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authorGreg Clayton <gclayton@apple.com>2010-08-21 02:22:51 +0000
committerGreg Clayton <gclayton@apple.com>2010-08-21 02:22:51 +0000
commit0b76a2c21f18e78c47f2eef92256debc3a035e54 (patch)
tree0e1b907bd3d0106c726c510bd75e759a7a8789b0 /lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h
parenta94e3d1124666470d6bdde8d66ab88fe5264afc5 (diff)
downloadbcm5719-llvm-0b76a2c21f18e78c47f2eef92256debc3a035e54.tar.gz
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Modified the host process monitor callback function Host::StartMonitoringChildProcess
to spawn a thread for each process that is being monitored. Previously LLDB would spawn a single thread that would wait for any child process which isn't ok to do as a shared library (LLDB.framework on Mac OSX, or lldb.so on linux). The old single thread used to call wait4() with a pid of -1 which could cause it to reap child processes that it shouldn't have. Re-wrote the way Function blocks are handles. Previously I attempted to keep all blocks in a single memory allocation (in a std::vector). This made the code somewhat efficient, but hard to work with. I got rid of the old BlockList class, and went to a straight parent with children relationship. This new approach will allow for partial parsing of the blocks within a function. llvm-svn: 111706
Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h')
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h
index d1fb7bf9155..88c495a652a 100644
--- a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h
+++ b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h
@@ -324,7 +324,7 @@ protected:
lldb::ByteOrder m_byte_order;
GDBRemoteCommunication m_gdb_comm;
lldb::pid_t m_debugserver_pid;
- uint32_t m_debugserver_monitor;
+ lldb::thread_t m_debugserver_thread;
StringExtractor m_last_stop_packet;
GDBRemoteDynamicRegisterInfo m_register_info;
lldb_private::Broadcaster m_async_broadcaster;
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