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authorGreg Clayton <gclayton@apple.com>2011-04-12 05:54:46 +0000
committerGreg Clayton <gclayton@apple.com>2011-04-12 05:54:46 +0000
commit8b82f087a0499319640f5d06498f965fa0214c72 (patch)
tree561c493dbe3e1a176d4c1b4ddd0c0afb396d3bea /lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
parentf52718899fa93f19403336355bca8117321ee834 (diff)
downloadbcm5719-llvm-8b82f087a0499319640f5d06498f965fa0214c72.tar.gz
bcm5719-llvm-8b82f087a0499319640f5d06498f965fa0214c72.zip
Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp')
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp140
1 files changed, 138 insertions, 2 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
index 3b8d6056063..93e4166af2c 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -17,25 +17,33 @@
// Other libraries and framework includes
#include "lldb/Core/Log.h"
#include "lldb/Core/StreamString.h"
+#include "lldb/Host/FileSpec.h"
+#include "lldb/Host/Host.h"
#include "lldb/Host/TimeValue.h"
+#include "lldb/Target/Process.h"
// Project includes
#include "ProcessGDBRemoteLog.h"
+#define DEBUGSERVER_BASENAME "debugserver"
+
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// GDBRemoteCommunication constructor
//----------------------------------------------------------------------
-GDBRemoteCommunication::GDBRemoteCommunication(const char *comm_name, const char *listener_name) :
+GDBRemoteCommunication::GDBRemoteCommunication(const char *comm_name,
+ const char *listener_name,
+ bool is_platform) :
Communication(comm_name),
m_packet_timeout (60),
m_rx_packet_listener (listener_name),
m_sequence_mutex (Mutex::eMutexTypeRecursive),
m_public_is_running (false),
m_private_is_running (false),
- m_send_acks (true)
+ m_send_acks (true),
+ m_is_platform (is_platform)
{
m_rx_packet_listener.StartListeningForEvents(this,
Communication::eBroadcastBitPacketAvailable |
@@ -328,3 +336,131 @@ GDBRemoteCommunication::AppendBytesToCache (const uint8_t *src, size_t src_len,
}
}
+Error
+GDBRemoteCommunication::StartDebugserverProcess (const char *debugserver_url,
+ const char *unix_socket_name, // For handshaking
+ lldb_private::ProcessLaunchInfo &launch_info)
+{
+ Error error;
+ // If we locate debugserver, keep that located version around
+ static FileSpec g_debugserver_file_spec;
+
+ // This function will fill in the launch information for the debugserver
+ // instance that gets launched.
+ launch_info.Clear();
+
+ char debugserver_path[PATH_MAX];
+ FileSpec &debugserver_file_spec = launch_info.GetExecutableFile();
+
+ // Always check to see if we have an environment override for the path
+ // to the debugserver to use and use it if we do.
+ const char *env_debugserver_path = getenv("LLDB_DEBUGSERVER_PATH");
+ if (env_debugserver_path)
+ debugserver_file_spec.SetFile (env_debugserver_path, false);
+ else
+ debugserver_file_spec = g_debugserver_file_spec;
+ bool debugserver_exists = debugserver_file_spec.Exists();
+ if (!debugserver_exists)
+ {
+ // The debugserver binary is in the LLDB.framework/Resources
+ // directory.
+ if (Host::GetLLDBPath (ePathTypeSupportExecutableDir, debugserver_file_spec))
+ {
+ debugserver_file_spec.GetFilename().SetCString(DEBUGSERVER_BASENAME);
+ debugserver_exists = debugserver_file_spec.Exists();
+ if (debugserver_exists)
+ {
+ g_debugserver_file_spec = debugserver_file_spec;
+ }
+ else
+ {
+ g_debugserver_file_spec.Clear();
+ debugserver_file_spec.Clear();
+ }
+ }
+ }
+
+ if (debugserver_exists)
+ {
+ debugserver_file_spec.GetPath (debugserver_path, sizeof(debugserver_path));
+
+ Args &debugserver_args = launch_info.GetArguments();
+ debugserver_args.Clear();
+ char arg_cstr[PATH_MAX];
+
+ // Start args with "debugserver /file/path -r --"
+ debugserver_args.AppendArgument(debugserver_path);
+ debugserver_args.AppendArgument(debugserver_url);
+ // use native registers, not the GDB registers
+ debugserver_args.AppendArgument("--native-regs");
+ // make debugserver run in its own session so signals generated by
+ // special terminal key sequences (^C) don't affect debugserver
+ debugserver_args.AppendArgument("--setsid");
+
+ if (unix_socket_name && unix_socket_name[0])
+ {
+ debugserver_args.AppendArgument("--unix-socket");
+ debugserver_args.AppendArgument(unix_socket_name);
+ }
+
+ const char *env_debugserver_log_file = getenv("LLDB_DEBUGSERVER_LOG_FILE");
+ if (env_debugserver_log_file)
+ {
+ ::snprintf (arg_cstr, sizeof(arg_cstr), "--log-file=%s", env_debugserver_log_file);
+ debugserver_args.AppendArgument(arg_cstr);
+ }
+
+ const char *env_debugserver_log_flags = getenv("LLDB_DEBUGSERVER_LOG_FLAGS");
+ if (env_debugserver_log_flags)
+ {
+ ::snprintf (arg_cstr, sizeof(arg_cstr), "--log-flags=%s", env_debugserver_log_flags);
+ debugserver_args.AppendArgument(arg_cstr);
+ }
+ // debugserver_args.AppendArgument("--log-file=/tmp/debugserver.txt");
+ // debugserver_args.AppendArgument("--log-flags=0x802e0e");
+
+ // We currently send down all arguments, attach pids, or attach
+ // process names in dedicated GDB server packets, so we don't need
+ // to pass them as arguments. This is currently because of all the
+ // things we need to setup prior to launching: the environment,
+ // current working dir, file actions, etc.
+#if 0
+ // Now append the program arguments
+ if (inferior_argv)
+ {
+ // Terminate the debugserver args so we can now append the inferior args
+ debugserver_args.AppendArgument("--");
+
+ for (int i = 0; inferior_argv[i] != NULL; ++i)
+ debugserver_args.AppendArgument (inferior_argv[i]);
+ }
+ else if (attach_pid != LLDB_INVALID_PROCESS_ID)
+ {
+ ::snprintf (arg_cstr, sizeof(arg_cstr), "--attach=%u", attach_pid);
+ debugserver_args.AppendArgument (arg_cstr);
+ }
+ else if (attach_name && attach_name[0])
+ {
+ if (wait_for_launch)
+ debugserver_args.AppendArgument ("--waitfor");
+ else
+ debugserver_args.AppendArgument ("--attach");
+ debugserver_args.AppendArgument (attach_name);
+ }
+#endif
+
+ // Close STDIN, STDOUT and STDERR. We might need to redirect them
+ // to "/dev/null" if we run into any problems.
+// launch_info.AppendCloseFileAction (STDIN_FILENO);
+// launch_info.AppendCloseFileAction (STDOUT_FILENO);
+// launch_info.AppendCloseFileAction (STDERR_FILENO);
+
+ error = Host::LaunchProcess(launch_info);
+ }
+ else
+ {
+ error.SetErrorStringWithFormat ("Unable to locate " DEBUGSERVER_BASENAME ".\n");
+ }
+ return error;
+}
+
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