then no previous version
+exists, so we'll codegen one from the Prototype. In either case, we want to
+assert that the function is empty (i.e. has no body yet) before we start.
.. code-block:: c++
- // Create a new basic block to start insertion into.
- BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
- Builder.SetInsertPoint(BB);
+ // Create a new basic block to start insertion into.
+ BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
+ Builder.SetInsertPoint(BB);
- if (Value *RetVal = Body->Codegen()) {
+ // Record the function arguments in the NamedValues map.
+ NamedValues.clear();
+ for (auto &Arg : TheFunction->args())
+ NamedValues[Arg.getName()] = &Arg;
Now we get to the point where the ``Builder`` is set up. The first line
creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_
@@ -410,9 +358,12 @@ Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we
don't have any control flow, our functions will only contain one block
at this point. We'll fix this in `Chapter 5 <LangImpl5.html>`_ :).
+Next we add the function arguments to the NamedValues map (after first clearing
+it out) so that they're accessible to ``VariableExprAST`` nodes.
+
.. code-block:: c++
- if (Value *RetVal = Body->Codegen()) {
+ if (Value *RetVal = Body->codegen()) {
// Finish off the function.
Builder.CreateRet(RetVal);
@@ -422,11 +373,11 @@ at this point. We'll fix this in `Chapter 5 <LangImpl5.html>`_ :).
return TheFunction;
}
-Once the insertion point is set up, we call the ``CodeGen()`` method for
-the root expression of the function. If no error happens, this emits
-code to compute the expression into the entry block and returns the
-value that was computed. Assuming no error, we then create an LLVM `ret
-instruction <../LangRef.html#i_ret>`_, which completes the function.
+Once the insertion point has been set up and the NamedValues map populated,
+we call the ``codegen()`` method for the root expression of the function. If no
+error happens, this emits code to compute the expression into the entry block
+and returns the value that was computed. Assuming no error, we then create an
+LLVM `ret instruction <../LangRef.html#i_ret>`_, which completes the function.
Once the function is built, we call ``verifyFunction``, which is
provided by LLVM. This function does a variety of consistency checks on
the generated code, to determine if our compiler is doing everything
@@ -446,23 +397,25 @@ we handle this by merely deleting the function we produced with the
that they incorrectly typed in before: if we didn't delete it, it would
live in the symbol table, with a body, preventing future redefinition.
-This code does have a bug, though. Since the ``PrototypeAST::Codegen``
-can return a previously defined forward declaration, our code can
-actually delete a forward declaration. There are a number of ways to fix
-this bug, see what you can come up with! Here is a testcase:
+This code does have a bug, though: If the ``FunctionAST::codegen()`` method
+finds an existing IR Function, it does not validate its signature against the
+definition's own prototype. This means that an earlier 'extern' declaration will
+take precedence over the function definition's signature, which can cause
+codegen to fail, for instance if the function arguments are named differently.
+There are a number of ways to fix this bug, see what you can come up with! Here
+is a testcase:
::
- extern foo(a b); # ok, defines foo.
- def foo(a b) c; # error, 'c' is invalid.
- def bar() foo(1, 2); # error, unknown function "foo"
+ extern foo(a); # ok, defines foo.
+ def foo(b) b; # Error: Unknown variable name. (decl using 'a' takes precedence).
Driver Changes and Closing Thoughts
===================================
For now, code generation to LLVM doesn't really get us much, except that
we can look at the pretty IR calls. The sample code inserts calls to
-Codegen into the "``HandleDefinition``", "``HandleExtern``" etc
+codegen into the "``HandleDefinition``", "``HandleExtern``" etc
functions, and then dumps out the LLVM IR. This gives a nice way to look
at the LLVM IR for simple functions. For example:
diff --git a/llvm/docs/tutorial/LangImpl4.rst b/llvm/docs/tutorial/LangImpl4.rst
index 497a4c56a38..702886f6aec 100644
--- a/llvm/docs/tutorial/LangImpl4.rst
+++ b/llvm/docs/tutorial/LangImpl4.rst
@@ -122,55 +122,51 @@ optimizer until the entire file has been parsed.
