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| author | Pavel Labath <labath@google.com> | 2017-06-22 15:54:21 +0000 |
|---|---|---|
| committer | Pavel Labath <labath@google.com> | 2017-06-22 15:54:21 +0000 |
| commit | 93df2fbeabaf5f706ff01aafc7b03a811bf8c5a1 (patch) | |
| tree | a273d25bdb87c864a31ccc69ab35a84906ac9a70 /lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp | |
| parent | f63ad39e7da18dd3502036b9b4f1203750bd9ea9 (diff) | |
| download | bcm5719-llvm-93df2fbeabaf5f706ff01aafc7b03a811bf8c5a1.tar.gz bcm5719-llvm-93df2fbeabaf5f706ff01aafc7b03a811bf8c5a1.zip | |
Simplify the gdb-remote unit tests
Instead of every test creating a client-server combo, do that in the
SetUp method of the test fixture. This also means that we can rely on
gtest to not run the test if the SetUp method fails and delete the
if(HasFailure) calls.
llvm-svn: 306013
Diffstat (limited to 'lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp')
| -rw-r--r-- | lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp | 212 |
1 files changed, 91 insertions, 121 deletions
diff --git a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp index 5e709815b2d..22b7148af5b 100644 --- a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp +++ b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp @@ -14,8 +14,8 @@ #include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h" #include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h" #include "lldb/Utility/StreamGDBRemote.h" - #include "llvm/ADT/STLExtras.h" +#include "llvm/Testing/Support/Error.h" using namespace lldb_private::process_gdb_remote; using namespace lldb_private; @@ -45,13 +45,20 @@ struct TestClient : public GDBRemoteClientBase { } }; -struct ContinueFixture { - MockDelegate delegate; +class GDBRemoteClientBaseTest : public GDBRemoteTest { +public: + void SetUp() override { + ASSERT_THAT_ERROR(Connect(client, server), llvm::Succeeded()); + ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent, + listener_sp->StartListeningForEvents( + &client, TestClient::eBroadcastBitRunPacketSent)); + } + +protected: TestClient client; MockServer server; - ListenerSP listener_sp; - - ContinueFixture(); + MockDelegate delegate; + ListenerSP listener_sp = Listener::MakeListener("listener"); StateType SendCPacket(StringExtractorGDBRemote &response) { return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), @@ -65,76 +72,61 @@ struct ContinueFixture { } }; -ContinueFixture::ContinueFixture() - : listener_sp(Listener::MakeListener("listener")) { - Connect(client, server); - listener_sp->StartListeningForEvents(&client, - TestClient::eBroadcastBitRunPacketSent); -} - } // end anonymous namespace -class GDBRemoteClientBaseTest : public GDBRemoteTest {}; - TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) { StringExtractorGDBRemote response; - ContinueFixture fix; - if (HasFailure()) - return; // Continue. The inferior will stop with a signal. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, SendCPacket(response)); ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); // Continue. The inferior will exit. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01")); - ASSERT_EQ(eStateExited, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket("W01")); + ASSERT_EQ(eStateExited, SendCPacket(response)); ASSERT_EQ("W01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); // Continue. The inferior will get killed. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01")); - ASSERT_EQ(eStateExited, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket("X01")); + ASSERT_EQ(eStateExited, SendCPacket(response)); ASSERT_EQ("X01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); } TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) { StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; // SendAsyncSignal should do nothing when we are not running. - ASSERT_FALSE(fix.client.SendAsyncSignal(0x47)); + ASSERT_FALSE(client.SendAsyncSignal(0x47)); // Continue. After the run packet is sent, send an async signal. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); std::future<bool> async_result = std::async( - std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); }); + std::launch::async, [&] { return client.SendAsyncSignal(0x47); }); // First we'll get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T13")); // Then we get the signal packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("C47", response.GetStringRef()); ASSERT_TRUE(async_result.get()); // And we report back a signal stop. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T47")); ASSERT_EQ(eStateStopped, continue_state.get()); ASSERT_EQ("T47", continue_response.GetStringRef()); } @@ -142,72 +134,66 @@ TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) { TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) { StringExtractorGDBRemote continue_response, async_response, response; const bool send_async = true; - ContinueFixture fix; - if (HasFailure()) - return; // Continue. After the run packet is sent, send an async packet. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); // Sending without async enabled should fail. ASSERT_EQ( PacketResult::ErrorSendFailed, - fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async)); + client.SendPacketAndWaitForResponse("qTest1", response, !send_async)); std::future<PacketResult> async_result = std::async(std::launch::async, [&] { - return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, - send_async); + return client.SendPacketAndWaitForResponse("qTest2", async_response, + send_async); }); // First we'll get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T13")); // Then we get the async packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("qTest2", response.GetStringRef()); // Send the response and receive it. