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authorGreg Clayton <gclayton@apple.com>2011-04-07 22:46:35 +0000
committerGreg Clayton <gclayton@apple.com>2011-04-07 22:46:35 +0000
commiteb0103f2d08a13812614da6f4dc3f6bb80c7aa21 (patch)
treedbf5eb8c26e985bc82f53cb4030cee1f0bbfba11 /lldb/source/Symbol/SymbolContext.cpp
parent165a07adf94e4b81e7ed110158688b1426fe9f76 (diff)
downloadbcm5719-llvm-eb0103f2d08a13812614da6f4dc3f6bb80c7aa21.tar.gz
bcm5719-llvm-eb0103f2d08a13812614da6f4dc3f6bb80c7aa21.zip
Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using "i386" and have the remaining triple items (vendor, os, and environment) set automatically. Many interpreter commands take the "--arch" option to specify an architecture triple, so now the command options needed to be able to get to the current platform, so the Options class now take a reference to the interpreter on construction. Modified the build LLVM building in the Xcode project to use the new Xcode project level user definitions: LLVM_BUILD_DIR - a path to the llvm build directory LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb LLVM_CONFIGURATION - the configuration that lldb is built for (Release, Release+Asserts, Debug, Debug+Asserts). I also changed the LLVM build to not check if "lldb/llvm" is a symlink and then assume it is a real llvm build directory versus the unzipped llvm.zip package, so now you can actually have a "lldb/llvm" directory in your lldb sources. llvm-svn: 129112
Diffstat (limited to 'lldb/source/Symbol/SymbolContext.cpp')
-rw-r--r--lldb/source/Symbol/SymbolContext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/lldb/source/Symbol/SymbolContext.cpp b/lldb/source/Symbol/SymbolContext.cpp
index 63ec2e4153d..d0624c2cd68 100644
--- a/lldb/source/Symbol/SymbolContext.cpp
+++ b/lldb/source/Symbol/SymbolContext.cpp
@@ -10,6 +10,7 @@
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Core/Module.h"
+#include "lldb/Interpreter/Args.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/Symbol.h"
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