In order to get per-function optimizations going, we need to set up a
`FunctionPassManager <../WritingAnLLVMPass.html#passmanager>`_ to hold
and organize the LLVM optimizations that we want to run. Once we have
-that, we can add a set of optimizations to run. The code looks like
-this:
+that, we can add a set of optimizations to run. We'll need a new
+FunctionPassManager for each module that we want to optimize, so we'll
+write a function to create and initialize both the module and pass manager
+for us:
.. code-block:: c++
- FunctionPassManager OurFPM(TheModule);
+ void InitializeModuleAndPassManager(void) {
+ // Open a new module.
+ TheModule = llvm::make_unique<Module>("my cool jit", getGlobalContext());
+ TheModule->setDataLayout(TheJIT->getTargetMachine().createDataLayout());
+
+ // Create a new pass manager attached to it.
+ TheFPM = llvm::make_unique<FunctionPassManager>(TheModule.get());
- // Set up the optimizer pipeline. Start with registering info about how the
- // target lays out data structures.
- OurFPM.add(new DataLayout(*TheExecutionEngine->getDataLayout()));
// Provide basic AliasAnalysis support for GVN.
- OurFPM.add(createBasicAliasAnalysisPass());
+ TheFPM.add(createBasicAliasAnalysisPass());
// Do simple "peephole" optimizations and bit-twiddling optzns.
- OurFPM.add(createInstructionCombiningPass());
+ TheFPM.add(createInstructionCombiningPass());
// Reassociate expressions.
- OurFPM.add(createReassociatePass());
+ TheFPM.add(createReassociatePass());
// Eliminate Common SubExpressions.
- OurFPM.add(createGVNPass());
+ TheFPM.add(createGVNPass());
// Simplify the control flow graph (deleting unreachable blocks, etc).
- OurFPM.add(createCFGSimplificationPass());
-
- OurFPM.doInitialization();
-
- // Set the global so the code gen can use this.
- TheFPM = &OurFPM;
+ TheFPM.add(createCFGSimplificationPass());
- // Run the main "interpreter loop" now.
- MainLoop();
+ TheFPM.doInitialization();
+ }
-This code defines a ``FunctionPassManager``, "``OurFPM``". It requires a
-pointer to the ``Module`` to construct itself. Once it is set up, we use
-a series of "add" calls to add a bunch of LLVM passes. The first pass is
-basically boilerplate, it adds a pass so that later optimizations know
-how the data structures in the program are laid out. The
-"``TheExecutionEngine``" variable is related to the JIT, which we will
-get to in the next section.
+This code initializes the global module ``TheModule``, and the function pass
+manager ``TheFPM``, which is attached to ``TheModule``. One the pass manager is
+set up, we use a series of "add" calls to add a bunch of LLVM passes.
-In this case, we choose to add 4 optimization passes. The passes we
-chose here are a pretty standard set of "cleanup" optimizations that are
-useful for a wide variety of code. I won't delve into what they do but,
-believe me, they are a good starting place :).
+In this case, we choose to add five passes: one analysis pass (alias analysis),
+and four optimization passes. The passes we choose here are a pretty standard set
+of "cleanup" optimizations that are useful for a wide variety of code. I won't
+delve into what they do but, believe me, they are a good starting place :).
Once the PassManager is set up, we need to make use of it. We do this by
running it after our newly created function is constructed (in
-``FunctionAST::Codegen``), but before it is returned to the client:
+``FunctionAST::codegen()``), but before it is returned to the client:
.. code-block:: c++
- if (Value *RetVal = Body->Codegen()) {
+ if (Value *RetVal = Body->codegen()) {
// Finish off the function.
Builder.CreateRet(RetVal);
@@ -231,55 +227,85 @@ should evaluate and print out 3. If they define a function, they should
be able to call it from the command line.
In order to do this, we first declare and initialize the JIT. This is
-done by adding a global variable and a call in ``main``:
+done by adding a global variable ``TheJIT``, and initializing it in
+``main``:
.. code-block:: c++
- static ExecutionEngine *TheExecutionEngine;
+ static std::unique_ptr<KaleidoscopeJIT> TheJIT;
...
int main() {
..
- // Create the JIT. This takes ownership of the module.
- TheExecutionEngine = EngineBuilder(TheModule).create();
- ..
+ TheJIT = llvm::make_unique<KaleidoscopeJIT>();
+
+ // Run the main "interpreter loop" now.