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2")); ASSERT_EQ(PacketResult::Success, async_result.get()); ASSERT_EQ("QTest2", async_response.GetStringRef()); // And we get resumed again. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); ASSERT_EQ(eStateStopped, continue_state.get()); ASSERT_EQ("T01", continue_response.GetStringRef()); } TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) { StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; // Interrupt should do nothing when we're not running. - ASSERT_FALSE(fix.client.Interrupt()); + ASSERT_FALSE(client.Interrupt()); // Continue. After the run packet is sent, send an interrupt. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); std::future<bool> async_result = - std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + std::async(std::launch::async, [&] { return client.Interrupt(); }); // We get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T13")); // And that's it. ASSERT_EQ(eStateStopped, continue_state.get()); @@ -217,62 +203,56 @@ TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) { TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) { StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; // Continue. After the run packet is sent, send an interrupt. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); std::future<bool> async_result = - std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + std::async(std::launch::async, [&] { return client.Interrupt(); }); // However, the target stops due to a different reason than the original // interrupt. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); ASSERT_EQ(eStateStopped, continue_state.get()); ASSERT_EQ("T01", continue_response.GetStringRef()); ASSERT_TRUE(async_result.get()); // The subsequent continue packet should work normally. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, SendCPacket(response)); ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); } TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) { StringExtractorGDBRemote continue_response, async_response, response; const bool send_async = true; - ContinueFixture fix; - if (HasFailure()) - return; // Interrupt should do nothing when we're not running. - ASSERT_FALSE(fix.client.Interrupt()); + ASSERT_FALSE(client.Interrupt()); // Continue. After the run packet is sent, send an async signal. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); std::future<bool> interrupt_result = - std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + std::async(std::launch::async, [&] { return client.Interrupt(); }); // We get interrupted. We'll send two packets to simulate a buggy stub. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T13")); // We should stop. ASSERT_EQ(eStateStopped, continue_state.get()); @@ -281,37 +261,34 @@ TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) { // Packet stream should remain synchronized. std::future<PacketResult> send_result = std::async(std::launch::async, [&] { - return fix.client.SendPacketAndWaitForResponse("qTest", async_response, - !send_async); + return client.SendPacketAndWaitForResponse("qTest", async_response, + !send_async); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("qTest", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest")); ASSERT_EQ(PacketResult::Success, send_result.get()); ASSERT_EQ("QTest", async_response.GetStringRef()); } TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) { StringExtractorGDBRemote response; - ContinueFixture fix; - if (HasFailure()) - return; // Continue. We'll have the server send a bunch of async packets before it // stops. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile")); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, SendCPacket(response)); ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - EXPECT_EQ("ABCD", fix.delegate.output); - EXPECT_EQ("profile", fix.delegate.misc_data); - EXPECT_EQ(1u, fix.delegate.stop_reply_called); + EXPECT_EQ("ABCD", delegate.output); + EXPECT_EQ("profile", delegate.misc_data); + EXPECT_EQ(1u, delegate.stop_reply_called); } TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) { @@ -327,42 +304,35 @@ TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) { stream.PutEscapedBytes(json_packet.c_str(), json_packet.length()); stream.Flush(); - // Set up the StringExtractorGDBRemote response; - ContinueFixture fix; - if (HasFailure()) - return; // Send async structured data packet, then stop. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket(stream.GetData())); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData())); + ASSERT_EQ(PacketResult::Success, server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, SendCPacket(response)); ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(1ul, fix.delegate.structured_data_packets.size()); + ASSERT_EQ(1ul, delegate.structured_data_packets.size()); // Verify the packet contents. It should have been unescaped upon packet // reception. - ASSERT_EQ(json_packet, fix.delegate.structured_data_packets[0]); + ASSERT_EQ(json_packet, delegate.structured_data_packets[0]); } TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) { StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; // Continue. After the run packet is sent, send an interrupt. std::future<StateType> continue_state = std::async( - std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + std::launch::async, [&] { return SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); + WaitForRunEvent(); std::future<bool> async_result = - std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + std::async(std::launch::async, [&] { return client.Interrupt(); }); // We get interrupted, but we don't send a stop packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ(PacketResult::Success, server.GetPacket(response)); ASSERT_EQ("\x03", response.GetStringRef()); // The functions should still terminate (after a timeout). |

