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authorNAKAMURA Takumi <geek4civic@gmail.com>2012-03-27 11:25:16 +0000
committerNAKAMURA Takumi <geek4civic@gmail.com>2012-03-27 11:25:16 +0000
commitc9d9b92dc119dbfce7201100991a281d93f4f191 (patch)
treedb3f92f6e9e017e0d35705b8ae7f406b66dac5fb /llvm/docs/CodingStandards.html
parentb9e35fbc1ef10d4fd1ab8f174933e5501e952184 (diff)
downloadbcm5719-llvm-c9d9b92dc119dbfce7201100991a281d93f4f191.tar.gz
bcm5719-llvm-c9d9b92dc119dbfce7201100991a281d93f4f191.zip
llvm/docs/*.html: Fix markups.
llvm-svn: 153508
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@@ -465,7 +465,7 @@ common use case of LLVM as a library linked into a larger application.</p>
<p>Consider the use of LLVM as a JIT linked into another application (perhaps
for <a href="http://llvm.org/Users.html">OpenGL, custom languages</a>,
<a href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in
-movies</a>, etc</a>). Due to the design of static constructors, they must be
+movies</a>, etc). Due to the design of static constructors, they must be
executed at startup time of the entire application, regardless of whether or
how LLVM is used in that larger application. There are two problems with
this:</p>
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