+ MainLoop();
+
+ return 0;
}
-This creates an abstract "Execution Engine" which can be either a JIT
-compiler or the LLVM interpreter. LLVM will automatically pick a JIT
-compiler for you if one is available for your platform, otherwise it
-will fall back to the interpreter.
+The KaleidoscopeJIT class is a simple JIT built specifically for these
+tutorials. In later chapters we will look at how it works and extend it with
+new features, but for now we will take it as given. Its API is very simple::
+``addModule`` adds an LLVM IR module to the JIT, making its functions
+available for execution; ``removeModule`` removes a module, freeing any
+memory associated with the code in that module; and ``findSymbol`` allows us
+to look up pointers to the compiled code.
-Once the ``ExecutionEngine`` is created, the JIT is ready to be used.
-There are a variety of APIs that are useful, but the simplest one is the
-"``getPointerToFunction(F)``" method. This method JIT compiles the
-specified LLVM Function and returns a function pointer to the generated
-machine code. In our case, this means that we can change the code that
-parses a top-level expression to look like this:
+We can take this simple API and change our code that parses top-level expressions to
+look like this:
.. code-block:: c++
static void HandleTopLevelExpression() {
// Evaluate a top-level expression into an anonymous function.
if (auto FnAST = ParseTopLevelExpr()) {
- if (auto *FnIR = FnAST->Codegen()) {
- FnIR->dump(); // Dump the function for exposition purposes.
+ if (FnAST->codegen()) {
+
+ // JIT the module containing the anonymous expression, keeping a handle so
+ // we can free it later.
+ auto H = TheJIT->addModule(std::move(TheModule));
+ InitializeModuleAndPassManager();
- // JIT the function, returning a function pointer.
- void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR);
+ // Search the JIT for the __anon_expr symbol.
+ auto ExprSymbol = TheJIT->findSymbol("__anon_expr");
+ assert(ExprSymbol && "Function not found");
- // Cast it to the right type (takes no arguments, returns a double) so we
- // can call it as a native function.
- double (*FP)() = (double (*)())(intptr_t)FPtr;
+ // Get the symbol's address and cast it to the right type (takes no
+ // arguments, returns a double) so we can call it as a native function.
+ double (*FP)() = (double (*)())(intptr_t)ExprSymbol.getAddress();
fprintf(stderr, "Evaluated to %f\n", FP());
+
+ // Delete the anonymous expression module from the JIT.
+ TheJIT->removeModule(H);
}
-Recall that we compile top-level expressions into a self-contained LLVM
-function that takes no arguments and returns the computed double.
-Because the LLVM JIT compiler matches the native platform ABI, this
-means that you can just cast the result pointer to a function pointer of
-that type and call it directly. This means, there is no difference
-between JIT compiled code and native machine code that is statically
-linked into your application.
+If parsing and codegen succeeed, the next step is to add the module containing
+the top-level expression to the JIT. We do this by calling addModule, which
+triggers code generation for all the functions in the module, and returns a
+handle that can be used to remove the module from the JIT later. Once the module
+has been added to the JIT it can no longer be modified, so we also open a new
+module to hold subsequent code by calling ``InitializeModuleAndPassManager()``.
+
+Once we've added the module to the JIT we need to get a pointer to the final
+generated code. We do this by calling the JIT's findSymbol method, and passing
+the name of the top-level expression function: ``__anon_expr``. Since we just
+added this function, we assert that findSymbol returned a result.
+
+Next, we get the in-memory address of the ``__anon_expr`` function by calling
+``getAddress()`` on the symbol. Recall that we compile top-level expressions
+into a self-contained LLVM function that takes no arguments and returns the
+computed double. Because the LLVM JIT compiler matches the native platform ABI,
+this means that you can just cast the result pointer to a function pointer of
+that type and call it directly. This means, there is no difference between JIT
+compiled code and native machine code that is statically linked into your
+application.
+
+Finally, since we don't support re-evaluation of top-level expressions, we
+remove the module from the JIT when we're done to free the associated memory.
+Recall, however, that the module we created a few lines earlier (via
+``InitializeModuleAndPassManager``) is still open and waiting for new code to be
+added.
With just these two changes, lets see how Kaleidoscope works now!
