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authorTodd Fiala <todd.fiala@gmail.com>2016-09-04 00:18:56 +0000
committerTodd Fiala <todd.fiala@gmail.com>2016-09-04 00:18:56 +0000
commite77fce0a5038d3b2865f8442adc5b4fabf2b30fb (patch)
tree15e799a700767aa361cc698eb089c0d9006e8730 /lldb/source/Target/UnixSignals.cpp
parenta57d2ca406b10d7e2a60c28fbefb78f6dfb99e73 (diff)
downloadbcm5719-llvm-e77fce0a5038d3b2865f8442adc5b4fabf2b30fb.tar.gz
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[NFC] Darwin llgs support from Week of Code
This code represents the Week of Code work I did on bringing up lldb-server LLGS support for Darwin. It does not include the Xcode project changes needed, as we don't want to throw that switch until more support is implemented (i.e. this change is inert, no build systems use it yet. I've verified on Ubuntu 16.04, macOS Xcode and macOS cmake builds). This change does some minimal refactoring of code that is shared with the Linux LLGS portion, moving it from NativeProcessLinux into NativeProcessProtocol. That code is also used by NativeProcessDarwin. Current state on Darwin: * Process launching is implemented. (Attach is not). Launching on devices has not yet been tested (FBS/BKS might need a bit of work). * Inferior waitpid monitoring and communication of exit status via MainLoop callback is implemented. * Memory read/write, breakpoints, thread register context, etc. are not yet implemented. This impacts process stop/resume, as the initial launch suspended immediately starts the process up and running because it doesn't know it is supposed to remain stopped. * I implemented the equivalent of MachThreadList as NativeThreadListDarwin, in anticipation that we might want to factor out common parts into NativeThreadList{Protocol} and share some code here. After writing it, though, the fallout from merging Mach Task/Process into a single concept plus some other minor changes makes the whole NativeThreadListDarwin concept nothing more than dead weight. I am likely going to get rid of this class and just manage it directly in NativeProcessDarwin, much like I did for NativeProcessLinux. * There is a stub-out call for starting a STDIO thread. That will go away and adopt the MainLoop pselect-based IOObject reading. I am developing the fully-integrated changes in the following repo, which contains the necessary Xcode bits and the glue that enables lldb-debugserver on a macOS system: https://github.com/tfiala/lldb/tree/llgs-darwin This change also breaks out a few of the lldb-server tests into their own directory, and adds some $qHostInfo tests (not sure why I didn't write those tests back when I initially implemented that on the Linux side). llvm-svn: 280604
Diffstat (limited to 'lldb/source/Target/UnixSignals.cpp')
-rw-r--r--lldb/source/Target/UnixSignals.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/lldb/source/Target/UnixSignals.cpp b/lldb/source/Target/UnixSignals.cpp
index cf244ba8f7d..92309065a91 100644
--- a/lldb/source/Target/UnixSignals.cpp
+++ b/lldb/source/Target/UnixSignals.cpp
@@ -89,6 +89,8 @@ UnixSignals::Reset ()
// This builds one standard set of Unix Signals. If yours aren't quite in this
// order, you can either subclass this class, and use Add & Remove to change them
// or you can subclass and build them afresh in your constructor;
+ //
+ // Note: the signals below are the Darwin signals. Do not change these!
m_signals.clear();
// SIGNO NAME SUPPRESS STOP NOTIFY DESCRIPTION
// ====== ============ ======== ====== ====== ===================================================
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