@@ -320,19 +346,161 @@ demonstrates very basic functionality, but can we do more?
Evaluated to 24.000000
-This illustrates that we can now call user code, but there is something
-a bit subtle going on here. Note that we only invoke the JIT on the
-anonymous functions that *call testfunc*, but we never invoked it on
-*testfunc* itself. What actually happened here is that the JIT scanned
-for all non-JIT'd functions transitively called from the anonymous
-function and compiled all of them before returning from
-``getPointerToFunction()``.
+ ready> testfunc(5, 10);
+ ready> LLVM ERROR: Program used external function 'testfunc' which could not be resolved!
+
+
+Function definitions and calls also work, but something went very wrong on that
+last line. The call looks valid, so what happened? As you may have guessed from
+the the API a Module is a unit of allocation for the JIT, and testfunc was part
+of the same module that contained anonymous expression. When we removed that
+module from the JIT to free the memory for the anonymous expression, we deleted
+the definition of ``testfunc`` along with it. Then, when we tried to call
+testfunc a second time, the JIT could no longer find it.
+
+The easiest way to fix this is to put the anonymous expression in a separate
+module from the rest of the function definitions. The JIT will happily resolve
+function calls across module boundaries, as long as each of the functions called
+has a prototype, and is added to the JIT before it is called. By putting the
+anonymous expression in a different module we can delete it without affecting
+the rest of the functions.
+
+In fact, we're going to go a step further and put every function in its own
+module. Doing so allows us to exploit a useful property of the KaleidoscopeJIT
+that will make our environment more REPL-like: Functions can be added to the
+JIT more than once (unlike a module where every function must have a unique
+definition). When you look up a symbol in KaleidoscopeJIT it will always return
+the most recent definition:
+
+::
+
+ ready> def foo(x) x + 1;
+ Read function definition:
+ define double @foo(double %x) {
+ entry:
+ %addtmp = fadd double %x, 1.000000e+00
+ ret double %addtmp
+ }
+
+ ready> foo(2);
+ Evaluated to 3.000000
+
+ ready> def foo(x) x + 2;
+ define double @foo(double %x) {
+ entry:
+ %addtmp = fadd double %x, 2.000000e+00
+ ret double %addtmp
+ }
+
+ ready> foo(2);
+ Evaluated to 4.000000
+
+
+To allow each function to live in its own module we'll need a way to
+re-generate previous function declarations into each new module we open:
+
+.. code-block:: c++
+
+ static std::unique_ptr<KaleidoscopeJIT> TheJIT;
+
+ ...
+
+ Function *getFunction(std::string Name) {
+ // First, see if the function has already been added to the current module.
+ if (auto *F = TheModule->getFunction(Name))
+ return F;
+
+ // If not, check whether we can codegen the declaration from some existing
+ // prototype.
+ auto FI = FunctionProtos.find(Name);
+ if (FI != FunctionProtos.end())
+ return FI->second->codegen();
+
+ // If no existing prototype exists, return null.
+ return nullptr;
+ }
+
+ ...
+
+ Value *CallExprAST::codegen() {
+ // Look up the name in the global module table.
+ Function *CalleeF = getFunction(Callee);
+
+ ...
+
+ Function *FunctionAST::codegen() {
+ // Transfer ownership of the prototype to the FunctionProtos map, but keep a
+ // reference to it for use below.
+ auto &P = *Proto;
+ FunctionProtos[Proto->getName()] = std::move(Proto);
+ Function *TheFunction = getFunction(P.getName());
+ if (!TheFunction)
+ return nullptr;
+
+
+To enable this, we'll start by adding a new global, ``FunctionProtos``, that
+holds the most recent prototype for each function. We'll also add a convenience
+method, ``getFunction()``, to replace calls to ``TheModule->getFunction()``.
+Our convenience method searches ``TheModule`` for an existing function
+declaration, falling back to generating a new declaration from FunctionProtos if
+it doesn't find one. In ``CallExprAST::codegen()`` we just need to replace the
+call to ``TheModule->getFunction()``. In ``FunctionAST::codegen()`` we need to
+update the FunctionProtos map first, then call ``getFunction()``. With this
+done, we can always obtain a function declaration in the current module for any
+previously declared function.
+
+We also need to update HandleDefinition and HandleExtern:
+
+.. code-block:: c++
+
+ static void HandleDefinition() {
+ if (auto FnAST = ParseDefinition()) {
+ if (auto *FnIR = FnAST->codegen()) {
+ fprintf(stderr, "Read function definition:");
+ FnIR->dump();
+ TheJIT->addModule(std::move(TheModule));
+ InitializeModuleAndPassManager();
+ }
+ } else {
+ // Skip token for error recovery.
+ getNextToken();
+ }
+ }
+
+ static void HandleExtern() {
+ if (auto ProtoAST = ParseExtern()) {
+ if (auto *FnIR = ProtoAST->codegen()) {
+ fprintf(stderr, "Read extern: ");
+ FnIR->dump();
+ FunctionProtos[ProtoAST->getName()] = std::move(ProtoAST);
+ }
+ } else {
+ // Skip token for error recovery.
+ getNextToken();
+ }
+ }
+
+In HandleDefinition, we add two lines to transfer the newly defined function to
+the JIT and open a new module. In HandleExtern, we just need to add one line to
+add the prototype to FunctionProtos.
+
+With these changes made, lets try our REPL again (I removed the dump of the
+anonymous functions this time, you should get the idea by now :) :
+
+::
+
+ ready> def foo(x) x + 1;
+ ready> foo(2);
+ Evaluated to 3.000000
+
+ ready> def foo(x) x + 2;
+ ready> foo(2);
+ Evaluated to 4.000000
+
+It works!
-The JIT provides a number of other more advanced interfaces for things
-like freeing allocated machine code, rejit'ing functions to update them,
-etc. However, even with this simple code, we get some surprisingly
-powerful capabilities - check this out (I removed the dump of the
-anonymous functions, you should get the idea by now :) :
+Even with this simple code, we get some surprisingly powerful capabilities -
+check this out:
::
@@ -375,27 +543,24 @@ anonymous functions, you should get the idea by now :) :
Evaluated to 1.000000
-Whoa, how does the JIT know about sin and cos? The answer is
-surprisingly simple: in this example, the JIT started execution of a
-function and got to a function call. It realized that the function was
-not yet JIT compiled and invoked the standard set of routines to resolve
-the function. In this case, there is no body defined for the function,
-so the JIT ended up calling "``dlsym("sin")``" on the Kaleidoscope
-process itself. Since "``sin``" is defined within the JIT's address
-space, it simply patches up calls in the module to call the libm version
-of ``sin`` directly.
-
-The LLVM JIT provides a number of interfaces (look in the
-``ExecutionEngine.h`` file) for controlling how unknown functions get
-resolved. It allows you to establish explicit mappings between IR
-objects and addresses (useful for LLVM global variables that you want to
-map to static tables, for example), allows you to dynamically decide on
-the fly based on the function name, and even allows you to have the JIT
-compile functions lazily the first time they're called.
-
-One interesting application of this is that we can now extend the
-language by writing arbitrary C++ code to implement operations. For
-example, if we add:
+Whoa, how does the JIT know about sin and cos? The answer is surprisingly
+simple: The KaleidoscopeJIT has a straightforward symbol resolution rule that
+it uses to find symbols that aren't available in any given module: First
+it searches all the modules that have already been added to the JIT, from the
+most recent to the oldest, to find the newest definition. If no definition is
+found inside the JIT, it falls back to calling "``dlsym("sin")``" on the
+Kaleidoscope process itself. Since "``sin``" is defined within the JIT's
+address space, it simply patches up calls in the module to call the libm
+version of ``sin`` directly.
+
+In the future we'll see how tweaking this symbol resolution rule can be used to
+enable all sorts of useful features, from security (restricting the set of
+symbols available to JIT'd code), to dynamic code generation based on symbol
+names, and even lazy compilation.
+
+One immediate benefit of the symbol resolution rule is that we can now extend
+the language by writing arbitrary C++ code to implement operations. For example,
+if we add:
.. code-block:: c++
diff --git a/llvm/docs/tutorial/LangImpl5.rst b/llvm/docs/tutorial/LangImpl5.rst
index c0420fa70f7..7b8c29a1977 100644
--- a/llvm/docs/tutorial/LangImpl5.rst
+++ b/llvm/docs/tutorial/LangImpl5.rst
@@ -103,7 +103,7 @@ To represent the new expression we add a new AST node for it:
IfExprAST(std::unique_ptr<ExprAST> Cond, std::unique_ptr<ExprAST> Then,
std::unique_ptr<ExprAST> Else)
: Cond(std::move(Cond)), Then(std::move(Then)), Else(std::move(Else)) {}
- virtual Value *Codegen();
+ virtual Value *codegen();
};
The AST node just has pointers to the various subexpressions.
@@ -280,13 +280,13 @@ Okay, enough of the motivation and overview, lets generate code!
Code Generation for If/Then/Else
--------------------------------
-In order to generate code for this, we implement the ``Codegen`` method
+In order to generate code for this, we implement the ``codegen`` method
for ``IfExprAST``:
.. code-block:: c++
- Value *IfExprAST::Codegen() {
- Value *CondV = Cond->Codegen();
+ Value *IfExprAST::codegen() {
+ Value *CondV = Cond->codegen();
if (!CondV)
return nullptr;
@@ -337,7 +337,7 @@ that LLVM supports forward references.
// Emit then value.
Builder.SetInsertPoint(ThenBB);
- Value *ThenV = Then->Codegen();
+ Value *ThenV = Then->codegen();
if (!ThenV)
return nullptr;
@@ -369,7 +369,7 @@ of the block in the CFG. Why then, are we getting the current block when
we just set it to ThenBB 5 lines above? The problem is that the "Then"
expression may actually itself change the block that the Builder is
emitting into if, for example, it contains a nested "if/then/else"
-expression. Because calling Codegen recursively could arbitrarily change
+expression. Because calling ``codegen()`` recursively could arbitrarily change
the notion of the current block, we are required to get an up-to-date
value for code that will set up the Phi node.
@@ -379,12 +379,12 @@ value for code that will set up the Phi node.
TheFunction->getBasicBlockList().push_back(ElseBB);
Builder.SetInsertPoint(ElseBB);
- Value *ElseV = Else->Codegen();
+ Value *ElseV = Else->codegen();
if (!ElseV)
return nullptr;
Builder.CreateBr(MergeBB);
- // Codegen of 'Else' can change the current block, update ElseBB for the PHI.
+ // codegen of 'Else' can change the current block, update ElseBB for the PHI.
ElseBB = Builder.GetInsertBlock();
Code generation for the 'else' block is basically identical to codegen
@@ -500,7 +500,7 @@ variable name and the constituent expressions in the node.
std::unique_ptr<ExprAST> Body)
: VarName(VarName), Start(std::move(Start)), End(std::move(End)),
Step(std::move(Step)), Body(std::move(Body)) {}
- virtual Value *Codegen();
+ virtual Value *codegen();
};
Parser Extensions for the 'for' Loop
@@ -602,14 +602,14 @@ together.
Code Generation for the 'for' Loop
----------------------------------
-The first part of Codegen is very simple: we just output the start
+The first part of codegen is very simple: we just output the start
expression for the loop value:
.. code-block:: c++
- Value *ForExprAST::Codegen() {
+ Value *ForExprAST::codegen() {
// Emit the start code first, without 'variable' in scope.
- Value *StartVal = Start->Codegen();
+ Value *StartVal = Start->codegen();
if (StartVal == 0) return 0;
With this out of the way, the next step is to set up the LLVM basic
@@ -663,7 +663,7 @@ backedge, but we can't set it up yet (because it doesn't exist!).
// Emit the body of the loop. This, like any other expr, can change the
// current BB. Note that we ignore the value computed by the body, but don't
// allow an error.
- if (!Body->Codegen())
+ if (!Body->codegen())
return nullptr;
Now the code starts to get more interesting. Our 'for' loop introduces a
@@ -688,7 +688,7 @@ table.
// Emit the step value.
Value *StepVal = nullptr;
if (Step) {
- StepVal = Step->Codegen();
+ StepVal = Step->codegen();
if (!StepVal)
return nullptr;
} else {
@@ -706,7 +706,7 @@ iteration of the loop.
.. code-block:: c++
// Compute the end condition.
- Value *EndCond = End->Codegen();
+ Value *EndCond = End->codegen();
if (!EndCond)
return nullptr;
@@ -759,7 +759,7 @@ value, we can add the incoming value to the loop PHI node. After that,
we remove the loop variable from the symbol table, so that it isn't in
scope after the for loop. Finally, code generation of the for loop
always returns 0.0, so that is what we return from
-``ForExprAST::Codegen``.
+``ForExprAST::codegen()``.
With this, we conclude the "adding control flow to Kaleidoscope" chapter
of the tutorial. In this chapter we added two control flow constructs,
diff --git a/llvm/docs/tutorial/LangImpl6.rst b/llvm/docs/tutorial/LangImpl6.rst
index 4918cb08edf..d2884ba61c2 100644
--- a/llvm/docs/tutorial/LangImpl6.rst
+++ b/llvm/docs/tutorial/LangImpl6.rst
@@ -153,7 +153,7 @@ this:
unsigned getBinaryPrecedence() const { return Precedence; }
- Function *Codegen();
+ Function *codegen();
};
Basically, in addition to knowing a name for the prototype, we now keep
@@ -235,9 +235,9 @@ default case for our existing binary operator node:
.. code-block:: c++
- Value *BinaryExprAST::Codegen() {
- Value *L = LHS->Codegen();
- Value *R = RHS->Codegen();
+ Value *BinaryExprAST::codegen() {
+ Value *L = LHS->codegen();
+ Value *R = RHS->codegen();
if (!L || !R)
return nullptr;
@@ -276,10 +276,10 @@ The final piece of code we are missing, is a bit of top-level magic:
.. code-block:: c++
- Function *FunctionAST::Codegen() {
+ Function *FunctionAST::codegen() {
NamedValues.clear();
- Function *TheFunction = Proto->Codegen();
+ Function *TheFunction = Proto->codegen();
if (!TheFunction)
return nullptr;
@@ -291,7 +291,7 @@ The final piece of code we are missing, is a bit of top-level magic:
BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
Builder.SetInsertPoint(BB);
- if (Value *RetVal = Body->Codegen()) {
+ if (Value *RetVal = Body->codegen()) {
...
Basically, before codegening a function, if it is a user-defined
@@ -323,7 +323,7 @@ that, we need an AST node:
public:
UnaryExprAST(char Opcode, std::unique_ptr<ExprAST> Operand)
: Opcode(Opcode), Operand(std::move(Operand)) {}
- virtual Value *Codegen();
+ virtual Value *codegen();
};
This AST node is very simple and obvious by now. It directly mirrors the
@@ -428,8 +428,8 @@ unary operators. It looks like this:
.. code-block:: c++
- Value *UnaryExprAST::Codegen() {
- Value *OperandV = Operand->Codegen();
+ Value *UnaryExprAST::codegen() {
+ Value *OperandV = Operand->codegen();
if (!OperandV)
return nullptr;
diff --git a/llvm/docs/tutorial/LangImpl7.rst b/llvm/docs/tutorial/LangImpl7.rst
index 8c35f2ac019..3ab27deebe2 100644
--- a/llvm/docs/tutorial/LangImpl7.rst
+++ b/llvm/docs/tutorial/LangImpl7.rst
@@ -355,7 +355,7 @@ from the stack slot:
.. code-block:: c++
- Value *VariableExprAST::Codegen() {
+ Value *VariableExprAST::codegen() {
// Look this variable up in the function.
Value *V = NamedValues[Name];
if (!V)
@@ -367,7 +367,7 @@ from the stack slot:
As you can see, this is pretty straightforward. Now we need to update
the things that define the variables to set up the alloca. We'll start
-with ``ForExprAST::Codegen`` (see the `full code listing <#code>`_ for
+with ``ForExprAST::codegen()`` (see the `full code listing <#code>`_ for
the unabridged code):
.. code-block:: c++
@@ -378,7 +378,7 @@ the unabridged code):
AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName);
// Emit the start code first, without 'variable' in scope.
- Value *StartVal = Start->Codegen();
+ Value *StartVal = Start->codegen();
if (!StartVal)
return nullptr;
@@ -387,7 +387,7 @@ the unabridged code):
...
// Compute the end condition.
- Value *EndCond = End->Codegen();
+ Value *EndCond = End->codegen();
if (!EndCond)
return nullptr;
@@ -426,7 +426,7 @@ them. The code for this is also pretty simple:
For each argument, we make an alloca, store the input value to the
function into the alloca, and register the alloca as the memory location
-for the argument. This method gets invoked by ``FunctionAST::Codegen``
+for the argument. This method gets invoked by ``FunctionAST::codegen()``
right after it sets up the entry block for the function.
The final missing piece is adding the mem2reg pass, which allows us to
@@ -572,7 +572,7 @@ implement codegen for the assignment operator. This looks like:
.. code-block:: c++
- Value *BinaryExprAST::Codegen() {
+ Value *BinaryExprAST::codegen() {
// Special case '=' because we don't want to emit the LHS as an expression.
if (Op == '=') {
// Assignment requires the LHS to be an identifier.
@@ -590,7 +590,7 @@ allowed.
.. code-block:: c++
// Codegen the RHS.
- Value *Val = RHS->Codegen();
+ Value *Val = RHS->codegen();
if (!Val)
return nullptr;
@@ -680,7 +680,7 @@ var/in, it looks like this:
std::unique_ptr<ExprAST> body)
: VarNames(std::move(VarNames)), Body(std::move(Body)) {}
- virtual Value *Codegen();
+ virtual Value *codegen();
};
var/in allows a list of names to be defined all at once, and each name
@@ -785,7 +785,7 @@ emission of LLVM IR for it. This code starts out with:
.. code-block:: c++
- Value *VarExprAST::Codegen() {
+ Value *VarExprAST::codegen() {
std::vector<AllocaInst *> OldBindings;
Function *TheFunction = Builder.GetInsertBlock()->getParent();
@@ -808,7 +808,7 @@ previous value that we replace in OldBindings.
// var a = a in ... # refers to outer 'a'.
Value *InitVal;
if (Init) {
- InitVal = Init->Codegen();
+ InitVal = Init->codegen();
if (!InitVal)
return nullptr;
} else { // If not specified, use 0.0.
@@ -834,7 +834,7 @@ we evaluate the body of the var/in expression:
.. code-block:: c++
// Codegen the body, now that all vars are in scope.
- Value *BodyVal = Body->Codegen();
+ Value *BodyVal = Body->codegen();
if (!BodyVal)
return nullptr;
diff --git a/llvm/docs/tutorial/LangImpl8.rst b/llvm/docs/tutorial/LangImpl8.rst
index 77e3e429674..dff6ddcf270 100644
--- a/llvm/docs/tutorial/LangImpl8.rst
+++ b/llvm/docs/tutorial/LangImpl8.rst
@@ -109,7 +109,7 @@ code is that the llvm IR goes to standard error:
static void HandleTopLevelExpression() {
// Evaluate a top-level expression into an anonymous function.
if (auto FnAST = ParseTopLevelExpr()) {
- - if (auto *FnIR = FnAST->Codegen()) {
+ - if (auto *FnIR = FnAST->codegen()) {
- // We're just doing this to make sure it executes.
- TheExecutionEngine->finalizeObject();
- // JIT the function, returning a function pointer.
@@ -120,7 +120,7 @@ code is that the llvm IR goes to standard error:
- double (*FP)() = (double (*)())(intptr_t)FPtr;
- // Ignore the return value for this.
- (void)FP;
- + if (!F->Codegen()) {
+ + if (!F->codegen()) {
+ fprintf(stderr, "Error generating code for top level expr");
}
} else {
@@ -237,7 +237,7 @@ Functions
=========
Now that we have our ``Compile Unit`` and our source locations, we can add
-function definitions to the debug info. So in ``PrototypeAST::Codegen`` we
+function definitions to the debug info. So in ``PrototypeAST::codegen()`` we
add a few lines of code to describe a context for our subprogram, in this
case the "File", and the actual definition of the function itself.
@@ -309,7 +309,7 @@ and then we have added to all of our AST classes a source location:
public:
ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
virtual ~ExprAST() {}
- virtual Value* Codegen() = 0;
+ virtual Value* codegen() = 0;
int getLine() const { return Loc.Line; }
int getCol() const { return Loc.Col; }
virtual raw_ostream &dump(raw_ostream &out, int ind) {
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